









Overview:
This Esper artifact deck leverages Urza, Chief Artificer as a central engine for generating scalable Construct tokens and granting artifact creatures menace. The primary strategy involves flooding the board with artifact creatures (especially Thopters/Golems/Constructs), amplified by anthem effects like Chief of the Foundry and Intangible Virtue, culminating in overwhelming combat damage. Secondary win conditions include incremental life drain via Marionette Apprentice/Al Bhed Salvagers, a Time Sieve extra turns combo enabled by token sacrifice, and card advantage engines like Thopter Spy Network. Urza is essential, providing consistent token generation and evasion; his Affinity reduces casting cost significantly, but reliance on him makes the strategy vulnerable to repeated removal.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy mana rocks (Arcane Signet, Mind Stone), cost reducers (Etherium Sculptor, Foundry Inspector), and early token generators (Sai, Master Thopterist, Whirler Rogue, Digsite Engineer). Prioritize fixing/ramp to cast Urza efficiently.
- Commander & Board Development (Turns 4-6): Cast Urza, Chief Artificer using Affinity discount. Leverage his end-step Construct token to build board presence. Deploy key anthems (Chief of the Foundry, Intangible Virtue, Stridehangar Automaton) and value engines (Thopter Spy Network, Losheel, Clockwork Scholar, Padeem, Consul of Innovation). Use tutors (Transit Mage, Inventors' Fair) to find critical pieces.
- Win Condition Execution (Turns 6-9):
- Combat: Overwhelm with wide, evasive (Menace/Flying) artifact creatures boosted by anthems and Cathars' Crusade. Use Akroma's Memorial for decisive swings. Urza, Prince of Kroog can copy key threats.
- Incremental Drain: Leverage Marionette Apprentice, Al Bhed Salvagers, and Pactdoll Terror to drain opponents as artifacts/creatures die.
- Time Sieve Combo: Generate 5+ artifacts/tokens (easy with Urza/Sai/Digsite), sacrifice them to Time Sieve for extra turns to find/combo off again or attack repeatedly.
- Card Advantage: Use Shimmer Dragon, Thopter Spy Network, and Clue synergies (Senator Peacock, Forensic Gadgeteer) to draw into win conditions.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color fixing like Command Tower/Evolving Wilds).
- Prioritize early plays: Cost reducers (Etherium Sculptor), token makers (Sai, Digsite Engineer), or ramp (Burnished Hart, Solemn Simulacrum).
- Hands containing Urza + Affinity enablers (cheap artifacts) or protection (Swiftfoot Boots) are ideal.
- Avoid hands lacking early plays, excessive high-cost cards, or severe color screw.
Key Tips:
- Maximize Token Generation: Sequence token producers before Urza's end step trigger. Stridehangar Automaton doubles token output. Sacrifice tokens freely to Sai/Time Sieve/Clues.
- Protect Key Pieces: Equip Swiftfoot Boots to Urza immediately. Padeem, Consul of Innovation grants hexproof to artifacts. Use counterspells (Counterspell, An Offer You Can't Refuse) sparingly for critical threats/combo disruption.
- Leverage Graveyard: Use Emry, Lurker of the Loch and Buried Ruin to recur key artifacts (Time Sieve, combo pieces, value engines). Frantic Salvage restores multiple artifacts.
- Combat Tricks: Exploit menace + flying for evasion. Use Whirler Rogue's ability to make a large Construct/Urza unblockable. Workshop Elders can animate noncreature artifacts into major threats.
- Combo Enablers: Dramatic Reversal can untap mana rocks/token makers for explosive turns or Time Sieve activations. Encroaching Mycosynth makes non-artifact permanents enable Affinity/Time Sieve.
Weaknesses:
Critical
- Severe vulnerability to board wipes: Lacks mass recursion; rebuilds slowly without key draw engines online. Farewell is devastating.
- Crippled by artifact hate: Stony Silence, Collector Ouphe, Karn, the Great Creator shut down mana rocks, cost reducers, token sac outlets, and combo.
Moderate
- Commander dependency: Repeated removal on Urza significantly slows token generation and evasion. Limited protection beyond boots.
- Inefficient interaction suite: Minimal targeted removal (only counterspells/Offer) struggles against resolved non-artifact threats or stacked combos.
- Slow mana base: High density of tapped lands delays early plays and Urza deployment.
Minor
- Graveyard reliance: Recursion engines (Emry, Buried Ruin) are vulnerable to common graveyard hate.
- Combat-centric: Struggles against pillow fort or massive lifegain without combo backup.
- Limited stack interaction: Relies on few counterspells; vulnerable to instant-speed combos.
Most Important Cards:
- Urza, Chief Artificer (Core engine: Token generation, evasion)
- Sai, Master Thopterist (Primary token generator, card draw enabler)
- Time Sieve (Primary combo win condition)
- Cathars' Crusade (Massive anthem effect for wide boards)
- Thopter Spy Network (Card draw engine, token generation)
- Etherium Sculptor (Critical cost reduction)
- Encroaching Mycosynth (Enables Affinity/Time Sieve for non-artifacts)
- Losheel, Clockwork Scholar (Card draw on artifact ETB)
- Dramatic Reversal (Combo enabler, untaps key permanents)
- Inventors' Fair (Tutor for critical artifacts)
Attribute Ratings:
Speed: 6/10
- Can threaten lethal combat or assemble Time Sieve combo by turns 7-9 with optimal draws, but tapped lands and setup requirements delay consistency.
Resilience: 4/10
- Limited protection/recursion; heavily punished by board wipes and targeted hate. Recovers slowly without active draw engines. Commander reliance adds fragility.
Consistency: 6/10
- Multiple token generators and cost reducers provide functional redundancy. Tutors (Inventors' Fair, Transit Mage) and card draw (Spy Network, Shimmer Dragon) find key pieces, but lacks efficient universal tutors.
Interaction: 4/10
- Minimal targeted removal/counterspells (Counterspell, Offer, Diversion Unit). Focuses on protecting its own board rather than disrupting opponents. Struggles against resolved non-artifact permanents.
Rating Justification:
This deck demonstrates moderate speed (T7-9 wins) through combat or the Time Sieve combo, supported by reasonable consistency from redundant token engines and tutors. However, its critical vulnerability to board wipes/artifact hate, slow mana base, and low interaction resilience prevent higher optimization. It fits the "Optimized Casual" tier, capable of T8-10 wins but folds to common disruption.
Power level: 5.0 - 5.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel