

COMMANDER(S)
Faldorn, Dread Wolf Herald
- Gruul
Created by
WotC

4.0 - 4.5
Bracket 2



Average Converted Mana Cost excluding lands. Values 4.5+ are considered "high cost" decks.


Data from TCGplayer. Price may be in-accurate due to available price data.


Data from EDHrec. Each card's salt score added together. Scores 0.6+ may be considered frustrating to play against.
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ANALYSIS
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Overview:
Faldorn leverages exile-casting synergies and token swarms with moderate speed and limited interaction. While capable of explosive turns through cascade/exile chains, it lacks cEDH staples, infinite combos, and sufficient protection.
Primer:
Core Strategy: Generate Wolf tokens via Faldorn's exile triggers while ramping into cascade payoffs. Key phases:
- Exile Setup: Use Wild-Magic Sorcerer, Outpost Siege, and adventure spells to fuel Faldorn's token generation.
- Value Acceleration: Cascade creatures (Bloodbraid Elf, Aurora Phoenix) and impulse draw (Etali, Primal Storm, Ignite the Future) flood the board with Wolves.
- Payoffs: Overwhelm with End-Raze Forerunners or Warstorm Surge damage. Passionate Archaeologist provides incremental burn.
Mulligan Priorities:
- Keep hands with 3 lands + early exile enablers (Light Up the Stage, Sakura-Tribe Elder)
- Prioritize ramp (Three Visits, Sol Ring) to deploy Faldorn by T3
- Avoid keeping high-CMC hands without setup
Key Tips:
- Sequence cascade spells after establishing Faldorn for maximum token output
- Use Vivien, Champion of the Wilds to flash in threats during opponents' turns
- Nalfeshnee doubles spell value from exile triggers
Avoid Traps:
- Don't overextend into board wipes before establishing Sandwurm Convergence
- Prioritize exiling noncreature spells with Laelia, the Blade Reforged for counters
Weaknesses:
Critical:
- Relies on commander for 60%+ of token generation (removal cripples strategy)
- No infinite combos/alt-wins (requires combat/attrition)
Moderate:
- Limited stack interaction (4 targeted removals, 0 counterspells)
- Slow recovery from wraths (only Ezuri's Predation as rebuild)
Minor:
- Temple of the False God risks dead draws early
Most Important Cards:
- Passionate Archaeologist
- Etali, Primal Storm
- Nalfeshnee
- Outpost Siege
- Vivien, Champion of the Wilds
- Ignite the Future
- Light Up the Stage
- Sarevok's Tome
- Durnan of the Yawning Portal
- Wild-Magic Sorcerer
Attribute Ratings:
Speed: 5/10
- Goldfish win ~T8-9 via token swarm
- No fast mana outside Sol Ring delays key plays
Resilience: 4/10
- Minimal protection (Green Slime only)
- Dies to 2x removal on Faldorn
Consistency: 6/10
- 12+ exile enablers provide redundancy
- Limited tutors (only Ignite the Future/land fetches)
Interaction: 3/10
- 4 targeted removals (Mizzium Mortars, Demon Bolt)
- No counterspells/instant-speed answers
Rating Justification:
This deck operates at the upper end of Casual (4.0) but reaches Focused Casual (4.5) due to:
- Exile synergies outpacing precons
- Cascade chains enabling T8-9 wins
- Lacks:
- Turbo naus/consultation lines (5.5+ decks)
- Stax interaction (6.0+ decks)
- Free protection (7.0+ decks)
Power level: 4.0 - 4.5
MANA ANALYSIS
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Mana Curve
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Color Distribution
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DECK LIST
Faldorn, Dread Wolf Herald
Planeswalker: 2
($1.82)
1
Vivien, Champion of the Wilds
1
Xenagos, the Reveler
Creature: 22
($17.46)
1
Arasta of the Endless Web
1
Aurora Phoenix
1
Battle Mammoth
1
Bloodbraid Elf
1
Dire Fleet Daredevil
1
Dream Pillager
1
Durnan of the Yawning Portal
1
End-Raze Forerunners
1
Etali, Primal Storm
1
Greater Gargadon
1
Green Slime
1
Grumgully, the Generous
1
Hornet Queen
1
Izzet Chemister
1
Laelia, the Blade Reforged
1
Managorger Hydra
1
Nalfeshnee
1
Sakura-Tribe Elder
1
Sweet-Gum Recluse
1
Tectonic Giant
1
Urabrask the Hidden
1
Wild-Magic Sorcerer
Artifact: 4
($3.56)
1
Arcane Signet
1
Chaos Wand
1
Sarevok's Tome
1
Sol Ring
Enchantment: 7
($17.32)
1
Journey to the Lost City
1
Outpost Siege
1
Passionate Archaeologist
1
Primeval Bounty
1
Sandwurm Convergence
1
Stolen Strategy
1
Warstorm Surge
Instant: 5
($11.33)
1
Beast Within
1
Delayed Blast Fireball
1
Demon Bolt
1
Natural Reclamation
1
Return of the Wildspeaker
Sorcery: 15
($31.47)
1
Cultivate
1
Escape to the Wilds
1
Explore
1
Ezuri's Predation
1
Ignite the Future
1
Jeska's Will
1
Kodama's Reach
1
Light Up the Stage
1
Mizzium Mortars
1
Nature's Lore
1
Search for Tomorrow
1
Terramorph
1
Three Visits
1
Venture Forth
1
Volcanic Torrent
Land: 39
($4.04)
1
Ash Barrens
1
Blighted Woodland
1
Castle Embereth
1
Cinder Glade
1
Command Tower
12
Forest
1
Game Trail
1
Gruul Turf
1
Highland Forest
1
Kessig Wolf Run
1
Mossfire Valley
1
Mosswort Bridge
11
Mountain
1
Myriad Landscape
1
Raging Ravine
1
Spinerock Knoll
1
Temple of Abandon
1
Temple of the False God
Other: 5
($)
1
Beanstalk Giant
1
Bonecrusher Giant
1
Embereth Shieldbreaker
1
Lovestruck Beast
1
Tlincalli Hunter
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