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COMMANDER(S)
Syr Ginger, the Meal Ender
QR Code
Colorless
- Colorless
Created by  Aulucard
Bracket
6.5 - 7.0
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This colorless artifact-centric deck leverages Syr Ginger, the Meal Ender as a recursive threat and value engine, focusing on artifact sacrifice synergies, modular counters, and infinite combos. The strategy revolves around flooding the board with artifacts, sacrificing them for value, and growing Syr Ginger while enabling explosive mana generation. Key themes include artifact recursion, +1/+1 counter proliferation, and combo finishes. Syr Ginger acts as both a scalable threat and a card selection tool, though the deck can function independently with "hidden commanders" like Krark-Clan Ironworks (KCI) and Metalworker.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3):
    Deploy fast mana (Mana Vault, Sol Ring, Everflowing Chalice) and utility artifacts (Expedition Map, Urza’s Saga). Use Scrap Trawler/Junk Diver loops to establish recursion.
  2. Value Engine (Turns 3-5):
    Sacrifice artifacts via Ashnod’s Altar, Krark-Clan Ironworks, or Witch’s Oven to grow Syr Ginger, scry for combo pieces, and generate mana. Activate Mystic Forge or The One Ring for card advantage.
  3. Combo/Finisher (Turns 4-7):
    • Infinite Mana: Krark-Clan Ironworks + Myr Retriever + Scrap Trawler (sacrifice loops) or Metalworker + Staff of Domination.
    • Win Conditions: Pump Walking Ballista, animate Inkmoth Nexus with counters, or swing with an indestructible Darksteel Forge-backed board.
    • Alternate Lines: Kuldotha Forgemaster tutors Blightsteel Colossus (via Sculpting Steel copying Mycosynth Gardens), or The Ozolith transfers counters to Arcbound Ravager.

Mulligan Priorities:

  • Keep hands with 2-3 lands, including utility (Buried Ruin, Inventors' Fair).
  • Prioritize fast mana (Sol Ring, Mana Vault) or early recursion (Welding Jar, Myr Retriever).
  • Combo enablers (KCI, Scrap Trawler) are high-priority if protection (Swiftfoot Boots, Darksteel Forge) is available.

Key Tips:

  • Use The Ozolith to preserve +1/+1 counters from sacrificed artifacts.
  • Emergence Zone enables surprise combo activations or All Is Dust wipes.
  • Liberator, Urza’s Battlethopter grants flash to critical artifacts like Walking Ballista.

Weaknesses:

Critical

  • Artifact Wipes: Vandalblast, Bane of Progress, or Null Rod cripple the deck’s engine.
  • Graveyard Hate: Rest in Peace or Leyline of the Void disrupts recursion loops.
  • Commander Dependency: Syr Ginger’s hexproof is conditional (requires opponent planeswalkers), making it vulnerable to removal.

Moderate

  • Stax Effects: Collector Ouphe or Karn, the Great Creator shut down artifact activations.
  • Counter Magic: Limited protection for combo pieces outside Lightning Greaves.

Minor

  • Colorless Limitations: Struggles with enchantment removal and stack interaction.
  • Slow Combos: Some infinite loops require 3+ pieces (e.g., KCI + Retriever + Trawler).

Most Important Cards:

  • Krark-Clan Ironworks (Infinite mana/combo enabler)
  • Metalworker (Explosive mana generation)
  • Walking Ballista (Primary combo payoff)
  • Scrap Trawler (Recursion engine)
  • Darksteel Forge (Indestructible board protection)
  • The Ozolith (Counter preservation)
  • Urza’s Saga (Tutor for key 0-1 CMC artifacts)
  • Ashnod’s Altar (Sacrifice synergy and mana)
  • Kuldotha Forgemaster (Tutor for win conditions)
  • Mystic Forge (Card advantage engine)

Attribute Ratings:

Speed: 7/10

  • Can threaten T4-6 wins via KCI loops or Metalworker combos, but requires specific setups.

Resilience: 5/10

  • Recursion (Buried Ruin, Scrap Trawler) and indestructible effects help, but combos are fragile to interaction.

Consistency: 6/10

  • Multiple tutors (Inventors' Fair, Kuldotha Forgemaster) and card draw, but lacks blue’s filtering.

Interaction: 3/10

  • Limited to Spine of Ish Sah, Warping Wail, and board wipes. Minimal stack interaction.

Rating Justification:

This deck has high potential speed (T4-6 wins) with optimized artifact combos but suffers from critical vulnerabilities to common artifact hate and lacks robust interaction. Its resilience and meta-dependent consistency place it in the optimized casual tier, closer to focused competitive play but not cEDH-viable.

Power level: 6.5 - 7.0

DECK LIST
Syr Ginger, the Meal Ender
Planeswalker: 3
($21.62)
1
Karn, the Great Creator
4
1
Ugin, the Ineffable
6
1
Ugin, the Spirit Dragon
8
Creature: 17
($61.13)
1
Academy Manufactor
3
1
Arcbound Ravager
2
1
Dross Scorpion
4
1
Foundry Inspector
3
1
Hangarback Walker
X X
1
Junk Diver
3
1
Kuldotha Forgemaster
5
1
Liberator, Urza's Battlethopter
3
1
Metalwork Colossus
11
1
Metalworker
3
1
Myr Retriever
2
1
Scrap Trawler
3
1
Scrapyard Recombiner
3
1
Steel Overseer
2
1
Threefold Thunderhulk
7
1
Walking Ballista
X X
1
Wurmcoil Engine
6
Artifact: 45
($365.48)
1
Agatha's Soul Cauldron
2
1
Animation Module
1
1
Ashnod's Altar
3
1
Basalt Monolith
3
1
Clock of Omens
4
1
Collector's Vault
2
1
Darksteel Forge
9
1
Defense Grid
2
1
Everflowing Chalice
0
1
Expedition Map
1
1
Forsaken Monument
5
1
Hedron Archive
4
1
Kaldra Compleat
7
1
Krark-Clan Ironworks
4
1
Lightning Greaves
2
1
Mana Vault
1
1
Manifold Key
1
1
Mind Stone
2
1
Mishra's Bauble
0
1
Moonsilver Key
2
1
Myr Turbine
5
1
Mystic Forge
4
1
Nettlecyst
3
1
Nim Deathmantle
2
1
Rings of Brighthearth
3
1
Scroll Rack
2
1
Sculpting Steel
3
1
Sensei's Divining Top
1
1
Shadowspear
1
1
Sol Ring
1
1
Soul-Guide Lantern
1
1
Spine of Ish Sah
7
1
Staff of Domination
3
1
Swiftfoot Boots
2
1
Tarrian's Soulcleaver
1
1
The One Ring
4
1
The Ozolith
1
1
Thran Dynamo
4
1
Throne of Geth
2
1
Trading Post
4
1
Treasure Map // Treasure Cove
2
1
Unwinding Clock
4
1
Voltaic Key
1
1
Welding Jar
0
1
Witch's Oven
1
Instant: 1
($0.28)
1
Warping Wail
1 C
Sorcery: 1
($3.92)
1
All Is Dust
7
Land: 32
($243.79)
1
Ancient Tomb
1
Blast Zone
1
Bonders' Enclave
1
Buried Ruin
1
Cavern of Souls
1
Crystal Vein
1
Darksteel Citadel
1
Emergence Zone
1
Eye of Ugin
1
Homeward Path
1
Inkmoth Nexus
1
Inventors' Fair
1
Karn's Bastion
1
Petrified Field
1
Phyrexia's Core
1
Reliquary Tower
1
Rogue's Passage
1
Scavenger Grounds
1
Strip Mine
1
The Mycosynth Gardens
1
Thespian's Stage
1
Treasure Vault
1
Urza's Mine
1
Urza's Power Plant
1
Urza's Saga
1
Urza's Tower
1
Vesuva
1
War Room
1
Wasteland
2
Wastes
1
Zhalfirin Void

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