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COMMANDER(S)
Faldorn, Dread Wolf Herald
Lands Ramp QR Code
G R
- Gruul
OVERVIEW
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ANALYSIS

Overview:

A mid-range strategy centered around Faldorn, Dread Wolf Herald, focusing on casting spells from exile through various means while generating wolf tokens and value through cascade, foretell, and other exile-based mechanics.

Primer:

The deck aims to establish early ramp and then leverage various exile-based casting mechanics to generate wolf tokens through Faldorn. Primary win conditions include going wide with wolves and other tokens, while backup strategies involve large creatures and combat damage. Key play patterns include setting up exile-based engines like Outpost Siege and Stolen Strategy, while using cascade spells for additional value. The deck can grind out longer games through consistent token generation and card advantage from exile effects.

Weaknesses:

The deck is vulnerable to graveyard hate and exile removal, which can disrupt key pieces of the strategy. Board wipes can be particularly devastating since the deck relies heavily on creature-based strategies. The deck can struggle against faster combo decks or heavy control strategies that prevent it from establishing its board presence.

Top 10 Most Impactful Cards:

  • Faldorn, Dread Wolf Herald
  • Jeska's Will
  • Wild-Magic Sorcerer
  • Etali, Primal Storm
  • Outpost Siege
  • Stolen Strategy
  • Escape to the Wilds
  • Nalfeshnee
  • Warstorm Surge
  • Passionate Archaeologist

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 6/10
  • Interaction: 5/10

Rating Justification:

This deck operates at a focused casual level, with consistent execution of its strategy but without the explosive power of higher-tier decks. It can generate significant value through exile effects and token generation, but typically needs several turns to establish its board presence. While it includes some powerful individual cards, the overall strategy is fair and interactive, placing it firmly in the mid-power range. The deck would struggle against optimized decks but can hold its own against other casual strategies.

Final power level rating: 5.0 - 5.5

DECK LIST
Faldorn, Dread Wolf Herald
Planeswalker: 2
1
Vivien, Champion of the Wilds
2 G
1
Xenagos, the Reveler
2 R G
Creature: 22
1
Arasta of the Endless Web
2 G G
1
Aurora Phoenix
4 R R
1
Battle Mammoth
3 G G
1
Bloodbraid Elf
2 R G
1
Dire Fleet Daredevil
1 R
1
Dream Pillager
5 R R
1
Durnan of the Yawning Portal
3 G
1
End-Raze Forerunners
5 G G G
1
Etali, Primal Storm
4 R R
1
Greater Gargadon
9 R
1
Green Slime
2 G
1
Grumgully, the Generous
1 R G
1
Hornet Queen
4 G G G
1
Izzet Chemister
2 R
1
Laelia, the Blade Reforged
2 R
1
Managorger Hydra
2 G
1
Nalfeshnee
5 R
1
Sakura-Tribe Elder
1 G
1
Sweet-Gum Recluse
4 G G
1
Tectonic Giant
2 R R
1
Urabrask the Hidden
3 R R
1
Wild-Magic Sorcerer
3 R
Sorcery: 15
1
Cultivate
2 G
1
Escape to the Wilds
3 R G
1
Explore
1 G
1
Ezuri's Predation
5 G G G
1
Ignite the Future
3 R
1
Jeska's Will
2 R
1
Kodama's Reach
2 G
1
Light Up the Stage
2 R
1
Mizzium Mortars
1 R
1
Nature's Lore
1 G
1
Search for Tomorrow
2 G
1
Terramorph
3 G
1
Three Visits
1 G
1
Venture Forth
3 G
1
Volcanic Torrent
4 R
Instant: 5
1
Beast Within
2 G
1
Delayed Blast Fireball
1 R R
1
Demon Bolt
2 R
1
Natural Reclamation
4 G
1
Return of the Wildspeaker
4 G
Artifact: 4
1
Arcane Signet
2
1
Chaos Wand
3
1
Sarevok's Tome
4
1
Sol Ring
1
Enchantment: 7
1
Journey to the Lost City
3 G
1
Outpost Siege
3 R
1
Passionate Archaeologist
1 R
1
Primeval Bounty
5 G
1
Sandwurm Convergence
6 G G
1
Stolen Strategy
4 R
1
Warstorm Surge
5 R
Land: 39
1
Ash Barrens
1
Blighted Woodland
1
Castle Embereth
1
Cinder Glade
1
Command Tower
12
Forest
1
Game Trail
1
Gruul Turf
1
Highland Forest
1
Kessig Wolf Run
1
Mossfire Valley
1
Mosswort Bridge
11
Mountain
1
Myriad Landscape
1
Raging Ravine
1
Spinerock Knoll
1
Temple of Abandon
1
Temple of the False God
Other: 5
1
Beanstalk Giant
1
Bonecrusher Giant
1
Embereth Shieldbreaker
1
Lovestruck Beast
1
Tlincalli Hunter