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COMMANDER(S)
Sliver Hivelord
QR Code
B G R U W
- Five-Color
Created by  MTG
Bracket
4.0 - 4.5
Bracket 1
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ANALYSIS

Overview:

This 5-color Sliver tribal deck leverages Sliver Hivelord's indestructible shield to build an overwhelming board of synergistic creatures. The strategy focuses on deploying numerous Slivers that grant cumulative combat advantages (evasion, keywords, power boosts) and utility abilities (ramp, removal, protection). Win conditions center on combat damage amplification through lords like Might Sliver and Cleaving Sliver, evasion enablers like Cloudshredder Sliver, and finishers like Overwhelming Stampede. Secondary paths include poison via Virulent Sliver and commander damage. Hivelord acts as the linchpin, enabling aggressive board development without fear of conventional removal, though the deck suffers if it's repeatedly removed.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize mana fixing/ramp (Sol Ring, signets, Cultivate, Farseek) and low-cost Slivers that enable future plays (Galerider Sliver, Manaweft Sliver, Predatory Sliver). Use Herald's Horn/Pillar of Origins for cost reduction. Fixing is critical to cast Hivelord reliably.
  2. Establish Board & Protection (Turns 4-6): Cast Sliver Hivelord (ideally T5-6) to grant indestructible. Deploy key utility Slivers: Crystalline Sliver for shroud, Diffusion Sliver for tax, Gemhide Sliver for mana, Harmonic Sliver for removal. Include evasion (Two-Headed Sliver, Shifting Sliver) and combat boosters (Fury Sliver, Striking Sliver).
  3. Amplify & Win (Turns 6-9):
    • Combat: Flood the board with Slivers. Use lords (Might Sliver, Cleaving Sliver, Sinew Sliver) to increase power. Deploy Shared Animosity or Overwhelming Stampede for a lethal swing. Leverage evasion (flying, menace, shadow) to connect.
    • Poison: Activate Virulent Sliver's poison counters through combat damage. Requires multiple unblocked hits.
    • Utility Wins: Use Necrotic Sliver for targeted removal or Constricting Sliver for temporary exile. Lavabelly Sliver provides incremental damage/life gain.

Mulligan Priorities:

  • Keep hands with 3+ lands, including at least two different colors. Prioritize green for ramp.
  • Ensure early ramp/fixing (signet, Farseek, Sol Ring) or a 1-2 CMC Sliver (Galerider Sliver, Predatory Sliver).
  • Hands containing Herald's Horn, Pillar of Origins, or a key protection Sliver (Crystalline Sliver, Diffusion Sliver) are strong.
  • Avoid hands lacking colored sources, ramp, or low-cost Slivers.

Key Tips:

  • Sequence Protection: Deploy Crystalline Sliver or Diffusion Sliver before Hivelord if possible to shield it from targeted removal. Asceticism provides backup hexproof/regeneration.
  • Maximize Synergy: Use Manaweft Sliver/Gemhide Sliver to tap Slivers for mana. Hibernation Sliver protects key Slivers from exile effects or board wipes by bouncing them.
  • Combat Tricks: Attack aggressively with indestructible Slivers. Use Venom Sliver + Striking Sliver to trade favorably. Tempered Sliver grows threats over time.
  • Recovery: Return from Extinction and Pulmonic Sliver offer graveyard recursion/library placement. Prioritize rebuilding after wipes.
  • Interaction Timing: Use Harmonic Sliver ETBs and Necrotic Sliver sacrifices judiciously to handle key threats or stax pieces.

Weaknesses:

Critical

  • Exile-Based Removal: Merciless Eviction, Farewell, or Swords to Plowshares bypass indestructible, crippling the board. The deck lacks counterspells to prevent this.
  • -X/-X Effects: Toxic Deluge, Crippling Fear, or Elesh Norn, Grand Cenobite ignore indestructible and clear the board efficiently. Minimal protection against this.
  • Stax Pieces: Cursed Totem/Linvala, Keeper of Silence shut down mana Slivers (Manaweft Sliver, Gemhide Sliver) and Hibernation Sliver, severely hampering ramp and protection.

Moderate

  • Graveyard Hate: Rest in Peace or Leyline of the Void nullifies Return from Extinction and Pulmonic Sliver's top-of-library ability.
  • Board Wipes: While indestructible protects against destroy effects, wraths force rebuilding and slow the deck significantly. Recovery relies on topdecks or limited recursion.
  • Enchantment/Artifact Removal: Key non-Sliver pieces like Asceticism, Shared Animosity, and Vanquisher's Banner are vulnerable with few ways to protect them.

Minor

  • Color Screw: The mana base has many tapped lands and relies on slow fetches, risking inconsistent early plays despite ramp. Thran Quarry is fragile.
  • Flying Defense: If evasion isn't assembled, the deck can struggle against aerial threats, though many Slivers grant flying.

Most Important Cards:

  • Sliver Hivelord (Commander, enables indestructible board)
  • Manaweft Sliver (Critical ramp/fixing)
  • Crystalline Sliver (Primary protection via shroud)
  • Cloudshredder Sliver (Key evasion: flying + haste)
  • Harmonic Sliver (Main removal source)
  • Gemhide Sliver (Redundant ramp/fixing)
  • Overwhelming Stampede (Primary combat finisher)
  • Shared Animosity (Combat damage amplifier)
  • Virulent Sliver (Alternative win condition via poison)
  • Herald's Horn (Cost reduction & card advantage)

Attribute Ratings:

Speed: 5/10

  • Wins typically occur around T9-11 via combat or poison. Slow mana base and reliance on incremental board growth limit explosiveness. Fastest wins require perfect draws with early Hivelord + lords + finisher.

Resilience: 6/10

  • Indestructible provides significant durability against conventional removal/board wipes, and protection Slivers add layers. However, vulnerability to exile, -X/-X, and stax, coupled with slow recovery, prevents higher scoring.

Consistency: 7/10

  • High density of Slivers (35+) ensures functional redundancy for key abilities. Tribal tutors (Herald's Horn, Vanquisher's Banner, Pillar of Origins) and ramp improve reliability, though the 5-color mana base can occasionally stumble.

Interaction: 3/10

  • Limited to Harmonic Sliver, Necrotic Sliver, and a few spot removals (Path to Exile, Swords to Plowshares). Lacks countermagic, instant-speed answers, or ways to handle non-creature permanents beyond artifacts/enchantments.

Rating Justification:

This deck demonstrates moderate consistency and resilience through tribal synergy and indestructible, but its slow speed (T9-11 wins) and vulnerability to common exile/-X/-X effects place it firmly in the Casual/Precon to Focused Casual range. It lacks the fast combos, efficient interaction, or robust protection needed for higher tiers.

Power level: 4.0 - 4.5

DECK LIST
Sliver Hivelord
Creature: 33
($19.05)
1
Battering Sliver
5 R
1
Blur Sliver
2 R
1
Changeling Outcast
B
1
Cleaving Sliver
3 R
1
Cloudshredder Sliver
R W
1
Constricting Sliver
5 W
1
Crypt Sliver
1 B
1
Crystalline Sliver
W U
1
Diffusion Sliver
1 U
1
Fury Sliver
5 R
1
Galerider Sliver
U
1
Gemhide Sliver
1 G
1
Harmonic Sliver
1 G W
1
Hibernation Sliver
U B
1
Lavabelly Sliver
1 R W
1
Manaweft Sliver
1 G
1
Might Sliver
4 G
1
Muscle Sliver
1 G
1
Necrotic Sliver
1 W B
1
Predatory Sliver
1 G
1
Pulmonic Sliver
3 W W
1
Sentinel Sliver
1 W
1
Shadow Sliver
2 U
1
Shifting Sliver
3 U
1
Sidewinder Sliver
W
1
Sinew Sliver
1 W
1
Striking Sliver
R
1
Syphon Sliver
2 B
1
Tempered Sliver
2 G
1
Two-Headed Sliver
1 R
1
Venom Sliver
1 G
1
Virulent Sliver
G
1
Winged Sliver
1 U
Artifact: 13
($13.58)
1
Arcane Signet
2
1
Boros Signet
2
1
Chromatic Lantern
3
1
Commander's Sphere
3
1
Fellwar Stone
2
1
Golgari Signet
2
1
Gruul Signet
2
1
Herald's Horn
3
1
Pillar of Origins
2
1
Selesnya Signet
2
1
Simic Signet
2
1
Sol Ring
1
1
Vanquisher's Banner
5
Enchantment: 3
($5.22)
1
Asceticism
3 G G
1
Reconnaissance Mission
2 U U
1
Shared Animosity
2 R
Instant: 2
($1.4)
1
Path to Exile
W
1
Swords to Plowshares
W
Sorcery: 12
($7.87)
1
Cleansing Nova
3 W W
1
Cultivate
2 G
1
Depopulate
2 W W
1
Farseek
1 G
1
Kodama's Reach
2 G
1
Migration Path
3 G
1
Overwhelming Stampede
3 G G
1
Rampant Growth
1 G
1
Return from Extinction
1 B
1
Search for Tomorrow
2 G
1
Split Up
1 W W
1
Supreme Verdict
1 W W U
Land: 36
($5.02)
1
Arcane Sanctum
1
Ash Barrens
1
Bountiful Landscape
1
Command Tower
1
Crumbling Necropolis
1
Evolving Wilds
1
Exotic Orchard
3
Forest
1
Frontier Bivouac
2
Island
1
Jungle Shrine
1
Maestros Theater
3
Mountain
1
Mystic Monastery
1
Nomad Outpost
1
Opulent Palace
1
Path of Ancestry
3
Plains
1
Prairie Stream
1
Sandsteppe Citadel
1
Savage Lands
1
Seaside Citadel
1
Secluded Courtyard
3
Swamp
1
Terramorphic Expanse
1
Thran Quarry
1
Unclaimed Territory

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