









Overview:
This Yuriko, the Tiger's Shadow deck leverages Ninjutsu mechanics to deploy evasive attackers, cheat high-cost Ninjas into combat, and exploit Yuriko's triggered ability for direct life loss and card advantage. The primary strategy revolves around deploying unblockable/low-power creatures (e.g., Changeling Outcast, Ornithopter) to enable Ninjutsu, swapping them for Ninjas like Ingenious Infiltrator or Fallen Shinobi to trigger Yuriko's life-drain effect. Win conditions focus on stacking high-CMC cards (e.g., Time Stretch, Body of Knowledge) to maximize Yuriko triggers, supplemented by combat damage from buffed Ninjas and attrition via cards like Oppression. Yuriko is the indispensable engine, enabling card draw and life loss while offering cheap recastability via commander Ninjutsu. Satoru Umezawa acts as a "hidden commander," enabling Ninjutsu for non-Ninja creatures and providing card selection.
Primer:
Core Strategy Execution:
- Setup (Turns 1-3): Deploy evasive enablers (e.g., Changeling Outcast, Gingerbrute, Siren Stormtamer) and mana rocks (Sol Ring, Arcane Signet). Prioritize cards enabling early Yuriko Ninjutsu.
- Commander Deployment (Turns 2-4): Attack with an unblocked creature, Ninjutsu Yuriko into play to trigger her ability. Use top-deck manipulation (Brainstorm, Scroll Rack) to ensure high-CMC reveals.
- Value Engine (Turns 3-6): Ninjutsu in key Ninjas: Ingenious Infiltrator for card draw, Fallen Shinobi for card theft, Thousand-Faced Shadow for cloning. Protect Yuriko with Swiftfoot Boots or bounce effects (Cunning Evasion).
- Win Execution (Turns 5-8):
- Yuriko Triggers: Manipulate the top deck to reveal high-CMC cards (e.g., Time Stretch, Body of Knowledge) for massive life loss.
- Combat: Buff Ninjas with Silver-Fur Master or use Tetsuko Umezawa, Fugitive for unblockability. Vela the Night-Clad amplifies life loss on creature exit.
- Disruption: Lock opponents with Oppression, Damping Sphere, or Winter Moon.
Mulligan Priorities:
- Keep hands with ≥2 lands (including UB sources), ≥1 evasive 1-drop (e.g., Ornithopter, Changeling Outcast), and ≥1 enabler (ramp, Ninja, or top-deck manipulation).
- Prioritize hands enabling T2 Yuriko Ninjutsu. Avoid hands lacking early creatures or Ninjutsu payoffs.
Key Tips:
- Ninjutsu Timing: Ninjutsu after blockers are declared to avoid removal. Use bounce effects (Unsummon, Cunning Evasion) proactively to save key creatures.
- Top-Deck Control: Pair Yuriko triggers with Scroll Rack or Brainstorm to ensure high-CMC reveals. Hold instant-speed draw (Treasure Cruise) for post-trigger shuffles.
- Protection: Save counterspells (Counterspell, Saw It Coming) for board wipes or targeted Yuriko removal. Siren Stormtamer sacrifices to counter targeted spells.
- Satoru Umezawa: Cheat high-impact non-Ninjas (e.g., Ink-Eyes, Servant of Oni) via Ninjutsu. His card selection refills hand after Ninjutsu activations.
Weaknesses:
Critical
- Severe vulnerability to board wipes (e.g., Blasphemous Act), resetting Ninjutsu enablers and delaying Yuriko triggers.
- Crippled by anti-evasion effects (e.g., Propaganda, Silent Arbiter) or mass removal of 1-power creatures.
- Graveyard hate (e.g., Rest in Peace) shuts down Ink-Eyes, Servant of Oni and Treasure Cruise.
Moderate
- Struggles against decks with superior creature-based combat (e.g., token swarms) due to low creature toughness.
- Top-deck manipulation reliance makes it weak to library disruption (e.g., Opposition Agent).
Minor
- Limited artifact/enchantment removal; relies on Meteor Golem or Dokuchi Silencer for key threats.
Most Important Cards:
- Scroll Rack (Top-deck manipulation for high-CMC Yuriko triggers)
- Satoru Umezawa (Enables Ninjutsu for all creatures, provides card selection)
- Ingenious Infiltrator (Primary card draw engine)
- Brainstorm (Sets up Yuriko triggers, cycles low-CMC cards)
- Time Stretch (Highest CMC payoff for Yuriko triggers)
- Oppression (Disrupts opponents, synergizes with low-CMC deck)
- Changeling Outcast (Key unblockable enabler)
- Silver-Fur Master (Ninja lord, reduces Ninjutsu costs)
- Vela the Night-Clad (Secondary life-loss engine)
- Swiftfoot Boots (Protects Yuriko)
Attribute Ratings:
Speed: 6/10
- Can initiate life-loss pressure by T3-4 with ideal draws, but wins typically require multiple Yuriko triggers or combat steps, averaging T7-8 goldfish kills.
Resilience: 5/10
- Moderate protection (counterspells, boots) and recursion (Ink-Eyes), but heavily reliant on maintaining a board presence for Ninjutsu. Poor recovery from wipes.
Consistency: 7/10
- High density of evasive enablers (12+), Ninjas (15+), and top-deck manipulation ensures reliable access to core mechanics. Tutors are limited to Merchant Scroll for instants.
Interaction: 6/10
- Efficient targeted removal (Infernal Grasp, Tragic Slip), counterspells (Counterspell, Saw It Coming), and stax (Oppression, Winter Moon), but lacks board wipes outside Devastation Tide.
Rating Justification:
This deck operates at a high-power casual level, leveraging consistent early pressure and synergistic Ninjutsu mechanics to threaten wins via accumulated Yuriko triggers or combat by T7-8. While its speed and interaction are notable, vulnerability to board wipes and reliance on creature-based combat limit its resilience against tuned decks.
Power level: 5.5 - 6.0
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