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COMMANDER(S)
Ulrich of the Krallenhorde
QR Code
Colorless
- Colorless
Created by  leotsuk
Bracket
4.0 - 4.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Ulrich of the Krallenhorde Werewolf tribal deck focuses on transforming and buffing Wolves/Werewolves while leveraging combat damage as its primary win condition. While Ulrich serves as a combat trick enabler, the deck's true engine is Tovolar, Dire Overlord, which provides critical card draw and night/day manipulation. The strategy relies on board presence with anthem effects (Howlpack Resurgence, Immerwolf), token generation (Hollowhenge Overlord, Silverfur Partisan), and combat finishers like Overrun or Unnatural Growth. Secondary synergies include targeted removal via fight mechanics and light stax elements using the day/night cycle.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy ramp (Cultivate, Sol Ring, Wolfwillow Haven) and low-cost Werewolves (Kessig Naturalist, Duskwatch Recruiter). Prioritize casting Tovolar, Dire Overlord to enable card draw and night/day control.
  2. Board Development (Turns 3-6): Flood the board with Wolves/Werewolves using Howlpack Piper or Cult of the Waxing Moon. Use Moonmist to force transformations and protect against combat damage. Activate Tovolar's nightbound ability to maintain pressure.
  3. Combat Overload (Turns 5-8): Deploy finishers like Berserkers' Onslaught, Unnatural Growth, or Overrun to amplify damage. Use Hollowhenge Overlord for exponential token generation and Konda's Banner for tribal buffs.

Mulligan Priorities:

  • Keep hands with 3 lands, at least 1 ramp spell, and a 2-3 CMC Werewolf.
  • Prioritize Tovolar, Dire Overlord, The Great Henge, or Sylvan Library in opening hands.
  • Avoid hands without early creatures or ramp.

Key Tips:

  • Use Moonmist defensively to dodge removal or offensively to trigger transformation synergies.
  • Silverfur Partisan turns targeted removal into token generation.
  • Heroic Intervention protects against board wipes during critical turns.

Weaknesses:

Critical

  • Extreme vulnerability to board wipes (no mass recursion).
  • Relies heavily on Tovolar, Dire Overlord for card flow; removal cripples momentum.

Moderate

  • Struggles against flying-heavy decks despite Gravity Well.
  • Limited interaction for noncreature threats (e.g., enchantments/artifacts).

Minor

  • Day/night mechanics can backfire against spell-heavy opponents.
  • High mana costs for key finishers (Unnatural Growth, Hollowhenge Overlord).

Most Important Cards:

  • Tovolar, Dire Overlord (Card draw engine, night/day control)
  • The Great Henge (Mana acceleration + card draw)
  • Silverfur Partisan (Token generation from targeted spells)
  • Howlpack Resurgence (Tribal anthem + flash flexibility)
  • Immerwolf (Anti-transform lock + tribal buff)
  • Moonmist (Combat trick + transformation enabler)
  • Hollowhenge Overlord (Token snowball effect)
  • Unnatural Growth (Combat finisher)
  • Avabruck Caretaker (Hexproof + counter generation)
  • Sylvan Library (Card selection)

Attribute Ratings:

Speed: 5/10

  • Can threaten lethal via combat around turns 7-9 but lacks fast mana or turbo payoffs.

Resilience: 4/10

  • Minimal protection beyond Heroic Intervention; struggles to rebuild after wipes.

Consistency: 6/10

  • Tovolar and Sylvan Library provide steady card flow, but limited tutors for key pieces.

Interaction: 3/10

  • Relies on fight spells (Prey Upon, Rabid Bite) and Hull Breach; no stack interaction.

Rating Justification:

This deck operates as a focused casual build with clear combat synergies but lacks the speed, redundancy, and interaction to compete with optimized lists. Its T7-9 win potential and vulnerability to disruption align it with upgraded precons.

Power level: 4.0 - 4.5

DECK LIST
Ulrich of the Krallenhorde
Creature: 6
($8.29)
1
Assembled Alphas
5 R
1
Cult of the Waxing Moon
4 G
1
Hollowhenge Overlord
4 G G
1
Immerwolf
1 R G
1
Nightpack Ambusher
2 G G
1
Silverfur Partisan
2 G
Artifact: 4
($85.71)
1
Konda's Banner
2
1
Sol Ring
1
1
Sword of Body and Mind
3
1
The Great Henge
7 G G
Enchantment: 15
($40.99)
1
Berserkers' Onslaught
3 R R
1
Exploration
G
1
Full Moon's Rise
1 G
1
Garruk's Uprising
2 G
1
Gravity Well
1 G G
1
Howl of the Hunt
2 G
1
Howling Moon
2 G
1
Howlpack Resurgence
2 G
1
Mantle of the Wolf
3 G
1
Raised by Wolves
3 G G
1
Rhythm of the Wild
1 R G
1
Sylvan Library
1 G
1
Unnatural Growth
1 G G G G
1
Wolfkin Bond
4 G
1
Wolfwillow Haven
1 G
Instant: 7
($12.98)
1
Heroic Intervention
1 G
1
Moonmist
1 G
1
Pit Fight
1 R/G
1
Return of the Wildspeaker
4 G
1
Vines of Vastwood
G
1
Waxing Moon
1 G
1
Wolf Strike
2 G
Sorcery: 11
($5.4)
1
Blasphemous Act
8 R
1
Cultivate
2 G
1
Explore
1 G
1
Hull Breach
R G
1
Kodama's Reach
2 G
1
Overrun
2 G G G
1
Pack's Betrayal
2 R
1
Prey Upon
G
1
Rabid Bite
1 G
1
Rampant Growth
1 G
1
Unnatural Moonrise
R G
Land: 33
($2.07)
1
Cinder Glade
15
Forest
1
Game Trail
1
Mossfire Valley
15
Mountain
Other: 23
($)
1
Avabruck Caretaker
1
Breakneck Rider
1
Child of the Pack
1
Daybreak Ranger
1
Duskwatch Recruiter
1
Gatstaf Shepherd
1
Geier Reach Bandit
1
Grizzled Outcasts
1
Hanweir Watchkeep
1
Hermit of the Natterknolls
1
Howlpack Piper
1
Huntmaster of the Fells
1
Ill-Tempered Loner
1
Instigator Gang
1
Kessig Forgemaster
1
Kessig Naturalist
1
Kruin Outlaw
1
Lambholt Elder
1
Mayor of Avabruck
1
Mondronen Shaman
1
Scorned Villager
1
Tovolar, Dire Overlord
1
Wolfkin Outcast

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