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COMMANDER(S)
Talrand, Sky Summoner
QR Code
U
- Mono Blue
OVERVIEW
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ANALYSIS

Overview:

A mono-blue control deck helmed by Talrand, Sky Summoner that aims to control the game through counterspells and interaction while generating value through Drake tokens, with alternative win conditions through Laboratory Maniac combos.

Primer:

This deck operates primarily as a draw-go control strategy, leveraging powerful counterspells and interaction to protect itself while generating incremental advantage through Talrand, Sky Summoner's Drake-creating ability. The deck includes several powerful card draw engines like Rhystic Study and Mystic Remora to keep the hand full of answers.

The deck features multiple paths to victory: the primary plan involves overwhelming opponents with flying Drake tokens while maintaining control, while backup win conditions include Laboratory Maniac combined with mass draw effects or Leveler. The deck also includes powerful mana acceleration through artifacts and High Tide to enable explosive turns when needed.

Weaknesses:

The deck is heavily reliant on having Talrand, Sky Summoner in play to generate value from its spells, making it vulnerable to repeated commander removal. The relatively low creature count makes it susceptible to board wipes that can eliminate its Drake army. The deck can struggle against resolved permanents due to limited permanent removal options in mono-blue.

Top 10 Most Impactful Cards:

  • Force of Will
  • Mana Drain
  • Rhystic Study
  • Mystic Remora
  • Cyclonic Rift
  • High Tide
  • Isochron Scepter
  • Laboratory Maniac
  • Force of Negation
  • Fierce Guardianship

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 7/10
  • Consistency: 7/10
  • Interaction: 9/10

Rating Justification:

This deck sits firmly in the focused competitive range due to its strong interaction suite and ability to control the game effectively. While it lacks the explosive speed of higher-powered decks, its consistent ability to interact and generate value puts it above casual builds. The deck can establish control by turns 5-6 but typically wins several turns later. It would struggle against true cEDH decks that can win earlier but would dominate most casual tables.

Final power level rating: 7.0 - 7.5

Info
DECK LIST
Talrand, Sky Summoner
Planeswalker: 1
1
Narset, Parter of Veils
1 U U
Creature: 4
1
Enduring Curiosity
2 U U
1
Laboratory Maniac
2 U
1
Leveler
5
1
Mulldrifter
4 U
Sorcery: 10
1
Curse of the Swine
X U U
1
Gitaxian Probe
U/P
1
Mass Polymorph
5 U
1
Merchant Scroll
1 U
1
Personal Tutor
U
1
Ponder
U
1
Preordain
U
1
Pull from the Deep
2 U U
1
Serum Visions
U
1
Solve the Equation
2 U
Instant: 30
1
Abjure
U
1
Aetherize
3 U
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Brainstorm
U
1
Consider
U
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Disdainful Stroke
1 U
1
Dramatic Reversal
1 U
1
Fierce Guardianship
2 U
1
Flusterstorm
U
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Frantic Search
2 U
1
High Tide
U
1
Impulse
1 U
1
Mana Drain
U U
1
Mission Briefing
U U
1
Mystical Tutor
U
1
Negate
1 U
1
Opt
U
1
Pongify
U
1
Rapid Hybridization
U
1
Reality Shift
1 U
1
Resculpt
1 U
1
Rewind
2 U U
1
Snap
1 U
1
Synthetic Destiny
4 U U
1
Unwind
2 U
Artifact: 10
1
Basalt Monolith
3
1
Chrome Mox
0
1
Extraplanar Lens
3
1
Isochron Scepter
2
1
Lotus Petal
0
1
Mana Vault
1
1
Mindsplice Apparatus
3 U
1
Sapphire Medallion
2
1
Sol Ring
1
1
Thought Vessel
2
Enchantment: 5
1
As Foretold
2 U
1
Jace's Sanctum
3 U
1
Mystic Remora
U
1
Propaganda
2 U
1
Rhystic Study
2 U
Land: 39
1
Academy Ruins
1
Ancient Tomb
1
Cavern of Souls
1
Lonely Sandbar
1
Mystic Sanctuary
1
Otawara, Soaring City
1
Reliquary Tower
1
Riptide Laboratory
27
Snow-Covered Island
1
Urza's Mine
1
Urza's Power Plant
1
Urza's Saga
1
Urza's Tower