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COMMANDER(S)
Celes, Rune Knight
QR Code
B R W
- Mardu
Created by  Absolute
Bracket
9.0 - 9.5
Bracket 5
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ANALYSIS

Overview:

This Mardu (RWB) deck leverages Celes, Rune Knight to enable explosive reanimation combos and persist loops, supported by premium tutors, fast mana, and free interaction. The primary win conditions involve infinite ETB/death triggers via Worldgorger Dragon loops or persist creatures with flicker effects, backed by Blood Artist effects. The deck operates at cEDH speeds with robust protection and redundancy.

Primer:

Core Strategy:
The deck aims to assemble infinite loops via reanimation (Worldgorger Dragon + Animate Dead) or persist/flicker combos (Putrid Goblin + Ephemerate + Sac Outlet) as early as T1-2 with perfect mana, consistently by T3-4. Celes amplifies these loops by distributing +1/+1 counters to enable persist redundancy. Key phases:

  1. Fast Setup: Use rituals (Dark Ritual, Cabal Ritual), Moxen, and Entomb/Reanimate to cheat threats.
  2. Combo Assembly: Tutor for missing pieces (Demonic Tutor, Imperial Seal) while protecting key permanents with free interaction (Deflecting Swat, Deadly Rollick).
  3. Finishing: Convert infinite mana or ETB triggers into damage via Blood Artist, Mayhem Devil, or Murderous Redcap.

Mulligan Priorities:

  • Keep hands with fast mana (Mox Diamond, Lotus Petal) + tutor/reanimation.
  • Prioritize Entomb/Reanimate lines or persist enablers (Ephemerate, Ashnod’s Altar).
  • Avoid slow hands lacking acceleration or combo starters.

Key Tips:

  • Use Celes’s discard/draw ETB to fuel reanimation targets.
  • Flicker Worldgorger Dragon with Cloudshift to break parity and generate infinite mana.
  • Silence/Deflecting Swat to protect combo turns.

Avoid Traps:

  • Overextending into graveyard hate without protection.
  • Wasting tutors on non-critical pieces.

Weaknesses:

  • Critical: Graveyard reliance (fold to Rest in Peace).
  • Moderate: Glass-cannon lines without backup (e.g., Worldgorger requires precise setup).
  • Minor: Limited non-combo win conditions.

Most Important Cards:

  • Animate Dead
  • Worldgorger Dragon
  • Ephemerate
  • Blood Artist
  • Ashnod's Altar
  • Dark Ritual
  • Demonic Tutor
  • Vampiric Tutor
  • Deflecting Swat
  • Imperial Seal

Attribute Ratings:

Speed: 9.5/10

  • T1-2 wins possible with perfect hands (Entomb + Reanimate), T3-4 consistently.

Resilience: 8.5/10

  • Free interaction, Grand Abolisher, and redundant combos mitigate disruption. Struggles against layered stax.

Consistency: 9/10

  • 10+ tutors, 3+ combo lines, and fast mana ensure reliable assembly.

Interaction: 9/10

  • Free counters (Deflecting Swat), targeted removal (Swords), and stax (Opposition Agent) disrupt opponents while advancing combos.

Rating Justification:

This deck meets cEDH Tier 1 benchmarks (T1-2 wins, near-unbreakable loops) but lacks the absolute meta dominance of Tier 0. Its speed and redundancy surpass Tier 2, but graveyard dependency and commander reliance slightly limit resilience.

Power level: 9.0 - 9.5

DECK LIST
Celes, Rune Knight
Planeswalker: 1
($9.27)
1
Dihada, Binder of Wills
1 R W B
Creature: 20
($236.47)
1
Abdel Adrian, Gorion's Ward
4 W
1
Archivist of Oghma
1 W
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
2 R
1
Blood Artist
1 B
1
Drannith Magistrate
1 W
1
Esper Sentinel
W
1
Grand Abolisher
W W
1
Lesser Masticore
2
1
Lotho, Corrupt Shirriff
W B
1
Mayhem Devil
1 B R
1
Murderous Redcap
2 B/R B/R
1
Opposition Agent
2 B
1
Orcish Bowmasters
1 B
1
Putrid Goblin
1 B
1
Ragavan, Nimble Pilferer
R
1
Ranger-Captain of Eos
1 W W
1
Simian Spirit Guide
2 R
1
Tymna the Weaver
1 W B
1
Warren Soultrader
2 B
1
Worldgorger Dragon
3 R R R
Artifact: 17
($1023.05)
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Chrome Mox
0
1
Fellwar Stone
2
1
Grim Monolith
2
1
Lotus Petal
0
1
Mana Vault
1
1
Mox Amber
0
1
Mox Diamond
0
1
Mox Opal
0
1
Phyrexian Altar
3
1
Sol Ring
1
1
Talisman of Conviction
2
1
Talisman of Hierarchy
2
1
Talisman of Indulgence
2
1
The One Ring
4
1
Vexing Bauble
1
Enchantment: 7
($90.07)
1
Animate Dead
1 B
1
Dance of the Dead
1 B
1
Necromancy
2 B
1
Necropotence
B B B
1
Smothering Tithe
3 W
1
Touch the Spirit Realm
2 W
1
Trouble in Pairs
2 W W
Instant: 17
($167.86)
1
Cabal Ritual
1 B
1
Cloudshift
W
1
Culling the Weak
B
1
Dark Ritual
B
1
Deadly Rollick
3 B
1
Deflecting Swat
2 R
1
Enlightened Tutor
W
1
Entomb
B
1
Ephemerate
W
1
Final Fortune
R R
1
Lightning Bolt
R
1
Path to Exile
W
1
Pyroblast
R
1
Red Elemental Blast
R
1
Silence
W
1
Swords to Plowshares
W
1
Vampiric Tutor
B
Sorcery: 9
($394.05)
1
Beseech the Mirror
1 B B B
1
Demonic Tutor
1 B
1
Gamble
R
1
Imperial Seal
B
1
Jeska's Will
2 R
1
Reanimate
B
1
Rite of Flame
R
1
Sevinne's Reclamation
2 W
1
Wheel of Fortune
2 R
Land: 28
($892.48)
1
Ancient Tomb
1
Arid Mesa
1
Badlands
1
Blood Crypt
1
Bloodstained Mire
1
City of Brass
1
City of Traitors
1
Command Tower
1
Emergence Zone
1
Flooded Strand
1
Gemstone Caverns
1
Godless Shrine
1
Mana Confluence
1
Marsh Flats
1
Mount Doom
1
Mountain
1
Plains
1
Plateau
1
Polluted Delta
1
Raucous Theater
1
Sacred Foundry
1
Scalding Tarn
1
Scrubland
1
Shadowy Backstreet
1
Swamp
1
Verdant Catacombs
1
Windswept Heath
1
Wooded Foothills

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