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COMMANDER(S)
Aesi, Tyrant of Gyre Strait
QR Code
G U
- Simic
OVERVIEW
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ANALYSIS

Overview:

A landfall-focused deck led by Aesi, Tyrant of Gyre Strait that combines land manipulation, +1/+1 counter synergies, and card advantage to create a powerful value engine.

Primer:

This deck operates on multiple synergistic axes, with landfall triggers being the primary engine. Aesi, Tyrant of Gyre Strait provides both additional land drops and card draw, working alongside other land-drop enablers like Azusa, Lost but Seeking and Oracle of Mul Daya to maximize land plays per turn. The deck features several creatures that benefit from landfall triggers by gaining +1/+1 counters, such as Mossborn Hydra and Scythecat Cub.

The secondary strategy involves counter manipulation through cards like Vorel of the Hull Clade and Evolution Sage, which can quickly create massive creatures. The deck can generate significant card advantage through its commander and various landfall triggers, while maintaining interaction through bounce effects and counterspells. Win conditions include commander damage, large creatures enhanced by counters, or overwhelming card advantage.

Weaknesses:

The deck is somewhat vulnerable to graveyard hate, which can shut down its land recursion elements. Mass land destruction can severely impact the deck's ability to function, as it relies heavily on having multiple lands in play. The deck also has a relatively high average mana cost, which can make it susceptible to aggressive strategies if it can't establish its ramp package early.

Top 10 Most Impactful Cards:

  • Azusa, Lost but Seeking
  • Oracle of Mul Daya
  • Ancient Greenwarden
  • Crucible of Worlds
  • Scapeshift
  • Exploration
  • Lotus Cobra
  • Dryad of the Ilysian Grove
  • Tatyova, Benthic Druid
  • Evolution Sage

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 7/10
  • Interaction: 5/10

Rating Justification:

This deck sits firmly in the optimized casual range, with its ability to generate significant value through landfall triggers and counter synergies. While it can create powerful board states, it typically needs several turns to establish its engine and doesn't typically threaten wins before turn 8-9. It's more powerful than typical precon decks due to its synergistic card choices and efficient land package, but lacks the explosive speed and interaction of higher-powered decks. The deck would struggle against focused competitive decks but should perform well in casual pods.

Final power level rating: 5.0 - 5.5

Info
DECK LIST
Aesi, Tyrant of Gyre Strait
Planeswalker: 1
1
Nissa, Vital Force
3 G G
Creature: 26
1
Ancient Greenwarden
4 G G
1
Arwen, Weaver of Hope
1 G G
1
Azusa, Lost but Seeking
2 G
1
Bristly Bill, Spine Sower
1 G
1
Coiling Oracle
G U
1
Crystalline Crawler
4
1
Dryad of the Ilysian Grove
2 G
1
Evolution Sage
2 G
1
Ezuri, Stalker of Spheres
2 G U
1
Goldberry, River-Daughter
1 U
1
Kami of Whispered Hopes
2 G
1
Kiora's Follower
G U
1
Lotus Cobra
1 G
1
Momir Vig, Simic Visionary
3 G U
1
Mossborn Hydra
2 G
1
Oracle of Mul Daya
3 G
1
Rampant Rejuvenator
3 G
1
Ramunap Excavator
2 G
1
Scythecat Cub
1 G
1
Silverback Elder
2 G G G
1
Slippery Bogbonder
3 G
1
Slogurk, the Overslime
1 G U
1
Springbloom Druid
2 G
1
Tatyova, Benthic Druid
3 G U
1
Tireless Provisioner
2 G
1
Vorel of the Hull Clade
1 G U
Sorcery: 5
1
Scapeshift
2 G G
1
Summer Bloom
1 G
1
Time of Need
1 G
1
Unnatural Restoration
1 G
1
Urban Evolution
3 G U
Instant: 14
1
Archdruid's Charm
G G G
1
Cosmic Hunger
1 G
1
Crop Rotation
G
1
Decisive Denial
G U
1
Entish Restoration
2 G
1
Growth Spiral
G U
1
Heroic Intervention
1 G
1
Last Word
2 U U
1
Overwhelming Denial
2 U U
1
Peerless Recycling
1 G
1
Ram Through
1 G
1
Ripples of Potential
1 U
1
Savage Summoning
G
1
Worldly Tutor
G
Artifact: 5
1
Conduit of Worlds
2 G G
1
Crucible of Worlds
3
1
Elixir of Immortality
1
1
Instrument of the Bards
G
1
That Which Was Taken
5
Enchantment: 7
1
Archmage Ascension
2 U
1
Case of the Locked Hothouse
3 G
1
Exploration
G
1
Freed from the Real
2 U
1
Khalni Heart Expedition
1 G
1
Retreat to Coralhelm
2 U
1
Spelunking
2 G
Land: 41
1
Brokers Hideout
1
Command Beacon
1
Evolving Wilds
1
Fabled Passage
1
Field of Ruin
13
Forest
1
Ghost Quarter
1
Homeward Path
1
Horizon of Progress
7
Island
1
Karn's Bastion
1
Llanowar Reborn
1
Lotus Field
1
Lotus Vale
1
Misty Rainforest
1
Myriad Landscape
1
Nesting Grounds
1
Prismatic Vista
1
Reliquary Tower
1
Simic Growth Chamber
1
Strip Mine
1
Terramorphic Expanse
1
Tyrite Sanctum