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COMMANDER(S)
Toxrill, the Corrosive
QR Code
B U
- Dimir
Created by  CorvoNegro
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Toxrill, the Corrosive deck combines board control with poison proliferation. The strategy leverages Toxrill's slime counters to weaken opponents' creatures while using infect/toxic threats and proliferate effects to deliver poison kills. It employs counterspells, removal, and card advantage to maintain control until either poison counters or commander damage secure victory.

Primer:

Core Strategy: The deck operates as a Dimir control shell with dual win conditions:

  1. Poison Proliferation: Deploy infect creatures (Blighted Agent, Ichor Rats) and proliferate engines (Contagion Engine, Experimental Augury) to reach 10 poison counters.
  2. Toxrill Dominance: Leverage the commander's board-wide debuff to create slug tokens for card draw, while threatening with a 7/7 body for potential commander damage.

Key Phases:

  1. Early Game (Turns 1-4): Set up mana (Myr Convert, Glistening Sphere), disrupt opponents with counterspells (Daze, Mana Leak), and deploy early infect threats.
  2. Mid Game (Turns 5-7): Cast Toxrill to start generating slime counters. Use proliferate triggers to accelerate poison while controlling the board with targeted removal (Sheoldred's Edict, Wash Away).
  3. Late Game (Turns 8+): Close out with either poison counter proliferation, overwhelming slug token armies, or commander damage from an unchecked Toxrill.

Mulligan Priorities:

  • Keep hands with 3 lands and early interaction/proliferate
  • Prioritize T1-T2 plays like Bilious Skulldweller or Gitaxian Probe
  • Avoid hands without blue/black sources or late-game-only cards

Key Tips:

  • Time Toxrill casts post-wraths for maximum impact
  • Use proliferate on end steps to maximize slime counter triggers
  • Sacrifice slugs to Staff of Compleation for card draw
  • Protect critical poison enablers like Ichor Rats with counters

Weaknesses:

Critical:

  • Relies on fragile 1-toughness infect creatures for poison plan
  • No infinite combos or deterministic win conditions
  • Heavy commander dependency (3+ removals cripple strategy)

Moderate:

  • Limited poison redundancy (only 5 direct infect sources)
  • Slow poison clock without proliferate support

Minor:

  • Graveyard recursion exists but isn't essential (Voidwing Hybrid, Mission Briefing)

Most Important Cards:

  • Ichor Rats
  • Contagion Engine
  • Hullbreaker Horror
  • Phyrexian Obliterator
  • Staff of Compleation
  • Diabolic Tutor
  • Phyresis Outbreak
  • Narset, Parter of Veils
  • Notion Thief
  • Blighted Agent

Attribute Ratings:

Speed: 5/10

  • Earliest poison win: T6-7 with perfect proliferate draws
  • Toxrill typically impacts board T5-6
  • Lacks fast mana or cost reduction

Resilience: 6/10

  • 12 counterspells protect key plays
  • Multiple card advantage engines (Toxrill tokens, Phyrexian Arena)
  • Weak to targeted land destruction (relies on Command Tower, Choked Estuary)

Consistency: 6/10

  • 5 tutors (including Diabolic Tutor, Mission Briefing)
  • 15+ card draw effects
  • Multiple proliferate redundancies

Interaction: 8/10

  • 16 targeted removal/counters (5 at instant speed)
  • Board wipes scale with poison (Phyresis Outbreak)
  • Hullbreaker Horror provides recurring bounce

Rating Justification:

This deck sits between Optimized Casual (5.0) and Focused (6.0). It has:

  • Better interaction than typical 5.0 decks
  • More redundancy than 5.5 lists
  • Slower clock than 6.0 decks
  • Less combo potential than 6.5+ strategies

Key differentiators from 6.0:

  • No infinite mana/damage combos
  • Relies on combat damage for secondary wincon
  • Limited stax elements

Power level: 5.5 - 6.0

DECK LIST
Toxrill, the Corrosive
Planeswalker: 2
($2.16)
1
Narset, Parter of Veils
1 U U
1
Professor Onyx
4 B B
Creature: 17
($25.62)
1
Bilious Skulldweller
B
1
Blightbelly Rat
1 B
1
Blighted Agent
1 U
1
Brazen Borrower // Petty Theft
1 U U
1
Hullbreacher
2 U
1
Hullbreaker Horror
5 U U
1
Ichor Rats
1 B B
1
Murderous Rider // Swift End
1 B B
1
Myr Convert
2
1
Notion Thief
2 U B
1
Pestilent Syphoner
1 B
1
Phyrexian Obliterator
B B B B
1
Plague Myr
2
1
Plague Stinger
1 B
1
Tishana's Tidebinder
2 U
1
Voidwing Hybrid
U B
1
Whispering Specter
1 B B
Artifact: 6
($18.31)
1
Contagion Clasp
2
1
Contagion Engine
6
1
Glistening Sphere
3
1
Soul-Guide Lantern
1
1
Staff of Compleation
3
1
Stone of Erech
1
Enchantment: 2
($1.58)
1
Necrogen Communion
1 B
1
Phyrexian Arena
1 B B
Instant: 25
($10.3)
1
Anoint with Affliction
1 B
1
Bring the Ending
1 U
1
Cling to Dust
B
1
Counterspell
U U
1
Daze
1 U
1
Drown in the Loch
U B
1
Erebos's Intervention
X B
1
Experimental Augury
1 U
1
Frantic Search
2 U
1
Grim Affliction
2 B
1
Long Goodbye
1 B
1
Mana Leak
1 U
1
Mission Briefing
U U
1
Prologue to Phyresis
1 U
1
Pull from Tomorrow
X U U
1
Reject Imperfection
1 U U
1
Serum Snare
1 U
1
Sheoldred's Edict
1 B
1
Steady Progress
2 U
1
Tainted Indulgence
U B
1
Tyrant's Scorn
U B
1
Virulent Wound
B
1
Vraska's Fall
2 B
1
Wash Away
U
1
Withering Torment
2 B
Sorcery: 11
($15.32)
1
Chain of Smog
1 B
1
Cruelclaw's Heist
B B
1
Diabolic Tutor
2 B B
1
Distorted Curiosity
2 U
1
Feed the Swarm
1 B
1
Gitaxian Probe
U/P
1
Infectious Inquiry
2 B
1
Invoke Despair
1 B B B B
1
Phyresis Outbreak
2 B
1
Raven's Crime
B
1
Sign in Blood
B B
Land: 36
($10.4)
1
Bojuka Bog
1
Buried Ruin
1
Choked Estuary
1
Command Tower
1
Creeping Tar Pit
1
Dust Bowl
11
Island
1
Karn's Bastion
1
Mirrex
1
Mirrodin's Core
1
Mystic Sanctuary
1
Riptide Laboratory
1
Sunken Hollow
11
Swamp
1
Temple of Deceit
1
The Mycosynth Gardens

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