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COMMANDER(S)
Yarok, the Desecrated
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B G U
- Sultai
OVERVIEW
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ANALYSIS

Overview:

A Yarok, the Desecrated ETB-focused deck that aims to generate value through doubling enter-the-battlefield triggers, with a strong emphasis on land-based value and creature recursion.

Primer:

This deck operates by leveraging Yarok, the Desecrated's ability to double enter-the-battlefield triggers, creating cascading value engines. The primary gameplan involves ramping through numerous landfall triggers and ETB-based land tutoring effects, while simultaneously developing a board presence through value creatures. The deck can generate significant card advantage through creatures like Mulldrifter and Coiling Oracle, whose effects are doubled with Yarok.

The secondary strategy involves using flicker effects like Ghostly Flicker and Displace to repeatedly trigger ETB abilities, creating loops of value. The deck can win through combat damage with creatures like End-Raze Forerunners or through overwhelming value accumulation. Scute Swarm and Rampaging Baloths provide additional win conditions through token generation triggered by landfall.

Weaknesses:

The deck is heavily reliant on its commander being in play to achieve maximum value, making it vulnerable to repeated removal. The strategy is relatively slow and mana-intensive, lacking fast mana options beyond Sol Ring and basic signets. The deck also has limited instant-speed interaction, making it vulnerable to combo strategies and aggressive builds.

Top 10 Most Impactful Cards:

  • Yarok, the Desecrated
  • Panharmonicon
  • Peregrine Drake
  • Eternal Witness
  • Scute Swarm
  • Rampaging Baloths
  • Ghostly Flicker
  • Massacre Wurm
  • Sire of Stagnation
  • Solemn Simulacrum

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 6/10
  • Interaction: 4/10

Rating Justification:

This deck operates at a casual-focused level, with a clear strategy but lacking the explosive power or consistency of higher-powered builds. While it can generate significant value over time, it typically needs several turns to establish its engine and doesn't have the fast mana or tutors to compete with more optimized decks. The interaction suite is modest but present, and the deck can recover from setbacks through its value engines. When compared to power level 4.0 decks, it shows more synergy and better card quality, but lacks the speed and consistency of power level 6.0 decks.

Final power level rating: 5.0 - 5.5

Info
DECK LIST
Yarok, the Desecrated
Creature: 32
1
Acidic Slime
3 G G
1
Aether Channeler
2 U
1
Alpha Deathclaw
4 B G
1
Archaeomancer
2 U U
1
Baloth Woodcrasher
4 G G
1
Clifftop Lookout
2 G
1
Cloud of Faeries
1 U
1
Coiling Oracle
G U
1
Elvish Rejuvenator
2 G
1
End-Raze Forerunners
5 G G G
1
Eternal Witness
1 G G
1
Farhaven Elf
2 G
1
Gruff Triplets
3 G G G
1
Honest Rutstein
1 B G
1
Massacre Wurm
3 B B B
1
Mossborn Hydra
2 G
1
Mulldrifter
4 U
1
Noxious Gearhulk
4 B B
1
Oran-Rief Hydra
4 G G
1
Peregrine Drake
4 U
1
Phyrexian Delver
3 B B
1
Rampaging Baloths
4 G G
1
Ravenous Chupacabra
2 B B
1
Reclamation Sage
2 G
1
Scute Swarm
2 G
1
Sire of Stagnation
4 U B
1
Skyskipper Duo
4 U
1
Solemn Simulacrum
4
1
Timeless Witness
2 G G
1
Tireless Provisioner
2 G
1
Venser, Shaper Savant
2 U U
1
Wood Elves
2 G
Sorcery: 5
1
Casualties of War
2 B B G G
1
Explore
1 G
1
Harmonize
2 G G
1
Rise of the Witch-king
2 B G
1
Search for Tomorrow
2 G
Instant: 10
1
Blur
2 U
1
Counterspell
U U
1
Deathsprout
1 B B G
1
Displace
2 U
1
Ghostly Flicker
2 U
1
Growth Spiral
G U
1
Negate
1 U
1
Planar Genesis
G U
1
Putrefy
1 B G
1
Teferi's Time Twist
1 U
Artifact: 10
1
Arcane Signet
2
1
Commander's Sphere
3
1
Dimir Signet
2
1
Golgari Signet
2
1
Heaped Harvest
2 G
1
Panharmonicon
4
1
Simic Signet
2
1
Sol Ring
1
1
Tithing Blade // Consuming Sepulcher
1
Zagoth Crystal
3
Enchantment: 5
1
Omen of the Dead
B
1
Omen of the Hunt
2 G
1
Omen of the Sea
1 U
1
Retreat to Coralhelm
2 U
1
Retreat to Kazandu
2 G
Land: 37
1
Blighted Woodland
1
Command Tower
1
Dimir Guildgate
1
Evolving Wilds
1
Flooded Grove
1
Foreboding Landscape
5
Forest
1
Golgari Rot Farm
1
Haunted Mire
1
Ice Tunnel
5
Island
1
Jungle Hollow
1
Myriad Landscape
1
Path of Ancestry
1
Promising Vein
1
Simic Growth Chamber
1
Simic Guildgate
1
Sunken Hollow
5
Swamp
1
Tangled Islet
1
Temple of Deceit
1
Temple of Malady
1
Temple of Mystery
1
Terramorphic Expanse
1
Thornwood Falls