









Overview:
This deck leverages The Beamtown Bullies to create immediate kill conditions by donating self-destructive creatures like Leveler and Bronze Bombshell to opponents. It combines cEDH-grade fast mana and tutors with graveyard recursion to execute a T3-4 "donate lethal" combo kill.
Primer:
Core Strategy: Turbo out Beamtown Bullies using fast mana (Mox Diamond, Lion's Eye Diamond) and activate its ability on an opponent's turn to force them to control a game-ending creature from your graveyard. The kill sequence has three phases:
- Setup: Use Entomb, Buried Alive, or wheel effects to stock graveyard with lethal creatures (Leveler = instant library exile, Bronze Bombshell = 7 damage on sacrifice)
- Execution: Activate Bullies' ability at opponent's end step via Emergence Zone or instant-speed untappers (Magewright's Stone + Thornbite Staff)
- Protection: Defend with free interaction (Deflecting Swat, Force of Vigor) and recursion (Noxious Revival)
Mulligan Priorities:
- Keep hands with 1-2 fast mana sources
- Require either graveyard filler (Faithless Looting) or tutor (Demonic Tutor)
- Reject hands without T3 Bullies potential
Key Tips:
- Use Peer into the Abyss on yourself to refuel after dumping combo pieces
- Opposition Agent steals opponents' fetchlands and tutors
- Dauthi Voidwalker provides alternative exile-based recursion
Weaknesses:
Critical:
- Dies to graveyard hate (Rest in Peace cripples primary wincon)
- Commander-dependent (3 removals on Bullies = non-functional)
Moderate:
- Limited protection for donated creatures
- No backup combat plan
Most Important Cards:
- Leveler
- Buried Alive
- Entomb
- Demonic Tutor
- Vampiric Tutor
- Imperial Seal
- Lion's Eye Diamond
- Emergence Zone
- Deflecting Swat
- Force of Vigor
Attribute Ratings:
Speed: 9/10
- T3 goldfish kill possible (T1 ramp → T2 Bullies + activation setup → T3 donate)
Resilience: 6/10 - Free protection spells but fragile to layered hate
Consistency: 8/10 - 7 tutors + 3 wheel effects + redundant combo pieces
Interaction: 7/10 - 14 interaction spells (5 free) but focused on protecting own combo
Rating Justification:
This deck sits between High Power (T3-4 win benchmark) and cEDH Tier 2 due to:
- cEDH-speed mana base and tutors
- Commander dependency lowering resilience vs true cEDH decks
- Lacks compact secondary wincons seen in 9.0+ lists
Power level: 8.0 - 8.5
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