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COMMANDER(S)
Temmet, Naktamun's Will
QR Code
B U W
- Esper
Created by  Sunline22
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This Esper Zombie tribal deck leverages Temmet, Naktamun's Will as a synergistic engine, using card draw to pump Zombie armies while generating value from death triggers and token swarms. The strategy focuses on overwhelming opponents with wide boards enhanced by lords like Diregraf Captain and Liliana's Mastery, supported by incremental life drain from Corpse Knight/Wayward Servant and recursion tools like The Scarab God. While Temmet isn't essential to the core game plan, it amplifies the deck’s combat potential and enables explosive turns with draw synergies like Hordewing Skaab.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Arcane Signet), low-cost Zombies (Gravecrawler, Lazotep Reaver), and value engines like Undead Augur. Use Vampiric Tutor to find key pieces like Rooftop Storm.
  2. Midgame Value (Turns 4-6): Cast lords (Cemetery Reaper, Lord of the Accursed) and token generators (Grave Titan, Open the Graves). Activate Temmet’s attack trigger to cycle cards and pump Zombies. Deploy Necroduality or Liliana's Mastery for exponential token growth.
  3. Win Conditions (Turns 6+):
    • Combat Overrun: Swing with a massive Zombie army buffed by Patchwork Banner, Flowering of the White Tree, or Liliana's Devotee.
    • Life Drain: Stack death/drain triggers with Vengeful Dead, Gray Merchant of Asphodel, and Fell Beast of Mordor.
    • Rooftop Storm Breach: Cast Army of the Damned or loop Gravecrawler with free Zombie spells for explosive turns.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color-fixing like Command Tower).
  • Prioritize early Zombies, mana rocks, or a critical mass engine (e.g., Undead Augur + token generator).
  • Mulligan away slow hands lacking ramp or early plays.

Key Tips:

  • Use Overcharged Amalgam to protect key spells or disrupt opponents.
  • Cyclonic Rift resets enemy boards while preserving your Zombie horde.
  • Sacrifice tokens to Carrion Feeder for value before board wipes.

Weaknesses:

Critical

  • Board Wipes: Recovery is slow outside Necromantic Selection and limited recursion.
  • Graveyard Hate: Bojuka Bog/Rest in Peace neuter Gravecrawler, The Scarab God, and Gisa and Geralf.
  • Anti-Token Tech: Crawlspace or Elesh Norn, Grand Cenobite invalidates the primary strategy.

Moderate

  • Spot Removal on Key Engines: Losing Rooftop Storm or Necroduality slows the deck significantly.
  • Mana Constraints: High reliance on 3+ color lands (12 enter tapped) risks tempo loss.

Minor

  • Limited stack interaction beyond Render Silent/Void Rend.
  • Struggles against flyers without Eternal Skylord.

Most Important Cards:

  • Rooftop Storm (Free Zombie casting enables explosive turns)
  • The Scarab God (Recursion engine and late-game finisher)
  • Gray Merchant of Asphodel (Massive life swing with Zombie devotion)
  • Necroduality (Doubles Zombie token output)
  • Cyclonic Rift (Board reset with overload)
  • Grave Titan (Token generation and threat density)
  • Vampiric Tutor (Finds critical combo/engine pieces)
  • Diregraf Captain (Loard + drain synergy)
  • Open the Graves (Sustained token generation)
  • Hordewing Skaab (Draws cards off Zombie combat damage)

Attribute Ratings:

Speed: 5/10

  • Can threaten lethal via combat/drain around T7-9, but lacks fast mana or turbo combo lines.

Resilience: 4/10

  • Limited protection for key pieces; recovery from wipes relies on slow rebuilds or The Scarab God.

Consistency: 6/10

  • Moderate card draw (Distant Melody, Pull from Tomorrow) and Vampiric Tutor help, but lacks redundancy for critical engines.

Interaction: 5/10

  • Spot removal (Murderous Rider, Void Rend) and counterspells exist but are sparse.

Rating Justification:

This deck operates as a synergistic tribal build with clear combat/drain win paths but lacks the speed (T7-9 wins) and resilience to compete above casual tiers. Its reliance on board presence and vulnerability to common hate cards align it with upgraded precons.

Power level: 4.0 - 4.5

DECK LIST
Temmet, Naktamun's Will
Creature: 35
($53.87)
1
Athreos, God of Passage
1 W B
1
Carrion Feeder
B
1
Cemetery Reaper
1 B B
1
Champion of the Perished
B
1
Corpse Knight
W B
1
Diregraf Captain
1 U B
1
Eternal Skylord
4 U
1
Fell Beast of Mordor
2 B B
1
Geralf's Mindcrusher
4 U U
1
Gisa and Geralf
2 U B
1
Gleaming Overseer
1 U B
1
God-Eternal Oketra
3 W W
1
Grave Titan
4 B B
1
Gravecrawler
B
1
Gray Merchant of Asphodel
3 B B
1
Grimgrin, Corpse-Born
3 U B
1
Hashaton, Scarab's Fist
W B
1
Hordewing Skaab
4 U
1
Josu Vess, Lich Knight
2 B B
1
Lazotep Reaver
1 B
1
Liliana's Devotee
2 B
1
Lord of the Accursed
2 B
1
Lost Monarch of Ifnir
3 B
1
Loyal Subordinate
2 B
1
Murderous Rider // Swift End
1 B B
1
Overcharged Amalgam
2 U U
1
The Scarab God
3 U B
1
Unbreathing Horde
2 B
1
Undead Augur
B B
1
Unstoppable Slasher
2 B
1
Vela the Night-Clad
4 U B
1
Vengeful Dead
3 B
1
Vizier of the Scorpion
2 B
1
Wayward Servant
W B
1
Zombie Master
1 B B
Artifact: 11
($29.99)
1
Arcane Signet
2
1
Bontu's Monument
3
1
Commander's Sphere
3
1
Decanter of Endless Water
3
1
Dimir Signet
2
1
Grimoire of the Dead
4
1
Mithril Coat
3
1
Patchwork Banner
3
1
Phial of Galadriel
3
1
Sol Ring
1
1
Talisman of Dominance
2
Enchantment: 6
($20.97)
1
Cover of Darkness
1 B
1
Flowering of the White Tree
W W
1
Liliana's Mastery
3 B B
1
Necroduality
3 U
1
Open the Graves
3 B B
1
Rooftop Storm
5 U
Instant: 6
($70.76)
1
Cyclonic Rift
1 U
1
Fracture
W B
1
Pull from Tomorrow
X U U
1
Render Silent
W U U
1
Vampiric Tutor
B
1
Void Rend
W U B
Sorcery: 4
($3.3)
1
Army of the Damned
5 B B B
1
Damn
B B
1
Distant Melody
3 U
1
Necromantic Selection
4 B B B
Land: 37
($57.85)
1
Arcane Sanctum
1
Bojuka Bog
1
Choked Estuary
1
Command Tower
1
Dismal Backwater
1
Drowned Catacomb
1
Evolving Wilds
1
Fetid Pools
1
Glacial Fortress
1
Irrigated Farmland
4
Island
1
Isolated Chapel
1
Jwar Isle Refuge
1
Orzhov Basilica
1
Path of Ancestry
4
Plains
1
Prairie Stream
1
Rivendell
1
Salt Marsh
1
Submerged Boneyard
1
Sunken Hollow
5
Swamp
1
Temple of Deceit
1
Temple of Silence
1
Terramorphic Expanse
1
Unholy Grotto
1
Urborg, Tomb of Yawgmoth

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