









Overview:
This 5-color Dragon tribal deck leverages The Ur-Dragon's cost reduction and card advantage to deploy high-impact Dragons rapidly. The primary strategy involves ramping into massive flying threats, utilizing combat damage supplemented by extra combat phases (All-Out Assault, Relentless Assault) and Dragon synergies. Secondary win conditions include planeswalker ultimates (Nicol Bolas, Planeswalker, Sivitri, Dragon Master) and overwhelming value from ultimatums (Genesis Ultimatum, Ruinous Ultimatum). The Ur-Dragon is essential as both an enabler (cost reduction, card draw) and a finisher, though its high recast cost makes it vulnerable to removal. Morophon, the Boundless acts as a "hidden commander" for explosive Dragon chains.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Deploy signets (Golgari Signet, Rakdos Signet), Chromatic Lantern, or land-fetching enchantments (Encroaching Dragonstorm). Use rituals (Dark Ritual, Seething Song) for early bursts. Prioritize fixing with tri-lands and Command Tower.
- Mid-Game Threats (Turns 4-6): Cast discounted Dragons like Atarka, World Render, Vorosh, the Hunter, or Ureni, the Song Unending. Leverage The Ur-Dragon's attack trigger to cheat permanents (e.g., Progenitus) or refill hand. Use Metallic Mimic/Dragonstorm Globe for counters.
- Win Condition Execution (Turns 6-8):
- Combat: Swing with Dragons boosted by Atarka, World Render (double strike), Garruk's Uprising (trample), or extra combat spells. Karakyk Guardian provides evasion protection.
- Value Overload: Resolve ultimatums or Parallel Thoughts for game-winning card advantage. Activate Kenrith, the Returned King abilities for repeated recursion/counters.
- Planeswalkers: Protect Nicol Bolas, Planeswalker or Sivitri, Dragon Master to unleash devastating ultimates.
Mulligan Priorities:
- Keep hands with 3+ lands including color fixing (e.g., tri-lands, Command Tower).
- Prioritize early ramp (signets, Arcane Signet, Lotus Bloom) or cost reducers (Morophon, the Boundless).
- Ensure at least one Dragon or Dragon tutor (Diabolic Tutor, Sivitri's -3) by turn 4.
- Avoid hands lacking green/black for ramp/fixing or with only high-CMC spells.
Key Tips:
- Sequence Cost Reduction: Cast Morophon, the Boundless naming Dragons before deploying other threats for massive discounts.
- Protect Key Engines: Use Bant Charm, Golgari Charm, and New Way Forward to shield The Ur-Dragon or planeswalkers.
- Exploit Attack Triggers: Attack with multiple Dragons simultaneously to maximize The Ur-Dragon's draw/cheat effect. Thunderclap Wyvern boosts flying team.
- Recursion: Bladewing the Risen and Auroral Procession retrieve critical Dragons/answers from the graveyard.
Weaknesses:
Critical
- Slow Mana Base: Heavy reliance on tapped duals/tri-lands (10+), delaying threats and interaction until mid-game.
- Board Wipe Vulnerability: Minimal protection against wipes (e.g., Cleansing Nova); high-CMC Dragons hinder recovery.
- Anti-Synergy Hate: Cursed Totem/Linvala cripples Kenrith, Ramos, Dragon Engine, and mana rocks.
Moderate
- Graveyard Reliance: Recursion strategies (Bladewing, Auroral Procession) fold to Rest in Peace.
- Combo Weakness: Struggles against faster combo decks due to limited stack interaction (only 3 counterspells).
- Color-Intensive Spells: Niv-Mizzet, Parun/Crux of Fate demand heavy pip commitment, straining fixing.
Minor
- Artifact/Enchantment Dependence: Key ramp (signets, Gilded Lotus) and engines (Whirlwind of Thought) are soft to mass removal.
- Life Total Pressure: Aggressive decks can exploit early life loss from painlands/rituals before Dragons stabilize.
Most Important Cards:
- The Ur-Dragon (Cost reduction, card advantage, win enabler)
- Morophon, the Boundless (Free Dragons, tribal synergy)
- Atarka, World Render (Combat finisher with double strike)
- Genesis Ultimatum (Game-winning value surge)
- Chromatic Lantern (Critical mana fixing)
- Kenrith, the Returned King (Recursion, counters, card draw)
- Ramos, Dragon Engine (Mana battery for ultimatums)
- Parallel Thoughts (Guaranteed card quality)
- Diabolic Tutor (Finds key pieces/answers)
- Encroaching Dragonstorm (Ramp and Dragon synergy)
Attribute Ratings:
Speed: 6/10
- Capable of T7-8 wins via combat or ultimatums with ideal ramp, but inconsistent early pressure due to tapped lands and high average CMC (4.2).
Resilience: 5/10
- Limited protection/recursion for key pieces; relies on reactive interaction that may not scale in multiplayer. Recovers poorly from early wipes.
Consistency: 6/10
- Strong card advantage engines (Ur-Dragon, Draconic Lore, planeswalkers) and tutors offset variance, but mana base inconsistencies hinder reliability.
Interaction: 5/10
- Targeted removal (Bant Charm, Inevitable Defeat) and board wipes (Crux of Fate, Cleansing Nova) are present but inefficient against fast combos. Minimal counterspells.
Rating Justification:
The deck achieves T7-8 wins through combat or value overloads with solid consistency, fitting the "Optimized Casual" tier (5.0-5.5). However, its tapped mana base and vulnerability to early disruption prevent higher resilience/speed. Power level reflects strong tribal synergy balanced by inherent 5-color fragility.
Power level: 5.0 - 5.5
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