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COMMANDER(S)
Zurgo Stormrender
QR Code
B R W
- Mardu
Created by  BullZa
Bracket
8.0 - 8.5
Bracket 5
Average CMC Average CMC
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ANALYSIS

Overview:

This Mardu (R/W/B) deck leverages Zurgo Stormrender as a token-generating engine and card advantage source, but primarily functions as a high-speed combo deck utilizing explosive mana, graveyard recursion, and powerful tutors. Zurgo enables token generation for incidental damage/life loss and card draw, but the core strategy revolves around assembling fast mana, casting game-winning spells like Ad Nauseam or Underworld Breach, and executing infinite loops or overwhelming storm turns. The commander supports the strategy but isn't essential; the deck can win without him.

Primer:

Core Strategy Execution:

  1. Explosive Start (Turns 0-2): Mulligan aggressively for fast mana (Mox Diamond, Chrome Mox, Lion's Eye Diamond, Mana Vault, Dark Ritual). Deploy mana sources and tutors (Vampiric Tutor, Demonic Tutor, Gamble) to find key pieces. Use Gemstone Caverns if not starting.
  2. Setup & Acceleration (Turns 1-3): Cast Smothering Tithe or Urza's Saga for value. Utilize Ad Nauseam if life total allows (average CMC is low) or Underworld Breach for graveyard access. Tutor for combo enablers like Yawgmoth's Will or Lion's Eye Diamond.
  3. Win Condition Execution (Turns 2-4):
    • Ad Nauseam + Storm: Draw most of the deck with Ad Nauseam, generate mana via rituals/fast mana, then win with Purphoros, God of the Forge + token generators, Zulaport Cutthroat + mass sacrifice, or Tainted Pact + Thassa's Oracle (implied inclusion).
    • Breach Lines: Use Underworld Breach + Lion's Eye Diamond + Wheel of Fortune to generate mana/cards, looping spells infinitely. Win via Purphoros, Zulaport Cutthroat, or Grapeshot (implied).
    • Reanimation: Cheat Purphoros, Rakdos, Patron of Chaos, or combo pieces via Reanimate, Animate Dead, or Dance of the Dead.
    • Token Swarm: Leverage Zurgo, Blaze Commando, Within Range, and Purphoros for incremental damage, accelerated by Skullclamp for draw.
  4. Protection & Disruption: Use Silence, Orim's Chant, Red Elemental Blast, and Opposition Agent to protect your combo turn or disrupt opponents. Emergence Zone enables flash-speed wins.

Mulligan Priorities:

  • Essential: Hands with 1-2 lands and 2+ pieces of fast mana/tutors. Prioritize hands containing Lion's Eye Diamond, Underworld Breach, Ad Nauseam, or a tutor + sufficient mana.
  • Strong: Hands with Smothering Tithe, Urza's Saga, or Zurgo + token support if fast mana/tutors are present.
  • Avoid: Hands lacking fast mana, tutors, or sufficient colored sources. Slow hands with only lands and high-CMC creatures are dead.

Key Tips:

  • Life is a Resource: Leverage Ancient Tomb, Caves of Koilos, and Ad Nauseam aggressively. Your life total matters less than executing your combo quickly.
  • Graveyard is Key: Underworld Breach and Yawgmoth's Will are primary engines. Protect them with Silence effects or deploy them when interaction is unlikely.
  • Sequence Tutors: Use Vampiric Tutor/Imperial Seal end-step before your turn. Fetch Ad Nauseam only when ready to cast it immediately.
  • Leverage Zurgo: Attack with Zurgo early to generate tokens. Sacrifice tokens to Deadly Dispute, Culling the Weak, or Diabolic Intent for card draw/mana, triggering Zurgo's draw/life loss.
  • Interaction Timing: Hold Silence/Orim's Chant for critical turns. Use Opposition Agent to cripple opponents' tutors/fetches.

Weaknesses:

Critical

  • Graveyard Hate: Rest in Peace, Leyline of the Void, or Dauthi Voidwalker cripple Underworld Breach, Yawgmoth's Will, and reanimation lines. Minimal answers exist.
  • Anti-Combo Stax: Rule of Law, Eidolon of Rhetoric, or Archon of Emeria prevent casting multiple spells/tutors per turn, severely hindering storm/breach lines.
  • Fast Interaction: Decks with abundant free counterspells (Force of Will, Fierce Guardianship) or instant-speed removal can disrupt critical combo turns before protection resolves.

Moderate

  • Artifact Hate: Collector Ouphe or Stony Silence shuts down fast mana (Moxen, Mana Vault, Grim Monolith), significantly slowing the deck.
  • Life Gain Strategies: High life totals make Ad Nauseam less effective and slow down the Zulaport Cutthroat/Within Range backup plan.
  • Board Wipes: While resilient to rebuilding, mass removal (Toxic Deluge, Damnation) can delay token-based pressure and remove key creatures like Purphoros.

Minor

  • Discard Effects: Targeted discard can disrupt specific combo pieces, but the deck has redundancy and tutors to recover.
  • Tax Effects: Thalia, Guardian of Thraben or Sphere of Resistance slow the deck but can be overcome with sufficient mana.

Most Important Cards:

  • Underworld Breach (Primary combo engine enabling graveyard recursion)
  • Lion's Eye Diamond (Key mana source for Breach loops and storm turns)
  • Ad Nauseam (Draws most of the deck, enabling storm wins)
  • Demonic Tutor (Finds any critical piece)
  • Vampiric Tutor (Sets up next-turn win)
  • Dark Ritual (Explosive mana acceleration)
  • Yawgmoth's Will (Secondary graveyard recursion engine)
  • Purphoros, God of the Forge (Primary win condition via token generation)
  • Smothering Tithe (Generates massive mana advantage in multiplayer)
  • Mox Diamond (Critical fast mana for early acceleration)

Attribute Ratings:

Speed: 9/10

  • Capable of T1-T3 wins with perfect hands (e.g., fast mana + Breach/LED + payoff) and consistently threatens wins by T3-4 via tutors and Ad Nauseam.

Resilience: 7/10

  • Features potent recursion (Breach, Yawgmoth's Will), protection spells (Silence, REB), and redundancy in win conditions. However, it's highly vulnerable to specific, timely disruption targeting graveyard or artifacts.

Consistency: 9/10

  • Packed with high-quality tutors (10+), extensive fast mana, and low average CMC. Reliably accesses combo pieces or Ad Nauseam by turn 3-4.

Interaction: 8/10

  • Runs efficient, targeted removal (Swords to Plowshares), stack interaction (Silence, Red Elemental Blast, Orim's Chant), and potent stax/hate (Opposition Agent). Lacks broad board wipes but excels at protecting its own combos.

Rating Justification:

This deck achieves cEDH-level speed (T1-T4 wins) through optimized fast mana, tutors, and compact combos like Breach/LED, placing it near the top of the rubric. Its resilience is strong but not absolute, as graveyard reliance and vulnerability to specific stax prevent it from reaching Tier 0/1 robustness. The combination of extreme speed and high consistency justifies an 8.0-8.5 range.

Power level: 8.0 - 8.5

DECK LIST
Zurgo Stormrender
Creature: 19
($119.1)
1
Ainok Strike Leader
1 W
1
Blaze Commando
3 R W
1
Bojuka Brigand
1 B
1
Brutal Hordechief
3 B
1
Dauthi Voidwalker
B B
1
Ironwill Forger
3 W
1
Mahadi, Emporium Master
1 B R
1
Neriv, Crackling Vanguard
2 R W B
1
Opposition Agent
2 B
1
Orcish Bowmasters
1 B
1
Plargg and Nassari
3 R R
1
Preston, the Vanisher
3 W
1
Purphoros, God of the Forge
3 R
1
Rakdos, Patron of Chaos
4 B R
1
Redoubled Stormsinger
2 R
1
Screamreach Brawler
2 R
1
Warbringer
3 R
1
Zulaport Cutthroat
1 B
1
Zurgo Bellstriker
R
Artifact: 13
($1363.4)
1
Arcane Signet
2
1
Chrome Mox
0
1
Fellwar Stone
2
1
Grim Monolith
2
1
Infantry Shield
2 R
1
Lion's Eye Diamond
0
1
Lotus Petal
0
1
Mana Vault
1
1
Mox Amber
0
1
Mox Diamond
0
1
Mox Opal
0
1
Skullclamp
1
1
Sol Ring
1
Enchantment: 5
($62.11)
1
Animate Dead
1 B
1
Dance of the Dead
1 B
1
Smothering Tithe
3 W
1
Underworld Breach
1 R
1
Within Range
3 B
Instant: 12
($120.22)
1
Ad Nauseam
3 B B
1
Culling the Weak
B
1
Dark Ritual
B
1
Deadly Dispute
1 B
1
Enlightened Tutor
W
1
Orim's Chant
W
1
Red Elemental Blast
R
1
Silence
W
1
Swords to Plowshares
W
1
Tainted Pact
1 B
1
Vampiric Tutor
B
1
Will of the Mardu
2 W
Sorcery: 10
($448.58)
1
Demonic Tutor
1 B
1
Diabolic Intent
1 B
1
Gamble
R
1
Grim Tutor
1 B B
1
Imperial Seal
B
1
Jeska's Will
2 R
1
Reanimate
B
1
Rite of Flame
R
1
Wheel of Fortune
2 R
1
Yawgmoth's Will
2 B
Land: 40
($941.84)
1
Ancient Tomb
1
Badlands
1
Battlefield Forge
1
Blightstep Pathway // Searstep Pathway
1
Blood Crypt
1
Bloodstained Mire
1
Brightclimb Pathway // Grimclimb Pathway
1
Cavern of Souls
1
Caves of Koilos
1
Command Tower
1
Concealed Courtyard
1
Emergence Zone
1
Gemstone Caverns
1
Godless Shrine
1
Mana Confluence
5
Mountain
1
Needleverge Pathway // Pillarverge Pathway
1
Plains
1
Plateau
1
Polluted Delta
1
Prismatic Vista
1
Sacred Foundry
1
Scrubland
1
Silent Clearing
1
Snow-Covered Plains
1
Snow-Covered Swamp
1
Sulfurous Springs
6
Swamp
1
Urborg, Tomb of Yawgmoth
1
Urza's Saga
1
Verdant Catacombs

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