









Overview:
This Naya (RGW) deck leverages Voja, Jaws of the Conclave alongside partner Anara, Wolvid Familiar to execute an aggressive Elf/Wolf tribal strategy. The primary game plan involves ramping with Elf mana dorks to deploy Voja early, then using its attack trigger to distribute massive numbers of +1/+1 counters across the board while drawing cards for each Wolf controlled. Key themes include counter doubling (via Hardened Scales, Primal Vigor, The Earth Crystal), token generation, and synergistic payoffs. Voja serves as the central engine—essential for card advantage and board scaling—while Anara provides critical indestructible protection during your turn. The deck wins through overwhelming combat damage amplified by overrun effects (Overwhelming Stampede, Unnatural Growth) or infinite mana combos using Selvala, Heart of the Wilds/Devoted Druid + Staff of Domination.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-3): Deploy 1-mana Elves (Llanowar Elves, Elvish Mystic, Fyndhorn Elves) and 2-mana accelerants (Druid of the Anima, Incubation Druid). Prioritize Hardened Scales-type effects if available.
- Commander Setup (Turns 3-5): Cast Voja (often discounted to {G}{G} via Elf count) and Anara. Equip protection (Lightning Greaves, Swiftfoot Boots) immediately. Use Roaming Throne naming "Elf" to double Voja's attack trigger.
- Board Development (Turns 4-6): Attack with Voja to distribute +1/+1 counters and draw cards proportional to Wolf count. Generate tokens via Imperious Perfect, Elvish Warmaster, or Wolfcaller's Howl. Deploy Maskwood Nexus to make all creatures Elves/Wolves for maximum Voja triggers.
- Win Condition Execution:
- Combat: Amplify with Overwhelming Stampede, Unnatural Growth, or Mirror Entity's ability.
- Infinite Combo: Assemble Selvala, Heart of the Wilds + Staff of Domination + high-power creature (e.g., Voja) for infinite mana/draw, then deploy entire library.
- Alternative: Use Rocco, Cabaretti Caterer to tutor key pieces like Craterhoof Behemoth (absent but functionally replaced by Stampede).
Mulligan Priorities:
- Keep hands with 2-3 lands (including green), at least one 1-mana Elf, and either Voja/Anara setup or a payoff card (e.g., Roaming Throne, Maskwood Nexus).
- Prioritize hands with protection (Heroic Intervention, Boros Charm) in metas with heavy interaction.
- Avoid hands lacking early ramp or clogged with high-CMC cards without acceleration.
Key Tips:
- Maximize Triggers: Roaming Throne doubles Voja's attack ability and other Elf/Wolf triggers. Annie Joins Up doubles legendary triggers.
- Protect Critical Mass: Use Anara's indestructible to survive combat/removal. Save counterspells (Red Elemental Blast) for board wipes targeting your wide board.
- Combo Sequencing: With infinite mana (Staff + Selvala), use Staff's draw ability to find Overwhelming Stampede or Mirror Entity for lethal.
- Recovery: Evolution Witness retrieves key permanents after wipes. The Ozolith preserves counters.
Weaknesses:
Critical
- Board Wipes: Heavy reliance on creatures makes Blasphemous Act/Damning Verdict devastating without Heroic Intervention.
- Anti-Ability Stax: Cursed Totem/Linvala, Keeper of Silence shuts down mana dorks, Selvala, and Devoted Druid.
- Torpor Orb Effects: Nullifies ETB value from Reclamation Sage, Tolsimir, Midnight's Light, and Evolution Witness.
Moderate
- Spot Removal on Commanders: Killing Voja/Anara delays engine setup despite protection options.
- Graveyard Hate: Disrupts Evolution Witness and Bala Ged Recovery (absent but similar recursion).
- Rule of Law Effects: Limits ability to deploy multiple threats/combo pieces per turn.
Minor
- Flying Threats: Limited reach; relies on combat tricks or Galadhrim Ambush for defense.
- Artifact/Enchantment Focused Removal: Vulnerable to mass removal targeting key pieces like Staff of Domination or Maskwood Nexus.
Most Important Cards:
- Voja, Jaws of the Conclave (Primary engine: counters + card draw)
- Roaming Throne (Doubles Voja/Elf/Wolf triggers)
- Selvala, Heart of the Wilds (Ramp/combo piece)
- Staff of Domination (Infinite mana/draw enabler)
- Maskwood Nexus (Makes all creatures Elves/Wolves for max triggers)
- Hardened Scales (Doubles +1/+1 counters)
- Overwhelming Stampede (Primary combat finisher)
- Rocco, Cabaretti Caterer (Tutor for combo/wincons)
- Anara, Wolvid Familiar (Commander protection)
- Primal Vigor (Doubles tokens and counters)
Attribute Ratings:
Speed: 7/10
- Consistently threatens T5-6 wins via combat overruns or infinite combos supported by Elf ramp and tutors.
Resilience: 6/10
- Protection spells (Anara, Heroic Intervention, Boros Charm) and recursion (Evolution Witness) aid recovery, but board wipes and stax cripple the strategy.
Consistency: 7/10
- High density of ramp (12+ Elf dorks), card draw tied to Voja triggers, and tutors (Rocco) ensure reliable access to core pieces.
Interaction: 5/10
- Efficient targeted removal (Swords to Plowshares, Chaos Warp, Vandalblast) handles threats, but lacks stack interaction beyond Red Elemental Blast and limited counters.
Rating Justification:
This deck operates at a Focused Competitive level (7.0-7.5) due to its ability to consistently threaten T5-6 wins through explosive combat or compact infinite combos, leveraging efficient ramp and synergistic triggers. While resilient against spot removal, it remains vulnerable to board wipes and stax that disrupt its creature-dependent engine.
Power level: 7.0 - 7.5
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