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COMMANDER(S)
Zurgo Helmsmasher
QR Code
B R W
- Mardu
Bracket
5.5 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Zurgo Helmsmasher deck focuses on Voltron strategies, leveraging Equipment and damage multipliers to one-shot opponents with commander damage. Secondary themes include extra combat steps and damage redirection synergies. The deck can threaten lethal commander damage as early as turn 5-6 with optimal sequencing but lacks infinite combos.

Primer:

Core Strategy:
Deploy Zurgo by turn 4 using Mardu ramp (Dark Ritual, Sol Ring), then equip with game-ending tools like Embercleave or Fiery Emancipation. Use partners Jeska, Thrice Reborn and Kediss, Emberclaw Familiar to spread triple damage across all opponents. Key phases:

  1. Setup (T1-3): Ramp with fast mana, tutor critical Equipment (Sunforger, Helm of the Host), or establish protection (Shielded by Faith).
  2. Voltron Assembly (T4+): Attach power-boosting Equipment to Zurgo. Godo, Bandit Warlord provides redundancy for Helm of the Host, enabling infinite combat phases if unanswered.
  3. Finishers: Use Jeska's triple damage ability with Zurgo's 7-power base to deal 21+ commander damage in one swing. True Conviction and Gratuitous Violence amplify this further.

Mulligan Priorities:

  • 3 lands (at least 2 colored sources)
  • 1 ramp piece (Sol Ring, Arcane Signet)
  • 1 Equipment tutor or protective aura
    Reject hands without early plays or color fixing.

Key Tips:

  • Time Zurgo's casts post-wipes due to his turn-limited indestructibility.
  • Use Sunforger to fetch Deflecting Palm/Comeuppance against combo decks.
  • Helm of the Host on Godo creates infinite combat steps.
  • Not of This World protects Zurgo for free when he's equipped.

Weaknesses:

Critical

  • Dies to instant-speed board wipes (Zurgo loses indestructible on opponents' turns)
  • Relies on 4+ mana value Equipment vulnerable to Vandalblast effects

Moderate

  • Limited card advantage outside combat triggers
  • No graveyard recursion for destroyed Equipment

Minor

  • 12 tapped lands slow early sequencing
  • Weak to flying blockers without Trailblazer's Boots

Most Important Cards:

  • Fiery Emancipation
  • Godo, Bandit Warlord
  • Sunforger
  • Helm of the Host
  • True Conviction
  • Jeska, Thrice Reborn
  • Stoneforge Mystic
  • Gratuitous Violence
  • Open the Armory
  • Kediss, Emberclaw Familiar

Attribute Ratings:

Speed: 6/10
Theoretical T5 kill (Zurgo + triple damage effect + Kediss), but requires multiple pieces assembled.

Resilience: 5/10
Limited protection beyond Zurgo's native indestructible; folds to repeated removal on Equipment.

Consistency: 7/10
10 Equipment tutors and 3 extra combat spells enable reliable Voltron lines.

Interaction: 5/10
Sunforger package provides situational answers, but lacks free counterspells.

Rating Justification:

The deck operates at Optimized Casual levels with explosive damage potential but remains vulnerable to focused disruption. Its Equipment density and tutor suite elevate consistency above typical combat-focused strategies.

Power level: 5.5 - 6.5

DECK LIST
Zurgo Helmsmasher
Planeswalker: 1
($8.3)
1
Jeska, Thrice Reborn
2 R
Creature: 21
($43.28)
1
Akiri, Fearless Voyager
1 R W
1
Ardenn, Intrepid Archaeologist
2 W
1
Balefire Liege
2 R/W R/W R/W
1
Bloodghast
B B
1
Boros Reckoner
R/W R/W R/W
1
Brash Taunter
4 R
1
Brion Stoutarm
2 R W
1
Deathbringer Liege
2 W/B W/B W/B
1
Gerrard, Weatherlight Hero
2 R W
1
Godo, Bandit Warlord
5 R
1
Hellkite Tyrant
4 R R
1
Kediss, Emberclaw Familiar
1 R
1
Luminous Broodmoth
2 W W
1
Puresteel Paladin
W W
1
Rem Karolus, Stalwart Slayer
1 R W
1
Sram, Senior Edificer
1 W
1
Stoneforge Mystic
1 W
1
Stonehewer Giant
3 W W
1
Stuffy Doll
5
1
Tajic, Blade of the Legion
2 R W
1
Vulshok Battlemaster
4 R
Artifact: 12
($54.98)
1
Arcane Signet
2
1
Embercleave
4 R R
1
Fellwar Stone
2
1
Hammer of Nazahn
4
1
Helm of the Host
4
1
Masterwork of Ingenuity
1
1
Pariah's Shield
5
1
Skullclamp
1
1
Sol Ring
1
1
Sunforger
3
1
Sword of the Animist
2
1
Trailblazer's Boots
2
Enchantment: 8
($26.56)
1
Duelist's Heritage
2 W
1
Fiery Emancipation
3 R R R
1
Gratuitous Violence
2 R R R
1
Indestructibility
3 W
1
Phyrexian Arena
1 B B
1
Shielded by Faith
1 W W
1
Sigarda's Aid
W
1
True Conviction
3 W W W
Instant: 8
($13.22)
1
Comeuppance
3 W
1
Crackling Doom
R W B
1
Culling the Weak
B
1
Dark Ritual
B
1
Deflecting Palm
R W
1
Justice Strike
R W
1
Not of This World
7
1
Utter End
2 W B
Sorcery: 8
($48.63)
1
Fumigate
3 W W
1
Gamble
R
1
Grim Tutor
1 B B
1
Jeska's Will
2 R
1
Open the Armory
1 W
1
Profane Tutor
1
Relentless Assault
2 R R
1
Wrath of God
2 W W
Land: 41
($24.17)
1
Akoum Refuge
1
Bloodfell Caves
1
Clifftop Retreat
1
Command Tower
1
Dragonskull Summit
1
Exotic Orchard
1
Isolated Chapel
6
Mountain
1
Myriad Landscape
1
Nomad Outpost
1
Orzhov Basilica
8
Plains
1
Rogue's Passage
1
Savai Triome
1
Scoured Barrens
1
Shattered Landscape
1
Shattered Sanctum
1
Smoldering Marsh
1
Sunlit Marsh
7
Swamp
1
Temple of Triumph
1
Thespian's Stage
1
Wind-Scarred Crag

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