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COMMANDER(S)
Rafiq of the Many
QR Code
G U W
- Bant
Created by  Mahboy
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This Rafiq of the Many deck focuses on a Voltron strategy, leveraging Exalted triggers, Auras, and Equipment to create a massive single-attacker that can eliminate players with commander damage or regular combat damage. The deck combines aura/equipment synergies with protection and combat tricks to secure victories through focused aggression.

Primer:

Core Strategy:
Deploy Rafiq by turns 3–4 using mana dorks/auras (Wild Growth, Utopia Sprawl), then suit him up with game-ending Auras/Equipment like Eldrazi Conscription or Colossus Hammer. Key phases:

  1. Early Setup: Ramp with enchant-based acceleration or mana dorks. Protect Rafiq with Mother of Runes/Giver of Runes.
  2. Voltron Assembly: Tutor for critical Equipment/Auras via Stoneforge Mystic, Enlightened Tutor, or Sovereigns of Lost Alara. Stack effects like All That Glitters for exponential power growth.
  3. Kill Turn: Attack alone with Rafiq (or another modified creature) for 21+ commander damage in one swing, amplified by double strike. Use Finest Hour for extra combat phases to eliminate multiple opponents.

Mulligan Priorities:

  • Keep hands with 3 lands and at least 1 ramp/aura.
  • Prioritize early protection (Swiftfoot Boots) or tutors.
  • Avoid hands without green/white mana sources.

Key Tips:

  • Use Sigarda's Aid to flash-equip during combat.
  • Sovereigns of Lost Alara can cheat Eldrazi Conscription onto Rafiq mid-combat for surprise lethal.
  • Save Heroic Intervention/Flawless Maneuver for board wipes.

Weaknesses:

Critical

  • Relies on Rafiq surviving to execute primary strategy; folds to repeated removal.
  • Limited answers to enchantment/artifact hate like Bane of Progress.

Moderate

  • Slow recovery from board wipes without Mantle of the Ancients.
  • Minimal stack interaction (only 4 counterspells).

Minor

  • Weak to flying blockers without Aqueous Form/Spirit Mantle.

Most Important Cards:

  • Sovereigns of Lost Alara
  • Finest Hour
  • All That Glitters
  • Kor Spiritdancer
  • Sigarda's Aid
  • Stoneforge Mystic
  • Sword of Feast and Famine
  • Eldrazi Conscription
  • Light-Paws, Emperor's Voice
  • Colossus Hammer

Attribute Ratings:

Speed: 6/10
Can threaten T5-6 kills with ideal draws (e.g., Rafiq + Colossus Hammer + Finest Hour), but lacks fast mana for consistent early wins.

Resilience: 5/10
Moderate protection (hexproof/indestructible) but struggles if Rafiq is removed 3+ times. Limited recursion outside Buried Ruin.

Consistency: 5/10
6 tutors and strong card draw (Sythis, Harvest's Hand, Kor Spiritdancer), but reliant on Rafiq sticking to board.

Interaction: 4/10
Light countermagic (Arcane Denial) and spot removal (Beast Within), with overcosted board wipes (Ondu Inversion).

Rating Justification:

Focused Voltron strategy with combat-based wins and moderate resilience/tutoring, but vulnerable to targeted disruption and lacks infinite combos.

Power level: 4.5 - 5.0

DECK LIST
Rafiq of the Many
Creature: 13
($53.92)
1
Ardenn, Intrepid Archaeologist
2 W
1
Giver of Runes
W
1
Grand Abolisher
W W
1
Guardian Augmenter
2 G
1
Kor Spiritdancer
1 W
1
Light-Paws, Emperor's Voice
1 W
1
Mother of Runes
W
1
Pearl-Ear, Imperial Advisor
1 W W
1
Qasali Pridemage
G W
1
Sovereigns of Lost Alara
4 W U
1
Sram, Senior Edificer
1 W
1
Stoneforge Mystic
1 W
1
Sythis, Harvest's Hand
G W
Artifact: 14
($131.69)
1
Blackblade Reforged
2
1
Colossus Hammer
1
1
Dowsing Dagger // Lost Vale
2
1
Grafted Exoskeleton
4
1
Hammer of Nazahn
4
1
Masterwork of Ingenuity
1
1
Shadowspear
1
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Sword of Feast and Famine
3
1
Sword of Fire and Ice
3
1
Sword of Forge and Frontier
3
1
Sword of Hearth and Home
3
1
Whispersilk Cloak
3
Enchantment: 21
($28.96)
1
All That Glitters
1 W
1
Angelic Destiny
2 W W
1
Aqueous Form
U
1
Armadillo Cloak
1 G W
1
Carpet of Flowers
G
1
Daybreak Coronet
W W
1
Eldrazi Conscription
8
1
Enchantress's Presence
2 G
1
Ethereal Armor
W
1
Fertile Ground
1 G
1
Finest Hour
2 G W U
1
Mantle of the Ancients
3 W W
1
On Serra's Wings
3 W
1
Shield of the Oversoul
2 G/W
1
Sigarda's Aid
W
1
Spectra Ward
3 W W
1
Spirit Mantle
1 W
1
Steel of the Godhead
2 W/U
1
Strength of the Harvest // Haven of the Harvest
2 G/W
1
Utopia Sprawl
G
1
Wild Growth
G
Instant: 11
($75.19)
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Beast Within
2 G
1
Cyclonic Rift
1 U
1
Enlightened Tutor
W
1
Flawless Maneuver
2 W
1
Growth Spiral
G U
1
Heroic Intervention
1 G
1
Nature's Claim
G
1
Sejiri Shelter // Sejiri Glacier
1 W
1
Tamiyo's Safekeeping
G
Sorcery: 8
($11.02)
1
Enter the Enigma
U
1
Explore
1 G
1
Farseek
1 G
1
Nature's Lore
1 G
1
Ondu Inversion // Ondu Skyruins
6 W W
1
Open the Armory
1 W
1
Open the Way
X G G
1
Slash the Ranks
3 W W
Land: 32
($117.56)
1
Breeding Pool
1
Buried Ruin
1
Command Tower
1
Exotic Orchard
1
Fabled Passage
1
Flooded Strand
4
Forest
1
Hall of the Bandit Lord
1
Hallowed Fountain
1
Krosan Verge
1
Misty Rainforest
6
Plains
1
Rogue's Passage
1
Scavenger Grounds
1
Seaside Citadel
1
Selesnya Sanctuary
1
Skycloud Expanse
1
Spara's Headquarters
1
Strip Mine
1
Sungrass Prairie
1
Temple Garden
1
Vineglimmer Snarl
1
Wasteland
1
Windswept Heath

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