









Overview:
This Rocco, Cabaretti Caterer deck utilizes the commander as a toolbox tutor to enable a resilient ETB-focused strategy. The primary game plan revolves around repeatedly triggering creature entry effects through cards like Norin the Wary (often fetched with Rocco at X=0), token generators, and blink synergies. Win conditions include incremental damage via Impact Tremors/Witty Roastmaster, combat overruns with End-Raze Forerunners or Champion of Lambholt, and value amplification through Panharmonicon/Gandalf the White. Rocco serves as both an enabler (fetching key pieces) and a combo facilitator, while Norin acts as a "hidden commander" for consistent triggers.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Play mana dorks (Sakura-Tribe Elder, Gala Greeters), ramp (Rampant Growth, Farseek), and low-CMC triggers (Soul Warden, Essence Warden, Rumor Gatherer). Cast Rocco for X=0 ASAP to fetch Norin the Wary, enabling persistent ETB triggers.
- Engine Assembly (Turns 4-6): Deploy payoff engines like Impact Tremors, Genesis Chamber, Path of Discovery, or Panharmonicon. Use Rocco for X=2-4 to fetch critical pieces like Champion of Lambholt, Gandalf the White, or Welcoming Vampire. Generate tokens via Blessed Sanctuary/Saradoc, Master of Buckland to fuel triggers.
- Win Execution (Turns 5-8+):
- Incremental Damage: Amplify Impact Tremors, Witty Roastmaster, Molten Gatekeeper, and Arbaaz Mir triggers with Panharmonicon effects.
- Combat Overrun: Deploy End-Raze Forerunners or use Champion of Lambholt to make tokens unblockable. Buff boards with Torbran, Thane of Red Fell or Legolas Greenleaf.
- Value Loops: Combine Norin with Genesis Chamber for infinite Myr tokens (with Panharmonicon) or use Eternal Witness/Skullwinder with flicker effects.
Mulligan Priorities:
- Keep hands with 2-3 lands including green/white sources. Prioritize hands with early ramp or a T3 Rocco (X=0).
- Essential: A way to cast Rocco by T3-4 (ramp/dorks) or Norin directly.
- Strong Includes: An early trigger payoff (e.g., Soul Warden) or card draw (Welcoming Vampire).
- Avoid: Hands lacking ramp or Norin access.
Key Tips:
- Protect Norin: Norin's self-exile avoids removal, making him resilient. Fetch him immediately with Rocco.
- Sequence Triggers: Play payoff enchantments before creatures to maximize value. Gandalf the White doubles Panharmonicon triggers.
- Combat Tricks: Use Fog or Dusk // Dawn defensively. Reprieve protects key spells.
- Recursion Loops: Samwise Gamgee + Eternal Witness/Skullwinder creates value recursion with Food tokens.
Weaknesses:
Critical
- Board Wipes: Mass removal (e.g., Blasphemous Act) cripples the token/ETB strategy with slow recovery.
- Graveyard Hate: Shuts down Eternal Witness, Skullwinder, and Dusk // Dawn recursion.
- Stax Effects: Torpor Orb/Hushbringer nullify ETB payoffs, Cursed Totem disables dorks.
Moderate
- Exile Effects: Targeted exile (Swords to Plowshares, Path to Exile) on Norin/Rocco delays the engine.
- Token Haters: Rakdos Charm or Elesh Norn, Grand Cenobite devastate wide boards.
- Stack Interaction: Limited counterspells make combo pieces vulnerable.
Minor
- Mana Consistency: Taplands (e.g., Jungle Shrine) may slow early plays.
- Flyers: Evasive threats can pressure life totals before chump blockers accumulate.
Most Important Cards:
- Norin the Wary (Primary engine for persistent ETB triggers)
- Panharmonicon (Doubles ETB payoffs, critical for damage/combo)
- Genesis Chamber (Token generation enabling Champion/Impact Tremors)
- Champion of Lambholt (Enables unblockable combat wins)
- Impact Tremors (Primary non-combat damage source)
- Gandalf the White (Doubles Panharmonicon, enables flash)
- End-Raze Forerunners (Combat finisher)
- Blessed Sanctuary (Token generation + damage protection)
- Eternal Witness (Recursion for key spells)
- Path of Discovery (Scales creatures and filters draws)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via combat or incremental damage around T7-8 with ideal setups (Norin + multiple payoffs), but lacks fast combos.
Resilience: 7/10
- Norin dodges removal, and the deck has recursion (E-Witness, Skullwinder) plus protection (Fog, Reprieve). However, board wipes remain devastating.
Consistency: 7/10
- Rocco tutors key creatures, and card draw (Welcoming Vampire, Tocasia's Welcome) provides gas. Norin ensures baseline triggers.
Interaction: 5/10
- Spot removal (Swords, Beast Within) and board wipes (Austere Command) are present but limited stack interaction beyond Reprieve.
Rating Justification:
This deck demonstrates focused synergy with consistent engine assembly via Rocco/Norin, enabling T7-8 wins through combat or incremental damage. Its resilience to targeted removal and solid card draw elevate it above casual builds, but vulnerability to wipes and slower clock place it below optimized tiers.
Power level: 5.5 - 6.0
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