Overview:
A Selesnya (Green-White) creature-focused deck that aims to build a wide board presence while buffing creatures through the commander Tolsimir Wolfblood and various anthem effects. The deck employs a mix of ramp, creature-based value, and some defensive elements.
Primer:
The deck operates on a traditional Green-White midrange strategy, using early ramp pieces like Birds of Paradise, Llanowar Elves, and various ramp spells to accelerate into its commander and larger threats. Once Tolsimir is online, the deck generates incremental advantage through buffed creatures and the ability to create Wolf tokens, while cards like Avenger of Zendikar, The Great Henge, and Heliod, Sun-Crowned provide additional value engines.
The defensive suite includes powerful protection spells like Heroic Intervention and Teferi's Protection, while board wipes like Austere Command and Wrath of God help control the board. Card advantage is maintained through effects like Beast Whisperer, Guardian Project, and Return of the Wildspeaker. The deck can win through combat damage or by going wide with tokens and anthems.
Weaknesses:
- Heavily relies on creatures staying on the board, making it vulnerable to repeated board wipes
- Limited instant-speed interaction outside of removal spells
- Lacks infinite combos or explosive win conditions
- Can struggle against decks with heavy evasion due to limited flying blockers
Most Important Cards:
- The Great Henge
- Smothering Tithe
- Avenger of Zendikar
- Karametra, God of Harvests
- Guardian Project
- Beast Whisperer
- Heliod, Sun-Crowned
- Sun Titan
- Teferi's Protection
- Akroma's Will
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 6/10
- Interaction: 5/10
Rating Justification:
The deck operates at a casual-optimized level, with good ramp and creature quality but lacking the explosive plays or tight optimization of higher-powered decks. While it includes some powerful cards like Smothering Tithe and The Great Henge, its primarily fair, creature-based strategy and reliance on combat damage places it firmly in the middle ranges. The deck can consistently execute its gameplan but typically won't threaten wins before turn 8-9.
Final power level rating: 5.0 - 5.5
Tolsimir Wolfblood