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COMMANDER(S)
Chromium, the Mutable
QR Code
B U W
- Esper
Created by  Raiynex
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This Esper (WUB) control deck leverages Chromium, the Mutable as a resilient, flash-enabled commander to disrupt opponents while deploying reactive threats. The primary strategy focuses on instant-speed interaction, stalling the game with counterspells, board wipes, and targeted removal, then closing with high-impact X-spells (Torment of Hailfire, Debt to the Deathless), commander damage via Chromium's evasion, or Vorpal Sword's alternate win condition. Chromium acts as a late-game finisher and value engine, synergizing with flash enablers like Cunning Nightbonder and Alela, Cunning Conqueror, which generate incremental advantage through Faerie tokens and opponent disruption.

Primer:

Core Strategy Execution:

  1. Early Game (Turns 1-4): Prioritize mana fixing (fetchlands, talismans), deploy card advantage engines (Mystic Remora, Phyrexian Arena), and hold up interaction (Swords to Plowshares, Drown in the Loch). Use flash creatures (Archivist of Oghma, Selfless Squire) to disrupt opponents' turns.
  2. Mid Game (Turns 5-7): Reset boards with wipes (Supreme Verdict, Damn), tutor for key pieces (Vampiric Tutor, Mystical Tutor), and build mana for X-spells. Deploy Hullbreaker Horror to lock opponents out with bounce triggers.
  3. Late Game (Turns 8+): Close with Torment of Hailfire/Debt to the Deathless, equip Vorpal Sword to Chromium for one-shot kills, or grind value with Alela, Cunning Conqueror tokens and Notion Thief-enhanced draw denial.

Mulligan Priorities:

  • Keep hands with 3+ lands (including color-fixing duals) and at least 1-2 early interaction spells or card advantage engines.
  • Prioritize tutors, Sol Ring, or Mystic Remora in opening hands. Avoid hands lacking blue mana for counterspells.

Key Tips:

  • Use Chromium's hexproof ability sparingly to dodge removal; prioritize protecting him with Mithril Coat or Rogue's Passage for lethal commander damage.
  • Hullbreaker Horror + low-cost instants (e.g., Swords to Plowshares) creates a soft lock by bouncing multiple permanents per turn cycle.
  • Inkshield and Selfless Squire punish combat-focused decks while generating blockers.

Weaknesses:

Critical

  • Struggles against fast combo decks due to slow win conditions and limited early stax.
  • Relies heavily on resolving X-spells; countered Torment of Hailfire or Debt to the Deathless can cripple the game plan.

Moderate

  • Vulnerable to artifact/enchantment removal targeting key pieces like Vorpal Sword or Propaganda.
  • Limited graveyard recursion outside Academy Ruins; exiled win conditions are unrecoverable.

Minor

  • High life payment costs (Phyrexian Arena, Infernal Grasp) can compound against aggressive decks.
  • Blood Moon effects disrupt the greedy mana base.

Most Important Cards:

  • Torment of Hailfire (Primary win condition)
  • Hullbreaker Horror (Control lockpiece)
  • Vorpal Sword (Alternate win con with Chromium)
  • Mana Drain (Counterspell + mana acceleration)
  • Supreme Verdict (Uncounterable board wipe)
  • Vampiric Tutor (Tutor for answers/combo pieces)
  • Dovin's Veto (Noncreature spell counter)
  • Notion Thief (Disrupts opponent draw engines)
  • Alela, Cunning Conqueror (Token generation and goad)
  • Mystic Remora (Early card advantage)

Attribute Ratings:

Speed: 5/10

  • Wins typically occur around turns 8-10 via X-spells or commander damage, relying on prolonged control.

Resilience: 7/10

  • High interaction density and flash threats allow recovery, but win conditions are fragile to counterspells.

Consistency: 7/10

  • Tutors and card draw provide reliable access to answers, but wincon redundancy is limited.

Interaction: 9/10

  • Exceptional suite of counterspells, removal, and board wipes disrupts most strategies.

Rating Justification:

This deck excels at controlling the game with top-tier interaction and stalling for high-mana finishers, but its win conditions are slower and less redundant than competitive builds. It operates optimally in the T8-10 range, aligning with "Optimized Casual" (5.0-5.5) but edges toward "Focused" (6.0) due to its robust interaction suite.

Power level: 5.5 - 6.0

DECK LIST
Chromium, the Mutable
Planeswalker: 1
($4.5)
1
The Wandering Emperor
2 W W
Creature: 14
($48.09)
1
Alela, Cunning Conqueror
2 U B
1
Archivist of Oghma
1 W
1
Aven Interrupter
1 W W
1
Cunning Nightbonder
U/B U/B
1
Deep Gnome Terramancer
1 W
1
Faerie Mastermind
1 U
1
Geyser Drake
2 U
1
Hullbreaker Horror
5 U U
1
Notion Thief
2 U B
1
Portal Manipulator
2 W/U W/U
1
Selfless Squire
3 W
1
Solitude
3 W W
1
Talion, the Kindly Lord
2 U B
1
Wavebreak Hippocamp
2 U
Artifact: 11
($32.07)
1
Arcane Signet
2
1
Fellwar Stone
2
1
Misleading Signpost
2 U
1
Mithril Coat
3
1
Sol Ring
1
1
Talisman of Dominance
2
1
Talisman of Hierarchy
2
1
Talisman of Progress
2
1
Thought Vessel
2
1
Victory Chimes
3
1
Vorpal Sword
B
Enchantment: 3
($9.88)
1
Mystic Remora
U
1
Phyrexian Arena
1 B B
1
Propaganda
2 U
Instant: 25
($123.07)
1
Aetherize
3 U
1
Anguished Unmaking
1 W B
1
Cosmic Intervention
3 W
1
Curtains' Call
5 B
1
Despark
W B
1
Dovin's Veto
W U
1
Drown in the Loch
U B
1
Fracture
W B
1
Generous Gift
2 W
1
Infernal Grasp
1 B
1
Inkshield
3 W B
1
Mana Drain
U U
1
Muddle the Mixture
U U
1
Mystic Reflection
1 U
1
Mystical Tutor
U
1
Rewind
2 U U
1
Rise of the Dread Marn
2 B
1
Soul Shatter
2 B
1
Sphinx's Revelation
X W U U
1
Stinging Study
4 B
1
Stroke of Midnight
2 W
1
Swords to Plowshares
W
1
Vampiric Tutor
B
1
Waterlogged Teachings // Inundated Archive
3 U/B
1
You Find the Villains' Lair
1 U U
Sorcery: 8
($25.99)
1
Damn
B B
1
Debt to the Deathless
X W W B B
1
Promise of Loyalty
4 W
1
Rout
3 W W
1
Supreme Verdict
1 W W U
1
Torment of Hailfire
X B B
1
Treasure Cruise
7 U
1
Wrath of God
2 W W
Land: 37
($909.4)
1
Academy Ruins
1
Adarkar Wastes
1
Bleachbone Verge
1
Bojuka Bog
1
Brightclimb Pathway // Grimclimb Pathway
1
Clearwater Pathway // Murkwater Pathway
1
Command Tower
1
Contaminated Landscape
1
Creeping Tar Pit
1
Deserted Beach
1
Drowned Catacomb
1
Exotic Orchard
1
Floodfarm Verge
1
Glacial Fortress
1
Gloomlake Verge
1
Godless Shrine
1
Hallowed Fountain
1
Hengegate Pathway // Mistgate Pathway
1
Island
1
Isolated Chapel
1
Morphic Pool
1
Mystic Gate
2
Plains
1
Raffine's Tower
1
Reliquary Tower
1
Rogue's Passage
1
Scrubland
1
Sea of Clouds
1
Shattered Sanctum
1
Shipwreck Marsh
1
Strip Mine
1
Swamp
1
Tundra
1
Underground Sea
1
Vault of Champions
1
Watery Grave

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