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COMMANDER(S)
Edgar Markov
Tribal Aggro Control QR Code
B R W
- Mardu
Created by  WotC
Bracket
4.5 - 5.0
Bracket 2
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ANALYSIS

Overview:

Edgar Markov Vampire tribal focuses on swarming with vampire tokens through Edgar's eminence ability, scaling with +1/+1 counters, and leveraging lifegain/drain synergies. The deck wins through combat overruns and incremental life loss via Blood Artist effects, lacking deterministic combos but capable of explosive turns with Kindred Charge. Moderately slow mana base and limited interaction keep it below optimized tiers.

Primer:

Core Strategy: This deck leverages Edgar Markov's eminence ability to flood the board with vampire tokens while buffing the tribe via anthem effects like Door of Destinies and Stromkirk Captain. Key phases:

  1. Early Game: Deploy 1-3 mana vampires (Vampire Nighthawk, Captivating Vampire) to trigger token generation while ramping with signets.
  2. Midgame: Use lords (Bloodline Necromancer, Patron of the Vein) to grow the board, then drain opponents via Sanguine Bond/Falkenrath Noble.
  3. Finishers: Overwhelm with Kindred Charge token duplication or Malakir Bloodwitch life swings. Teferi's Protection protects critical turns.

Mulligan Priorities:

  • Keep hands with 3 lands (including duals), 1-2 early vampires, and at least 1 ramp/draw piece.
  • Prioritize Skullclamp or Well of Lost Dreams for card advantage engines.
  • Avoid slow openers with only high-CMC vampires.

Key Tips:

  • Time Blade of the Bloodchief on commanders like Drana, Kalastria Bloodchief for massive counters.
  • Use Butcher of Malakir as a board wipe deterrent.
  • Blood Tribute can halve life totals when paired with Sanguine Bond.

Weaknesses:

Critical:

  • No protection for key pieces beyond Teferi's Protection (dies to 2+ board wipes)
  • Relies entirely on creature combat (folds to Propaganda/Ghostly Prison) Moderate:
  • Slow mana base (14 tapped lands)
  • Limited card advantage outside combat Minor:
  • Some high-CMC vampires (e.g., Crimson Honor Guard) risk being stranded

Most Important Cards:

  • Skullclamp
  • Door of Destinies
  • Sanguine Bond
  • Kindred Charge
  • Blade of the Bloodchief
  • Stromkirk Captain
  • Butcher of Malakir
  • Malakir Bloodwitch
  • Captivating Vampire
  • Teferi's Protection

Attribute Ratings:

Speed: 5/10

  • Goldfish win ~T8-9 via token swarms. High-CMC payoffs (Kindred Charge at 6 mana) and tapped lands slow progression.

Resilience: 4/10

  • Limited recursion (only Bloodline Necromancer), no counterspells. Recovers poorly from wipes but benefits from Edgar's command zone value.

Consistency: 6/10

  • 8 card draw engines (Underworld Connections, Well of Lost Dreams) and vampire redundancy compensate for lack of tutors.

Interaction: 4/10

  • 7 targeted removals (Swords to Plowshares, Go for the Throat) and 2 board wipes (Merciless Eviction), all sorcery-speed. No stax or free counters.

Rating Justification:

Fits between "Optimized Casual/Strong Precon" (5.0) and "Focused" (6.0) tiers. Outperforms precons with tribal synergy and eminence value but lacks the speed (T8-10 wins vs T7-8) and interaction density of focused decks. Vampire tribal ceiling and lifegain synergies prevent lower ratings.

Power level: 4.5 - 5.0

DECK LIST
Edgar Markov
Creature: 26
($24.27)
1
Anowon, the Ruin Sage
3 B B
1
Blood Artist
1 B
1
Blood Baron of Vizkopa
3 W B
1
Bloodhusk Ritualist
2 B
1
Bloodline Necromancer
4 B
1
Bloodlord of Vaasgoth
3 B B
1
Bloodsworn Steward
2 R R
1
Butcher of Malakir
5 B B
1
Captivating Vampire
1 B B
1
Crimson Honor Guard
3 R R
1
Dark Impostor
2 B
1
Drana, Kalastria Bloodchief
3 B B
1
Falkenrath Noble
3 B
1
Kheru Mind-Eater
2 B
1
Licia, Sanguine Tribune
5 R W B
1
Malakir Bloodwitch
3 B B
1
Mathas, Fiend Seeker
R W B
1
Patron of the Vein
4 B B
1
Pawn of Ulamog
1 B B
1
Rakish Heir
2 R
1
Sangromancer
2 B B
1
Skeletal Vampire
4 B B
1
Stromkirk Captain
1 B R
1
Tithe Drinker
W B
1
Vampire Nighthawk
1 B B
1
Vein Drinker
4 B B
Artifact: 10
($20.38)
1
Blade of the Bloodchief
1
1
Boros Signet
2
1
Door of Destinies
4
1
Heirloom Blade
3
1
Orzhov Signet
2
1
Rakdos Signet
2
1
Skullclamp
1
1
Sol Ring
1
1
Well of Lost Dreams
4
1
Worn Powerstone
3
Enchantment: 8
($11.76)
1
Black Market
3 B B
1
Blind Obedience
1 W
1
Curse of Disturbance
2 B
1
Curse of Vitality
2 W
1
Kindred Boon
2 W W
1
Outpost Siege
3 R
1
Sanguine Bond
3 B B
1
Underworld Connections
1 B B
Instant: 7
($43.02)
1
Crackling Doom
R W B
1
Go for the Throat
1 B
1
Mortify
1 W B
1
Return to Dust
2 W W
1
Skeletal Scrying
X B
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
Sorcery: 11
($12.29)
1
Ambition's Cost
3 B
1
Blood Tribute
4 B B
1
Consuming Vapors
3 B
1
Damnable Pact
X B B
1
Disrupt Decorum
2 R R
1
Fell the Mighty
4 W
1
Kindred Charge
4 R R
1
Merciless Eviction
4 W B
1
New Blood
2 B B
1
Read the Bones
2 B
1
Syphon Mind
3 B
Land: 37
($3.51)
1
Akoum Refuge
1
Bloodfell Caves
1
Bojuka Bog
1
Boros Garrison
1
Boros Guildgate
1
Cinder Barrens
1
Command Tower
1
Evolving Wilds
1
Forsaken Sanctuary
1
Kabira Crossroads
4
Mountain
1
Nomad Outpost
1
Opal Palace
1
Orzhov Basilica
1
Orzhov Guildgate
1
Path of Ancestry
3
Plains
1
Rakdos Carnarium
1
Rakdos Guildgate
1
Scoured Barrens
1
Stone Quarry
8
Swamp
1
Terramorphic Expanse
1
Urborg Volcano
1
Wind-Scarred Crag

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