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COMMANDER(S)
Yuriko, the Tiger's Shadow
QR Code
B U
- Dimir
Created by  Jboyd710
Bracket
6.5 - 7.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Yuriko, the Tiger's Shadow deck is a tempo-driven ninjutsu strategy focused on deploying evasive creatures, triggering Yuriko's damage-triggered card advantage/drain effect, and manipulating the topdeck to maximize life loss. The commander is the central engine, enabling consistent value and acting as a win condition via repeated high-CMC reveals (e.g., Temporal Trespass, Dig Through Time). Secondary ninjas like Fallen Shinobi and Silent-Blade Oni provide disruptive value, while unblockable creatures (Changeling Outcast, Tetsuko Umezawa) enable reliable ninjutsu triggers. The deck supplements its core strategy with extra turns, topdeck manipulation (Scroll Rack, Sensei's Divining Top), and efficient interaction.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy evasive 1-drops (Mist-Cloaked Herald, Slither Blade) or utility creatures (Faerie Seer). Use mana rocks (Sol Ring, Dimir Signet) and cantrips (Ponder, Preordain) to set up.
  2. Ninjutsu Engine (T3+): Swap unblocked attackers for Yuriko or value ninjas (Ingenious Infiltrator, Prosperous Thief). Prioritize recurring Yuriko triggers via ninjutsu to drain opponents and fuel card advantage.
  3. Topdeck Manipulation: Use Scroll Rack, Brainstorm, and Sensei's Divining Top to position high-CMC cards (Temporal Mastery, Temporal Trespass) for maximum drain triggers.
  4. Closing the Game: Chain extra turns to multiply Yuriko triggers, steal threats with Fallen Shinobi, or deploy combat finishers like Ink-Eyes, Servant of Oni.

Mulligan Priorities:

  • At least 1 evasive creature or ninjutsu enabler (Ornithopter, Changeling Outcast)
  • Early interaction/protection (Counterspell, Lightning Greaves)
  • Topdeck manipulation (Preordain, Faerie Seer) or card draw
  • Avoid hands without evasive creatures or excessive high-CMC spells

Key Tips:

  • Use Arcane Adaptation to turn all creatures into Ninjas for maximum synergy.
  • Cunning Evasion protects key attackers while enabling repeated ninjutsu.
  • Time Cyclonic Rift to clear blockers before a critical combat phase.
  • Prioritize tutoring for Scroll Rack to control Yuriko triggers.

Weaknesses:

Critical

  • Heavy reliance on Yuriko triggers makes the deck vulnerable to Torpor Orb effects and commander removal.
  • Struggles against decks with flying/reach blockers or mass creature removal (Propaganda, Crawlspace).

Moderate

  • Limited recovery from board wipes due to low creature recursion.
  • Graveyard hate (Rest in Peace) disrupts delve spells and Ink-Eyes, Servant of Oni.

Minor

  • Low creature toughness makes the deck susceptible to incidental damage-based removal.
  • Mana base lacks sufficient dual lands for consistent color access.

Most Important Cards:

  • Yuriko, the Tiger's Shadow (Core engine for card draw/damage)
  • Scroll Rack (Topdeck manipulation for max Yuriko triggers)
  • Cyclonic Rift (Mass bounce to enable combat wins)
  • Temporal Trespass (High-CMC drain enabler + extra turn)
  • Sensei's Divining Top (Consistency/topdeck control)
  • Ingenious Infiltrator (Card draw engine)
  • Mystical Tutor (Finds key sorceries/extra turns)
  • Fallen Shinobi (Value theft and pressure)
  • Arcane Adaptation (Universal ninja synergy)
  • Cunning Evasion (Protection + ninjutsu recursion)

Attribute Ratings:

Speed: 7/10

  • Can threaten lethal via compounded Yuriko triggers as early as T5-6 with ideal topdeck manipulation and extra turns.

Resilience: 5/10

  • Limited protection for Yuriko beyond ninjutsu evasion. Recovers poorly from repeated board wipes but has counterspells for critical threats.

Consistency: 8/10

  • Extensive card selection (12+ cantrips/topdeck manipulators) and redundant evasive creatures ensure reliable ninjutsu triggers.

Interaction: 6/10

  • Efficient counterspells (An Offer You Can't Refuse, Negate) and targeted removal (Deadly Rollick), but lacks board wipes beyond Cyclonic Rift.

Rating Justification:

This deck operates at cEDH-adjacent speeds (T5-6 wins via optimized Yuriko triggers) but lacks the combo density and free interaction of top-tier lists. Its reliance on combat damage and vulnerability to stax place it in the optimized casual/high-power range.

Power level: 6.5 - 7.0

DECK LIST
Yuriko, the Tiger's Shadow
Planeswalker: 1
($17.1)
1
Kaito, Bane of Nightmares
2 U B
Creature: 32
($66.05)
1
Baleful Strix
U B
1
Biting-Palm Ninja
2 B
1
Changeling Outcast
B
1
Dokuchi Silencer
1 B
1
Faerie Seer
U
1
Fallen Shinobi
3 U B
1
Higure, the Still Wind
3 U U
1
Ingenious Infiltrator
2 U B
1
Ink-Eyes, Servant of Oni
4 B B
1
Mist-Cloaked Herald
U
1
Mist-Syndicate Naga
2 U
1
Mistblade Shinobi
2 U
1
Moon-Circuit Hacker
1 U
1
Moonblade Shinobi
3 U
1
Moonsnare Specialist
3 U
1
Nashi, Moon Sage's Scion
1 B B
1
Ninja of the Deep Hours
3 U
1
Ornithopter
0
1
Phantom Ninja
1 U U
1
Prosperous Thief
2 U
1
Sakashima's Student
2 U U
1
Satoru Umezawa
1 U B
1
Satoru, the Infiltrator
U B
1
Silent-Blade Oni
3 U U B B
1
Silver-Fur Master
U B
1
Skullsnatcher
1 B
1
Slither Blade
U
1
Tetsuko Umezawa, Fugitive
1 U
1
Thousand-Faced Shadow
U
1
Throat Slitter
4 B
1
Triton Shorestalker
U
1
Walker of Secret Ways
2 U
Artifact: 8
($46.92)
1
Arcane Signet
2
1
Dimir Signet
2
1
Lightning Greaves
2
1
Scroll Rack
2
1
Sensei's Divining Top
1
1
Sol Ring
1
1
Talisman of Dominance
2
1
Thought Vessel
2
Enchantment: 4
($5.21)
1
Aqueous Form
U
1
Arcane Adaptation
2 U
1
Cunning Evasion
1 U
1
Smoke Shroud
1 U
Instant: 14
($70.34)
1
An Offer You Can't Refuse
U
1
Brainstorm
U
1
Commit // Memory
3 U
1
Consign // Oblivion
1 U
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Deadly Rollick
3 B
1
Dig Through Time
6 U U
1
Familiar's Ruse
U U
1
Lim-Dûl's Vault
U B
1
Misdirection
3 U U
1
Murderous Cut
4 B
1
Mystical Tutor
U
1
Negate
1 U
Sorcery: 6
($7.63)
1
Enter the Enigma
U
1
Ponder
U
1
Preordain
U
1
Temporal Mastery
5 U U
1
Temporal Trespass
8 U U U
1
Treasure Cruise
7 U
Land: 34
($40.0)
1
Access Tunnel
1
Choked Estuary
1
Command Tower
1
Darkwater Catacombs
1
Dimir Aqueduct
1
Drowned Catacomb
1
Halimar Depths
12
Island
1
Morphic Pool
1
Path of Ancestry
1
Reliquary Tower
1
Rogue's Passage
1
Shipwreck Marsh
1
Sunken Hollow
5
Swamp
1
Tainted Isle
1
Temple of Deceit
1
Underground River
1
Watery Grave

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