









Overview:
This Memnarch deck focuses on artifact synergy and infinite mana combos to enable mass permanent theft. The strategy revolves around ramping into Memnarch, reducing activation costs via Training Grounds/Heartstone, and using artifact-based mana generation (Basalt Monolith, Urza lands) to fuel theft loops. Key win conditions include stealing opponents' boards via Memnarch activations and infinite mana combos with Isochron Scepter/Dramatic Reversal or Rings of Brighthearth. Mycosynth Lattice turns all permanents into stealable artifacts, creating inevitability.
Primer:
Core Strategy Execution:
- Early Game (T1-4): Deploy mana rocks (Sol Ring, Basalt Monolith), cost reducers (Etherium Sculptor, Foundry Inspector), and card engines (Rhystic Study, Reality Chip).
- Mid Game (T5-7): Cast Memnarch with protection (Lightning Greaves, Neurok Stealthsuit). Use Liquimetal effects to turn threats into artifacts for theft.
- Late Game/Combo: Activate infinite mana via:
- Isochron Scepter (imprinting Dramatic Reversal) + mana rocks producing ≥2U
- Basalt Monolith + Rings of Brighthearth (pay 3 to untap, copy untap ability)
Use infinite mana with Memnarch to steal all permanents.
Mulligan Priorities:
- Keep hands with ≥2 ramp pieces (Sol Ring, Basalt Monolith, Sky Diamond)
- Prioritize early protection (Lightning Greaves) or card advantage (Reality Chip)
- Reject hands without blue sources or ≥4 mana potential by T3
Key Tips:
- Use Academy Ruins to recur combo pieces like Isochron Scepter
- Mycosynth Gardens can copy critical artifacts like Basalt Monolith
- Cast Mycosynth Lattice before attempting mass theft to bypass artifact typing restrictions
Weaknesses:
Critical
- Commander-dependent: Memnarch tax makes recasts prohibitively expensive after 2 removals
- Folded by Null Rod/Stony Silence effects (disables 68% of nonland cards)
Moderate
- Weak to mass artifact removal (Vandalblast, Bane of Progress)
- Limited creature removal beyond Pongify/Ugin's Binding
Minor
- Slow setup against aggro (minimal early blockers)
- Requires precise sequencing for combos (limited tutor density)
Most Important Cards:
- Mycosynth Lattice (Enables universal theft)
- Rings of Brighthearth (Infinite mana combo piece)
- Isochron Scepter (Dramatic Reversal combo enabler)
- Training Grounds (Reduces Memnarch activation costs by 66%)
- Academy Ruins (Recurs combo artifacts)
- Liquimetal Coating (Turns threats into stealable artifacts)
- Basalt Monolith (Mana combo cornerstone)
- Fabricate (Tutors critical artifacts)
- Rhystic Study (Primary card engine)
- Reality Chip (Topdeck manipulation + casting)
Attribute Ratings:
Speed: 6/10
- Infinite mana/win attempts possible T6-8 with optimal draws, slowed by Memnarch's 7 CMC.
Resilience: 5/10
- Protection limited to Greaves/Stealthsuit. Heavy reliance on artifacts leaves few recovery options after wipes.
Consistency: 7/10
- 14 ramp pieces and 8 card advantage engines provide stability, but only 4 tutors for combo pieces.
Interaction: 5/10
- 7 targeted removals/counterspells focused on protecting combos rather than disrupting opponents.
Rating Justification:
This deck demonstrates T6-8 win potential through artifact synergies but suffers critical vulnerabilities to stax and commander removal. While its infinite mana combos align with Focused tiers, its fragility and linearity cap its optimization.
Power level: 6.0 - 6.5
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