Duplicate Bookmark
COMMANDER(S)
Mr. Foxglove
QR Code
G U W
- Bant
Created by  CareBear22
Bracket
6.5 - 7.0
Bracket 3
Average CMC Average CMC
Info
Cost Cost
Info
Salt Score Salt Score
Info
Calculating...
ANALYSIS

Overview:

This Bant (GWU) deck leverages Mr. Foxglove as a card advantage engine and creature cheat enabler. The primary strategy focuses on manipulating hand sizes to maximize Mr. Foxglove's attack trigger, enabling massive card draw or cheating high-impact creatures like Avacyn, Angel of Hope, Ghalta and Mavren, or Koma, World-Eater into play. Secondary themes include leveraging "gift" mechanics (e.g., Dawn's Truce, Secret Rendezvous) for political advantage and protection, utilizing hand-size payoffs like Psychosis Crawler and Twenty-Toed Toad, and employing efficient ramp to deploy threats ahead of curve. Mr. Foxglove is essential as the linchpin for card advantage and bypassing mana costs, though its 5 CMC and reliance on combat make it vulnerable to removal. Cards like Bonny Pall, Clearcutter and Kodama of the East Tree act as "hidden commanders," providing alternative avenues for cheating permanents.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize ramp (Sol Ring, Birds of Paradise, Nature's Lore) and hand-size manipulation. Cast low-cost creatures or spells to keep your hand small. Deploy protection like Swiftfoot Boots or Lightning Greaves on Mr. Foxglove. Use "gift" spells politically to deter aggression while advancing your board.
  2. Commander Engagement (Turns 4-6): Attack with Mr. Foxglove to either draw significant cards (if opponents have large hands) or cheat a game-winning creature (if your hand is empty/small). Leverage unblockability enablers (Aqueous Form, Brotherhood Regalia) to ensure Foxglove connects. Utilize card draw engines (Consecrated Sphinx, Teferi's Ageless Insight) to refuel.
  3. Win Condition Execution (Turns 5-8):
    • Combat/Cheat: Overwhelm with cheated threats (e.g., Ghalta, Stampede Tyrant dumping multiple creatures) or tokens from Bonny Pall/Ghalta and Mavren. Use Finest Hour for extra combats.
    • Hand-Size Payoffs: Win via Psychosis Crawler damage during mass draw (e.g., Last March of the Ents) or Twenty-Toed Toad's alternate win condition.
    • Control/Combo: Lock the board with Hullbreaker Horror + mana-positive rocks (e.g., Sol Ring) to bounce permanents on each spell cast. Use Koma, Cosmos Serpent to tap down threats.

Mulligan Priorities:

  • Keep hands with 2-3 lands, including at least two colors (prioritize green for ramp).
  • Ensure early ramp (e.g., Llanowar Elves, Arcane Signet) or a "gift" spell for protection.
  • Look for Mr. Foxglove enablers: unblockability (Aqueous Form), protection (Heroic Intervention), or hand-size tools (Thought Vessel).
  • Avoid hands lacking ramp, card draw, or a clear path to deploy Mr. Foxglove by turn 5.

Key Tips:

  • Hand Management: Keep your hand small pre-combat to maximize cheating creatures with Foxglove. Use Reliquary Tower/Thought Vessel only when necessary for payoffs like Body of Knowledge.
  • Politics: Time "gift" spells (Dawn's Truce, Secret Rendezvous) to appease threats or bait removal. Kwain, Itinerant Meddler can politic while enabling Foxglove draws.
  • Protection: Prioritize hexproof/shroud (Swiftfoot Boots, Heroic Intervention) for Mr. Foxglove and key combo pieces. Grand Abolisher protects your turn.
  • Recovery: Leverage Eternal Witness and Shifting Woodland (with Delirium) to recur critical spells after board wipes.
  • Alternate Lines: Use Kodama of the East Tree with land drops/cheated creatures for additional permanents. Bonny Pall ramps lands and draws cards on attack.

Weaknesses:

Critical

  • Commander Dependency: Removal targeting Mr. Foxglove cripples the primary draw/cheat engine, forcing expensive recasts.
  • Combo Disruption: Counterspells or instant-speed removal on Hullbreaker Horror or Psychosis Crawler disrupt key win conditions.
  • Hand Hate: Effects like Narset, Parter of Veils or Spirit of the Labyrinth nullify card advantage and Foxglove's draw potential.

Moderate

  • Board Wipes: Mass removal (e.g., Farewell) resets cheated creatures, though protection spells (Teferi's Protection) mitigate this.
  • Stax Effects: Rule of Law/Archon of Emeria limit multiple spells per turn, hindering combo execution and ramp.
  • Taxing Effects: Cost increasers (Thalia, Guardian of Thraben) delay deploying high-CMC threats and recasting Foxglove.

Minor

  • Graveyard Hate: Exiling effects disrupt Eternal Witness/Shifting Woodland recursion but aren't central to the strategy.
  • Flying Threats: Limited reach makes blocking difficult, though tokens from Bonny Pall/Koma can chump.

Most Important Cards:

  • Mr. Foxglove (Primary engine: card draw/creature cheat)
  • Hullbreaker Horror (Combo finisher/control lock)
  • Psychosis Crawler (Primary win condition via card draw)
  • Bonny Pall, Clearcutter (Ramp, card draw, token generation)
  • Consecrated Sphinx (Massive card advantage engine)
  • Sol Ring (Critical ramp for early Foxglove/combo)
  • Teferi's Ageless Insight (Doubles draw triggers for Crawler wins)
  • Swiftfoot Boots (Essential protection for Foxglove)
  • Grand Abolisher (Protects combat/combo turns)
  • Last March of the Ents (Mass draw and creature cheat)

Attribute Ratings:

Speed: 7/10

  • Capable of T5-7 wins via cheated threats (e.g., Foxglove into Ghalta, Stampede Tyrant), Hullbreaker Horror locks, or Psychosis Crawler bursts. Ramp enables early Foxglove, but setup delays faster combos.

Resilience: 5/10

  • Protection spells and recursion offer recovery, but heavy reliance on the commander and key combo pieces creates fragility against targeted removal. Card draw mitigates setbacks but doesn't eliminate core vulnerabilities.

Consistency: 7/10

  • Strong ramp suite and multiple high-impact card draw engines ensure access to resources. However, limited tutors for non-creature win conditions (e.g., Crawler) reduces reliability in finding specific pieces.

Interaction: 6/10

  • Efficient targeted removal (Swords to Plowshares, Wear Down), counterspells (Counterspell, An Offer You Can't Refuse), and board wipes (Farewell) provide answers. Lacks stack interaction beyond counters and relies heavily on combat tricks for protection.

Rating Justification:

This deck exhibits high-speed potential (T5-7 wins) through efficient ramp, commander-enabled creature cheating, and combo finishes, aligning with the "Focused Competitive" tier. However, its reliance on Mr. Foxglove and vulnerability to interaction reduces resilience, preventing higher optimization. The balance places it solidly in the T5-6 win range.

Power level: 6.5 - 7.0

DECK LIST
Mr. Foxglove
Creature: 29
($238.19)
1
Ancient Silver Dragon
6 U U
1
Avacyn, Angel of Hope
5 W W W
1
Birds of Paradise
G
1
Body of Knowledge
3 U U
1
Bonny Pall, Clearcutter
3 G U U
1
Consecrated Sphinx
4 U U
1
Delighted Halfling
G
1
Esper Sentinel
W
1
Eternal Witness
1 G G
1
Faeburrow Elder
1 G W
1
Ghalta and Mavren
3 G G W W
1
Ghalta, Stampede Tyrant
5 G G G
1
Grand Abolisher
W W
1
Hullbreaker Horror
5 U U
1
Kodama of the East Tree
4 G G
1
Koma, Cosmos Serpent
3 G G U U
1
Koma, World-Eater
3 G G U U
1
Kona, Rescue Beastie
3 G
1
Kwain, Itinerant Meddler
W U
1
Llanowar Elves
G
1
Loran of the Third Path
2 W
1
Ms. Bumbleflower
1 G W U
1
Nezahal, Primal Tide
5 U U
1
Noble Hierarch
G
1
Nyxbloom Ancient
4 G G G
1
Psychosis Crawler
5
1
Storvald, Frost Giant Jarl
4 G W U
1
Terastodon
6 G G
1
Twenty-Toed Toad
3 U
Artifact: 8
($20.13)
1
Arcane Signet
2
1
Brotherhood Regalia
2
1
Lightning Greaves
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Thought Vessel
2
1
Whispersilk Cloak
3
1
Winged Boots
1 U
Enchantment: 6
($8.81)
1
Aqueous Form
U
1
Finest Hour
2 G W U
1
Garruk's Uprising
2 G
1
Reconnaissance
W
1
Teferi's Ageless Insight
2 U U
1
Wizard Class
U
Instant: 10
($98.64)
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dawn's Truce
1 W
1
Growth Spiral
G U
1
Heroic Intervention
1 G
1
Path to Exile
W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
Sorcery: 8
($29.35)
1
Cultivate
2 G
1
Farewell
4 W W
1
Farseek
1 G
1
Last March of the Ents
6 G G
1
Nature's Lore
1 G
1
Rampant Growth
1 G
1
Secret Rendezvous
1 W W
1
Wear Down
1 G
Land: 38
($198.97)
1
Access Tunnel
1
Adarkar Wastes
1
Barkchannel Pathway // Tidechannel Pathway
1
Bountiful Promenade
1
Branchloft Pathway // Boulderloft Pathway
1
Breeding Pool
1
Brushland
1
Command Tower
1
Fabled Passage
1
Flooded Strand
1
Floodfarm Verge
2
Forest
1
Glacial Fortress
1
Hallowed Fountain
1
Hengegate Pathway // Mistgate Pathway
1
Hinterland Harbor
1
Hushwood Verge
2
Island
1
Maze of Ith
1
Misty Rainforest
2
Plains
1
Prismatic Vista
1
Rejuvenating Springs
1
Reliquary Tower
1
Rogue's Passage
1
Sea of Clouds
1
Seaside Citadel
1
Shifting Woodland
1
Spara's Headquarters
1
Sunpetal Grove
1
Temple Garden
1
Willowrush Verge
1
Windswept Heath
1
Yavimaya Coast
1
Yavimaya, Cradle of Growth

Enhance Your Gameplay

With premium accessories trusted by MTG players

DragonShield Sleeves
Dragon Shield Sleeves

Premium protection with industry-leading durability and shuffle feel

Use code deckcheck5 for 5% off
Shop Dragon Shield
Ultimate Guard Deck Box
Ultimate Guard Deck Boxes

Protect your deck with rugged storage solutions

Premium Playmat
TCG Playmats

Elevate your gameplay with premium playmats

Support DeckCheck by using our affiliate links - we earn a small commission at no extra cost to you.