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COMMANDER(S)
Captain America, First Avenger
QR Code
R U W
- Jeskai
OVERVIEW
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ANALYSIS

Overview:

A high-powered Equipment-focused deck centered around Captain America, First Avenger, utilizing powerful Equipment synergies and his unique ability to deal damage by throwing Equipment at opponents.

Primer:

This deck operates as an Equipment-based voltron strategy with combo potential. The primary gameplan involves efficiently deploying powerful Equipment pieces and attaching them to Captain America or other value creatures, while using his "Throw" ability as both removal and a win condition. The deck includes numerous tutors and cost reduction effects to consistently assemble its Equipment package.

The secondary strategy involves creating powerful board states through Equipment-based value engines with cards like Puresteel Paladin and Sram, Senior Edificer for card advantage, while utilizing protection pieces like Lightning Greaves and Swiftfoot Boots to protect key creatures. The deck can win through either commander damage, Equipment-based value accumulation, or direct damage through throwing Equipment.

Weaknesses:

The deck is somewhat commander-dependent and can struggle if Captain America is repeatedly removed. Mass artifact removal effects like Vandalblast or Collector Ouphe can severely hamper the deck's gameplan. The deck can also be vulnerable to graveyard hate, as it relies on recursion effects for resilience.

Top 10 Most Impactful Cards:

  • Puresteel Paladin
  • Sram, Senior Edificer
  • Sigarda's Aid
  • Colossus Hammer
  • Lightning Greaves
  • Sword of Feast and Famine
  • Enlightened Tutor
  • Sol Ring
  • Hammer of Nazahn
  • Kaldra Compleat

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 7/10
  • Consistency: 8/10
  • Interaction: 6/10

Rating Justification:

This deck sits comfortably in the focused-optimized range due to its consistent gameplan and efficient tutoring package. While it can establish threatening board states by turn 4-5, it typically wins around turns 6-7 through either commander damage or Equipment-based value. The deck's interaction suite and resilience to removal push it above casual builds, but it lacks the explosive speed and protection of higher-powered decks. The presence of powerful Equipment and tutors, combined with strong card advantage engines, places it firmly in the optimized category.

Final power level rating: 6.0 - 6.5

Info
DECK LIST
Captain America, First Avenger
Creature: 17
1
Armored Skyhunter
3 W
1
Cloudsteel Kirin
2 W
1
Codsworth, Handy Helper
2 W
1
Dalakos, Crafter of Wonders
1 U R
1
Danitha Capashen, Paragon
2 W
1
Esper Sentinel
W
1
Etherium Sculptor
1 U
1
Foundry Inspector
3
1
Halvar, God of Battle // Sword of the Realms
1
Iron Man, Titan of Innovation
3 U R
1
Jhoira, Weatherlight Captain
2 U R
1
Kediss, Emberclaw Familiar
1 R
1
Nahiri, Forged in Fury
4 R W
1
Ornithopter
0
1
Puresteel Paladin
W W
1
Sram, Senior Edificer
1 W
1
The Reality Chip
1 U
Sorcery: 5
1
Fabricate
2 U
1
Farewell
4 W W
1
Open the Armory
1 W
1
Steelshaper's Gift
W
1
Wake the Past
5 R W
Instant: 3
1
Counterspell
U U
1
Enlightened Tutor
W
1
Teferi's Protection
2 W
Artifact: 29
1
Argentum Armor
6
1
Caduceus, Staff of Hermes
2 W
1
Colossus Hammer
1
1
Excalibur, Sword of Eden
12
1
Hammer of Nazahn
4
1
Helm of the Host
4
1
Hexplate Wallbreaker
3 R R
1
Illusionist's Bracers
2
1
Kaldra Compleat
7
1
Lightning Greaves
2
1
Mithril Coat
3
1
Mjölnir, Storm Hammer
4
1
Mox Amber
0
1
Nazgûl Battle-Mace
5
1
Shadowspear
1
1
Sol Ring
1
1
Sunforger
3
1
Swiftfoot Boots
2
1
Sword of Body and Mind
3
1
Sword of Feast and Famine
3
1
Sword of Fire and Ice
3
1
Sword of Forge and Frontier
3
1
Sword of Hearth and Home
3
1
Sword of Kaldra
4
1
Sword of Light and Shadow
3
1
Sword of Sinew and Steel
3
1
Sword of War and Peace
3
1
Sword of the Animist
2
1
The Reaver Cleaver
2 R
Enchantment: 7
1
Blacksmith's Talent
R
1
Copy Artifact
1 U
1
Fighter Class
R W
1
Forge Anew
2 W
1
Moat
2 W W
1
Sigarda's Aid
W
1
Training Grounds
U
Land: 38
1
Academy Ruins
1
Celestial Colonnade
1
Deserted Beach
1
Diamond Valley
1
Eiganjo, Seat of the Empire
1
Gemstone Caverns
1
Great Furnace
1
Hallowed Fountain
1
Inspiring Vantage
4
Island
1
Mishra's Workshop
5
Mountain
5
Plains
1
Raugrin Triome
1
Scalding Tarn
1
Seachrome Coast
1
Seat of the Synod
1
Sokenzan, Crucible of Defiance
1
Spirebluff Canal
1
Steam Vents
1
Stormcarved Coast
1
Sundown Pass
1
The Mycosynth Gardens
1
The Tabernacle at Pendrell Vale
1
Tolaria
1
Tolaria West
1
Volcanic Island