









Overview:
This Tasigur deck utilizes Sultai graveyard synergy to create a highly adaptable control/combo strategy. Tasigur serves as both a recursive value engine and political tool, enabling card advantage and fueling the graveyard for reanimation targets and combo pieces. The primary win conditions involve generating infinite mana (often leveraging Tasigur's ability) to fuel game-ending spells like Torment of Hailfire or Villainous Wealth, alongside potent reanimation targets (e.g., Hullbreaker Horror, Nyxbloom Ancient) and Altar of Dementia-based mill loops. The deck excels at grinding value through recursion engines like Muldrotha, the Gravetide and The Scarab God.
Primer:
Core Strategy Execution:
- Setup & Acceleration (Turns 1-4): Focus on ramping (Sol Ring, Signets, Talismans, Sakura-Tribe Elder) and filling the graveyard via self-mill (Doom Whisperer, Buried Alive, Entomb, Windfall, Jace's Archivist). Cast Tasigur early using Delve to establish card advantage and political bargaining.
- Establish Value Engines & Assemble Combo (Turns 4-7): Deploy key engines like Underrealm Lich, Wilderness Reclamation, Titans' Nest, or Muldrotha. Tutor for combo pieces (Biomancer's Familiar, Freed from the Real, Pemmin's Aura) using Fauna Shaman, Fiend Artisan, Neoform, or Finale of Devastation. Reanimate critical threats (Hullbreaker Horror, Nezahal, Primal Tide, Nyxbloom Ancient) using Reanimate, Animate Dead, or Journey to Eternity.
- Execute Win Condition (Turns 5-8):
- Infinite Mana: Generate infinite mana using:
- Tasigur + Biomancer's Familiar/Freed from the Real/Pemmin's Aura + a way to untap Tasigur (e.g., Wilderness Reclamation). Use Tasigur's ability infinitely to deck opponents or enable a win spell.
- Nyxbloom Ancient + land untappers (e.g., Wilderness Reclamation + multiple lands).
- Win Spells: Cast Torment of Hailfire (X=infinite), Villainous Wealth (X=infinite), or Consuming Aberration + Altar of Dementia to mill opponents out.
- Control Lock: Use Hullbreaker Horror + Lier, Disciple of the Drowned + cheap spells to bounce all opponents' permanents repeatedly.
- Combat: Overrun with large reanimated threats boosted by End-Raze Forerunners or Decimator of the Provinces.
- Infinite Mana: Generate infinite mana using:
Mulligan Priorities:
- Essential: 2-3 lands (including at least one blue/green source), early ramp (Sol Ring, Signet, Talisman, Sakura-Tribe Elder).
- High Priority: Graveyard filler (Entomb, Buried Alive, Windfall, Notion Rain), Tasigur enabler (self-mill or delve fuel), value engine (Underrealm Lich, Wilderness Reclamation).
- Good: Tutor (Fauna Shaman, Fiend Artisan, Vampiric Tutor), interaction (Assassin's Trophy, Swan Song), recursion (Eternal Witness, Reanimate).
- Avoid: Hands lacking ramp, lands, or early plays; hands clogged with only high-cost threats without setup.
Key Tips:
- Politics is Key: Use Tasigur's ability politically. Offer opponents the choice to return interaction you need (e.g., counterspell for protection, removal for a threat) or redundant pieces to fuel delve/graveyard.
- Protect Critical Engines: Prioritize protecting Wilderness Reclamation, Underrealm Lich, Muldrotha, and combo pieces with Veil of Summer, Swan Song, or recursion. Lier, Disciple of the Drowned makes your spells uncounterable but shuts off your own counters - time it carefully.
- Leverage Flash: Use Emergence Zone to cast key sorceries (Reanimate, Windfall, Torment) or creatures (Hullbreaker Horror) at instant speed for surprise wins or disruption.
- Recursion Loops: Eternal Witness + Tasigur/Victimize/Muldrotha creates powerful recursion chains. World Shaper provides land recursion after a wipe.
- Combo Efficiency: Biomancer's Familiar reduces Tasigur's activation cost to {1}, making infinite mana loops significantly easier to assemble and execute.
Weaknesses:
Critical
- Graveyard Hate: Rest in Peace, Leyline of the Void, or Bojuka Bog cripples the deck's engine, removing fuel for Tasigur, reanimation, combos, and value engines like Muldrotha/Scarab God. Recovery is extremely difficult.
- Anti-Combo Stax: Cursed Totem/Linvala, Keeper of Silence shuts down Tasigur's infinite mana combo and utility creatures like Fauna Shaman/Fiend Artisan. Drannith Magistrate prevents casting from graveyard.
Moderate
- Stack Interaction: Heavy countermagic targeting key combo pieces (Familiar, Wilderness Rec) or win spells (Torment) can disrupt wins, especially pre-Lier. The deck has limited stack protection beyond Veil/Swan Song.
- Enchantment/Artifact Removal: Targeted removal hitting Wilderness Reclamation, Biomancer's Familiar, Underrealm Lich, or Titans' Nest significantly slows the deck's engine and combo potential.
- Fast Aggro: The deck can be slow to establish defenses; focused aggro decks can pressure life totals before combos assemble.
Minor
- Board Wipes: While the deck has recursion, multiple wipes can exhaust resources faster than it can rebuild without a dedicated engine online. Creature-based value (Fauna Shaman, Fiend Artisan) is vulnerable.
- Land Destruction: Non-basic land hate can disrupt mana fixing and utility lands like Emergence Zone/Mirrorpool, though basics and recursion mitigate this.
Most Important Cards:
- Tasigur, the Golden Fang (Commander, infinite mana outlet, card advantage engine, political tool)
- Biomancer's Familiar (Core combo piece enabling infinite mana with Tasigur)
- Wilderness Reclamation (Enables instant-speed wins, fuels Tasigur activations/combo)
- Torment of Hailfire (Primary infinite mana payoff)
- Underrealm Lich (Powerful card selection/advantage, fills graveyard)
- Entomb / Buried Alive (Critical tutors for reanimation targets/combo pieces)
- Reanimate / Animate Dead (Efficient reanimation for key creatures)
- Hullbreaker Horror (Control lock piece, alternate win condition)
- Cyclonic Rift (Mass bounce, primary reset/defensive tool)
- Vampiric Tutor (Versatile tutor for any missing piece)
Attribute Ratings:
Speed: 7/10
- Capable of assembling infinite mana or deploying game-winning threats as early as turn 5-6 with optimal draws and ramp, leveraging efficient tutors and reanimation. Slower without combo pieces.
Resilience: 6/10
- Features strong recursion (Tasigur, Muldrotha, Eternal Witness, Journey) and protection (Veil, Swan Song) but remains critically vulnerable to graveyard hate and targeted disruption on key enchantments/artifacts, hindering recovery.
Consistency: 8/10
- Excellent density of tutors (Entomb, Buried Alive, Vampiric, Fauna Shaman, Fiend Artisan, Finale), card selection (Underrealm Lich, Windfall, Dig Through Time), and redundancy in win conditions (Torment, Villainous Wealth, Altar loops, Hullbreaker) ensures reliable access to core strategy pieces.
Interaction: 7/10
- Runs efficient, versatile removal (Assassin's Trophy, Beast Within, Reality Shift, Dismember, Maelstrom Pulse), counterspells (Swan Song, Strix Serenade), and potent board control (Cyclonic Rift, Hullbreaker Horror). Lacks widespread creature removal but covers key threats well.
Rating Justification:
This deck demonstrates high consistency and speed, leveraging tutors and graveyard synergy to threaten T5-6 wins via infinite mana combos or potent reanimation locks. Its resilience is hampered by critical vulnerabilities to graveyard hate and stax effects, preventing it from reaching true cEDH levels but placing it solidly in the optimized high-power range. The combination of fast combo potential and strong control elements aligns with the Focused Competitive tier.
Power level: 7.0 - 7.5
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