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COMMANDER(S)
The Wise Mothman
QR Code
B G U
- Sultai
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Sultai (BUG) deck helmed by The Wise Mothman focuses on proliferating rad counters and +1/+1 counters to fuel synergistic payoffs. The commander enables a dual strategy: distributing rad counters to opponents via its ETB/attack triggers and rewarding mill with +1/+1 counter proliferation. The deck combines aggressive counter-doubling effects (Corpsejack Menace, Branching Evolution), proliferate engines (Inexorable Tide, Contagion Engine), and rad/mill synergies (Mindcrank, Bloodchief Ascension) to create overwhelming board states or drain opponents. Muldrotha, the Gravetide and The Master, Transcendent provide graveyard recursion to sustain long-game value.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Ramp with Sol Ring, Cultivate, or Arcane Signet.
    • Deploy counter enablers like Hardened Scales or Winding Constrictor.
    • Cast The Wise Mothman to start distributing rad counters.
  1. Midgame Engine (Turns 4-7):

    • Activate proliferate engines: Thrummingbird, Flux Channeler, Evolution Sage.
    • Amplify +1/+1 counters via Corpsejack Menace/Branching Evolution on threats like Strong, the Brutish Thespian or Agent Frank Horrigan.
    • Use Mindcrank + Bloodchief Ascension to drain opponents via mill-to-life-loss.
  2. Win Conditions (Turns 7+):

    • Overwhelm with massive creatures (e.g., Agent Frank Horrigan with proliferated +1/+1 counters).
    • Lock opponents with infinite mill via Mindcrank + Bloodchief Ascension activation loops.
    • Toxic/proliferate kills using Bloated Contaminator and repeated poison counter triggers.

Mulligan Priorities:

  • Keep hands with 2-3 lands, including at least one ramp source (e.g., Sol Ring, Cultivate).
  • Prioritize early counter enablers (Hardened Scales, Winding Constrictor) or proliferate engines (Thrummingbird).
  • Avoid hands lacking ramp or with only high-CMC threats.

Key Tips:

  • Use Muldrotha, the Gravetide to recur critical pieces like Mindcrank or Bloodchief Ascension.
  • Mutational Advantage protects your counter-laden board during critical turns.
  • Vault 12: The Necropolis can flood the board with Zombie tokens when rad counters accumulate.

Weaknesses:

Critical

  • Graveyard Reliance: Muldrotha, the Gravetide and recursion strategies fold to Rest in Peace or Leyline of the Void.
  • Enchantment Vulnerability: Bloodchief Ascension, Branching Evolution, and Guardian Project are irreplaceable engines with limited protection.

Moderate

  • Slow Setup: Requires 3-4 turns to establish counter/proliferate engines, leaving it vulnerable to early aggression.
  • Board Wipes: Damnation or Cyclonic Rift reset progress; recovery depends on Heroic Intervention or Muldrotha.

Minor

  • Commander Dependency: The Wise Mothman’s rad counter distribution accelerates the deck but isn’t strictly mandatory for all wincons.
  • Artifact/Enchantment Removal: Key pieces like Contagion Engine and Inexorable Tide are soft to Force of Vigor.

Most Important Cards:

  • Corpsejack Menace (Doubles +1/+1 counters)
  • Mindcrank (Mill engine for rad/Bloodchief synergy)
  • Bloodchief Ascension (Life-drain combo with Mindcrank)
  • Branching Evolution (Doubles +1/+1 counters)
  • Muldrotha, the Gravetide (Graveyard recursion backbone)
  • Inexorable Tide (Proliferate on every spellcast)
  • Agent Frank Horrigan (Proliferate bomb with trample)
  • Cyclonic Rift (Board reset/panic button)
  • Heroic Intervention (Critical protection)
  • Contagion Engine (Proliferate enabler/board control)

Attribute Ratings:

Speed: 5/10

  • Threatens wins via combat or combo around T8-10 but requires significant setup for critical mass.

Resilience: 6/10

  • Recursion via Muldrotha and protection spells like Heroic Intervention mitigate setbacks, but core engines remain fragile.

Consistency: 7/10

  • Strong card draw (Rhystic Study, Guardian Project) and tutors (Grim Tutor, Sylvan Scrying) ensure access to key pieces.

Interaction: 6/10

  • Counterspells (Force of Will, Mana Drain) and targeted removal (Assassin’s Trophy, Beast Within) handle threats but lack stax elements.

Rating Justification:

The deck has optimized elements (tutors, combos) but operates at a T8-10 win pace with moderate resilience, aligning with high casual tiers. Its reliance on incremental value over explosive starts limits its ceiling.

Power level: 5.0 - 5.5

DECK LIST
The Wise Mothman
Planeswalker: 1
($5.11)
1
Vraska, Betrayal's Sting
4 B B/P
Creature: 24
($24.66)
1
Agent Frank Horrigan
5 B G
1
Bloated Contaminator
2 G
1
Bloatfly Swarm
3 B
1
Cathedral Acolyte
1 G
1
Contaminant Grafter
4 G
1
Corpsejack Menace
2 B G
1
Eternal Witness
1 G G
1
Evolution Sage
2 G
1
Feral Ghoul
2 B
1
Flux Channeler
2 U
1
Glowing One
2 G
1
Hancock, Ghoulish Mayor
2 B
1
Infesting Radroach
2 B
1
Lily Bowen, Raging Grandma
3 G
1
Muldrotha, the Gravetide
3 B G U
1
Nightkin Ambusher
2 U B
1
Screeching Scorchbeast
4 B B
1
Strong, the Brutish Thespian
4 G G
1
Tato Farmer
2 G
1
Tekuthal, Inquiry Dominus
2 U U
1
The Master, Transcendent
1 B G U
1
Thrummingbird
1 U
1
Vexing Radgull
1 U
1
Winding Constrictor
B G
Artifact: 6
($18.22)
1
Arcane Signet
2
1
Contagion Clasp
2
1
Contagion Engine
6
1
Mindcrank
2
1
Recon Craft Theta
4
1
Sol Ring
1
Enchantment: 9
($86.99)
1
Bloodchief Ascension
B
1
Branching Evolution
2 G
1
Guardian Project
3 G
1
Hardened Scales
G
1
Inexorable Tide
3 U U
1
Rhystic Study
2 U
1
Struggle for Project Purity
3 U
1
Vault 12: The Necropolis
4 B B
1
Vault 87: Forced Evolution
3 G U
Instant: 12
($110.47)
1
Assassin's Trophy
B G
1
Atomize
2 B G
1
Beast Within
2 G
1
Contaminated Drink
X U B
1
Cyclonic Rift
1 U
1
Disallow
1 U U
1
Force of Will
3 U U
1
Heroic Intervention
1 G
1
Inspiring Call
2 G
1
Mana Drain
U U
1
Mutational Advantage
1 G U
1
Radstorm
3 U
Sorcery: 10
($45.99)
1
Courage in Crisis
2 G
1
Cultivate
2 G
1
Damnation
2 B B
1
Farseek
1 G
1
Grim Tutor
1 B B
1
Harmonize
2 G G
1
Nuclear Fallout
X B B
1
Reanimate
B
1
Sylvan Scrying
1 G
1
Unnatural Restoration
1 G
Land: 37
($102.29)
1
Bojuka Bog
1
Breeding Pool
1
Command Tower
1
Deathcap Glade
1
Dimir Aqueduct
1
Dreamroot Cascade
1
Drowned Catacomb
1
Evolving Wilds
1
Exotic Orchard
4
Forest
1
Golgari Rot Farm
1
Hinterland Harbor
4
Island
1
Morphic Pool
1
Mortuary Mire
1
Opulent Palace
1
Overgrown Tomb
1
Path of Ancestry
1
Rejuvenating Springs
1
Shipwreck Marsh
1
Simic Growth Chamber
4
Swamp
1
Temple of the False God
1
Terramorphic Expanse
1
Undergrowth Stadium
1
Watery Grave
1
Woodland Cemetery
1
Zagoth Triome

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