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COMMANDER(S)
Faldorn, Dread Wolf Herald
Lands Ramp QR Code
G R
- Gruul
Created by  WotC
Bracket
4.0 - 4.5
Bracket 2
Average CMC Average CMC
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ANALYSIS

Overview:

Faldorn leverages exile-casting synergies and token swarms with moderate speed and limited interaction. While capable of explosive turns through cascade/exile chains, it lacks cEDH staples, infinite combos, and sufficient protection.

Primer:

Core Strategy: Generate Wolf tokens via Faldorn's exile triggers while ramping into cascade payoffs. Key phases:

  1. Exile Setup: Use Wild-Magic Sorcerer, Outpost Siege, and adventure spells to fuel Faldorn's token generation.
  2. Value Acceleration: Cascade creatures (Bloodbraid Elf, Aurora Phoenix) and impulse draw (Etali, Primal Storm, Ignite the Future) flood the board with Wolves.
  3. Payoffs: Overwhelm with End-Raze Forerunners or Warstorm Surge damage. Passionate Archaeologist provides incremental burn.

Mulligan Priorities:

  • Keep hands with 3 lands + early exile enablers (Light Up the Stage, Sakura-Tribe Elder)
  • Prioritize ramp (Three Visits, Sol Ring) to deploy Faldorn by T3
  • Avoid keeping high-CMC hands without setup

Key Tips:

  • Sequence cascade spells after establishing Faldorn for maximum token output
  • Use Vivien, Champion of the Wilds to flash in threats during opponents' turns
  • Nalfeshnee doubles spell value from exile triggers

Avoid Traps:

  • Don't overextend into board wipes before establishing Sandwurm Convergence
  • Prioritize exiling noncreature spells with Laelia, the Blade Reforged for counters

Weaknesses:

Critical:

  • Relies on commander for 60%+ of token generation (removal cripples strategy)
  • No infinite combos/alt-wins (requires combat/attrition)

Moderate:

  • Limited stack interaction (4 targeted removals, 0 counterspells)
  • Slow recovery from wraths (only Ezuri's Predation as rebuild)

Minor:

  • Temple of the False God risks dead draws early

Most Important Cards:

  • Passionate Archaeologist
  • Etali, Primal Storm
  • Nalfeshnee
  • Outpost Siege
  • Vivien, Champion of the Wilds
  • Ignite the Future
  • Light Up the Stage
  • Sarevok's Tome
  • Durnan of the Yawning Portal
  • Wild-Magic Sorcerer

Attribute Ratings:

Speed: 5/10

  • Goldfish win ~T8-9 via token swarm
  • No fast mana outside Sol Ring delays key plays

Resilience: 4/10

  • Minimal protection (Green Slime only)
  • Dies to 2x removal on Faldorn

Consistency: 6/10

  • 12+ exile enablers provide redundancy
  • Limited tutors (only Ignite the Future/land fetches)

Interaction: 3/10

  • 4 targeted removals (Mizzium Mortars, Demon Bolt)
  • No counterspells/instant-speed answers

Rating Justification:

This deck operates at the upper end of Casual (4.0) but reaches Focused Casual (4.5) due to:

  • Exile synergies outpacing precons
  • Cascade chains enabling T8-9 wins
  • Lacks:
    • Turbo naus/consultation lines (5.5+ decks)
    • Stax interaction (6.0+ decks)
    • Free protection (7.0+ decks)

Power level: 4.0 - 4.5

DECK LIST
Faldorn, Dread Wolf Herald
Planeswalker: 2
($1.82)
1
Vivien, Champion of the Wilds
2 G
1
Xenagos, the Reveler
2 R G
Creature: 22
($17.46)
1
Arasta of the Endless Web
2 G G
1
Aurora Phoenix
4 R R
1
Battle Mammoth
3 G G
1
Bloodbraid Elf
2 R G
1
Dire Fleet Daredevil
1 R
1
Dream Pillager
5 R R
1
Durnan of the Yawning Portal
3 G
1
End-Raze Forerunners
5 G G G
1
Etali, Primal Storm
4 R R
1
Greater Gargadon
9 R
1
Green Slime
2 G
1
Grumgully, the Generous
1 R G
1
Hornet Queen
4 G G G
1
Izzet Chemister
2 R
1
Laelia, the Blade Reforged
2 R
1
Managorger Hydra
2 G
1
Nalfeshnee
5 R
1
Sakura-Tribe Elder
1 G
1
Sweet-Gum Recluse
4 G G
1
Tectonic Giant
2 R R
1
Urabrask the Hidden
3 R R
1
Wild-Magic Sorcerer
3 R
Artifact: 4
($3.56)
1
Arcane Signet
2
1
Chaos Wand
3
1
Sarevok's Tome
4
1
Sol Ring
1
Enchantment: 7
($17.32)
1
Journey to the Lost City
3 G
1
Outpost Siege
3 R
1
Passionate Archaeologist
1 R
1
Primeval Bounty
5 G
1
Sandwurm Convergence
6 G G
1
Stolen Strategy
4 R
1
Warstorm Surge
5 R
Instant: 5
($11.33)
1
Beast Within
2 G
1
Delayed Blast Fireball
1 R R
1
Demon Bolt
2 R
1
Natural Reclamation
4 G
1
Return of the Wildspeaker
4 G
Sorcery: 15
($31.47)
1
Cultivate
2 G
1
Escape to the Wilds
3 R G
1
Explore
1 G
1
Ezuri's Predation
5 G G G
1
Ignite the Future
3 R
1
Jeska's Will
2 R
1
Kodama's Reach
2 G
1
Light Up the Stage
2 R
1
Mizzium Mortars
1 R
1
Nature's Lore
1 G
1
Search for Tomorrow
2 G
1
Terramorph
3 G
1
Three Visits
1 G
1
Venture Forth
3 G
1
Volcanic Torrent
4 R
Land: 39
($4.04)
1
Ash Barrens
1
Blighted Woodland
1
Castle Embereth
1
Cinder Glade
1
Command Tower
12
Forest
1
Game Trail
1
Gruul Turf
1
Highland Forest
1
Kessig Wolf Run
1
Mossfire Valley
1
Mosswort Bridge
11
Mountain
1
Myriad Landscape
1
Raging Ravine
1
Spinerock Knoll
1
Temple of Abandon
1
Temple of the False God
Other: 5
($)
1
Beanstalk Giant
1
Bonecrusher Giant
1
Embereth Shieldbreaker
1
Lovestruck Beast
1
Tlincalli Hunter

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