









Overview:
This Ur-Dragon deck is a focused dragon tribal build leveraging cost reduction and combat synergies to deploy massive flying threats. The primary win conditions are overwhelming board presence with dragons, multiple combat phases, and damage-trigger effects from cards like Terror of the Peaks and Scourge of Valkas. While lacking infinite combos, it achieves "effective wins" through explosive mid-game turns powered by The Ur-Dragon's card advantage and mana-cheating eminence ability.
Primer:
Core Strategy:
Ramp into 5-6 mana by turn 4 using land-fetching spells (Cultivate, Farseek) and artifact acceleration (Sol Ring, Arcane Signet). Deploy cost-reduction engines like Urza's Incubator and Morophon, the Boundless to cast game-ending dragons (Atarka, World Render, Ancient Brass Dragon) ahead of curve. Convert The Ur-Dragon's attack triggers into overwhelming card advantage and free permanent deployment. Finish with:
- Combat loops via Savage Ventmaw + Hellkite Charger
- Mass damage from Dragon Tempest/Scourge of Valkas ETB chains
- Klauth, Unrivaled Ancient mana into Omniscience
Mulligan Priorities:
- 3 lands (at least 2 producing colored mana)
- 1-2 ramp pieces (Herald's Horn, Nature's Lore)
- 1 cost-reducer or early dragon (Scaled Nurturer, Dragonlord's Servant)
Reject hands without ramp or color fixing.
Key Interactions:
- Kindred Discovery + The Ur-Dragon attack triggers = 4+ cards per combat
- Bear Umbra on any dragon enables massive Klauth, Unrivaled Ancient mana generation
- Bladewing the Risen recurring Ancient Brass Dragon creates infinite ETB death triggers with a sac outlet (missing from current list)
Critical Sequencing:
T1-3: Land, ramp, cost reducer
T4: Cast 6-8 MV dragon using eminence/artifact discounts
T5+: Attack with 2+ dragons to draw into more threats, deploy free permanents from The Ur-Dragon's trigger
Weaknesses:
Critical:
- No protection against Cyclonic Rift/Merciless Eviction-style board wipes
- Relies entirely on resolving 5+ MV creatures
Moderate:
- Limited graveyard recursion beyond Bladewing the Risen
- Weak to Blood Moon effects with 12 basic lands
Minor:
- 8 enters-tapped lands slightly slow early development
Most Important Cards:
- Urza's Incubator
- Morophon, the Boundless
- Terror of the Peaks
- Savage Ventmaw
- Hellkite Charger
- Klauth, Unrivaled Ancient
- Scourge of Valkas
- Herald's Horn
- Dragon Tempest
- Kindred Discovery
Attribute Ratings:
Speed: 6/10
- Can deploy 8 MV dragons by turn 5
- No T3-T4 infinite combos, but T6-T7 combat loops are common
Resilience: 5/10
- Eminence provides some redundancy
- Limited counterspells/hexproof effects
- Dies to 2+ board wipes
Consistency: 7/10
- 12 cost reducers/tutors (Sarkhan's Triumph, Herald's Horn)
- Strong card draw from commander/Kindred Discovery
Interaction: 4/10
- 6 targeted removals (Swords to Plowshares, Anguished Unmaking)
- 2 board wipes (Crux of Fate, Magmaquake)
- No countermagic
Rating Justification:
This deck sits between "Optimized Casual" (5.0) and "Focused" (6.0) on the rubric. Its T6-T8 win potential through combat mirrors 5.5-level decks, while the lack of free interaction and vulnerability to common wipes prevents higher ratings. The Ur-Dragon's eminence ability provides cEDH-level mana cheating, but the deck lacks the speed/protection to compete at 7.0+.
Power level: 5.5 - 6.0
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