









Overview:
This Assassin tribal deck leverages Ezio Auditore da Firenze’s freerunning cost reduction and alternate win condition to pressure opponents through combat. The strategy revolves around deploying evasive Assassins, equipping them for lethal damage, and exploiting freerunning synergies to cast spells cheaply. Ezio acts as both a cost reducer and a potential finisher via his {W}{U}{B}{R}{G} ability, though the deck primarily wins through combat buffs, tribal synergies, and key cards like Ramses, Assassin Lord. Secondary themes include Equipment voltron, token generation, and historic/artifact recursion.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Ramp with Dark Ritual, Relic of Legends, or Sol Ring.
- Deploy low-CMC Assassins (e.g., Changeling Outcast, Desmond Miles) to enable freerunning.
- Equip Lightning Greaves or Mithril Coat to protect Ezio.
Midgame Pressure (Turns 4-7):
- Cast discounted Assassins via freerunning (e.g., Achilles Davenport, Petty Larceny).
- Use Coastal Piracy, Ezio, Blade of Vengeance, or Call of the Ring for card advantage.
- Deploy key Equipment (Sword of Feast and Famine, Excalibur, Sword of Eden) to amplify damage.
Win Conditions (Turns 6+):
- Overwhelm with buffed Assassins using Warleader's Call, Mirror Entity, or Ramses, Assassin Lord.
- Activate Ezio’s alternate win condition if opponents’ life totals drop to ≤10.
- Exploit infinite combat phases via Overpowering Attack with sufficient mana.
Mulligan Priorities:
- Keep hands with 2-3 lands, preferably including Cavern of Souls or Brotherhood Headquarters.
- Prioritize early Assassins, Equipment, or ramp.
- Avoid hands without freerunning enablers or excessive high-CMC spells.
Key Tips:
- Use Roshan, Hidden Magister to turn all creatures into Assassins, enabling freerunning for non-tribal spells.
- Realmwalker ensures card advantage by casting Assassins from the top of your library.
- Save Path to Exile or Become Anonymous to disrupt opponents’ key threats.
Weaknesses:
Critical
- Heavy Reliance on Combat Damage: Freerunning and Ezio’s ability require consistent combat hits, making the deck vulnerable to chump blockers or fog effects.
- Weak to Board Wipes: Limited protection outside Mithril Coat; recovery tools (e.g., Reanimate) are sparse.
Moderate
- Mana Constraints: The five-color cost for Ezio’s win condition is rarely achievable; many lands enter tapped.
- Artifact/Enchantment Reliance: Key pieces like Propaganda or Equipment are vulnerable to removal.
Minor
- Limited Stack Interaction: Few counterspells or ways to protect against combo decks.
Most Important Cards:
- Ramses, Assassin Lord (Alternate win condition)
- Brotherhood Regalia (Evasion enabler)
- Coastal Piracy (Card draw engine)
- Realmwalker (Tribal consistency)
- Mirror Entity (Tribal buff/finisher)
- Sword of Feast and Famine (Mana acceleration)
- Etrata, the Silencer (Alternate win condition)
- Overpowering Attack (Combat phase multiplier)
- Roshan, Hidden Magister (Tribal synergy)
- The Reaver Cleaver (Treasure generation)
Attribute Ratings:
Speed: 5/10
- Threatens wins via combat around turns 6-8 but lacks fast mana or turbo combos.
Resilience: 4/10
- Minimal recursion/protection; struggles to recover from wipes or targeted removal.
Consistency: 6/10
- Tribal synergies and freerunning provide redundancy, but limited tutors slow combo assembly.
Interaction: 3/10
- Spot removal exists (Path to Exile, Rooftop Assassin), but minimal counterspells or stax.
Rating Justification:
This deck operates as a focused tribal build with moderate speed (T6-8 wins) and synergies but lacks the resilience and interaction to handle higher-power metas. Its reliance on combat and fragile win conditions aligns with optimized casual tiers.
Power level: 5.0 - 5.5
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