









Overview:
This mono-red deck leverages Delina, Wild Mage as a central engine for explosive token generation, focusing on copying high-impact creatures to enable multiple combat phases, damage amplification, and combo potential. The strategy revolves around ramping into Delina, protecting her, and using her triggered ability to create token copies of creatures like Combat Celebrant, Kiki-Jiki, Mirror Breaker, or Port Razer for infinite combats, or value engines like Professional Face-Breaker for card advantage. Secondary themes include dice-rolling synergies (e.g., Barbarian Class, Wyll, Blade of Frontiers) and artifact/treasure generation. Delina is the core enabler; her removal severely disrupts the game plan, though the deck includes recursion like Feldon of the Third Path and Mimic Vat as backups.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramp (Sol Ring, Ruby Medallion, Rapacious Dragon) and protection (Lightning Greaves, Swiftfoot Boots). Deploy value creatures like Charming Scoundrel or Idol of Oblivion. Use loot effects (Faithless Looting, Thrill of Possibility) to dig for key pieces.
- Deploy Delina & Enable Attacks (Turns 4-5): Cast Delina ideally with haste/protection. Equip her or use Access Tunnel/Rogue's Passage to ensure she connects. Roll-enhancers like Barbarian Class or Wyll, Blade of Frontiers increase token output.
- Token Generation & Win Attempt (Turns 5-7): Attack with Delina targeting:
- Combat Celebrant/Port Razer/Karlach, Fury of Avernus: Generate extra combats (potentially infinite with Celebrant copies).
- Kiki-Jiki, Mirror Breaker: Copy Kiki to create token chains (e.g., Kiki copying Dualcaster Mage for infinite hasty tokens).
- Zealous Conscripts/Coercive Recruiter: Steal opponents' threats.
- Professional Face-Breaker/Witty Roastmaster: Generate treasures/damage triggers.
Amplify damage via Fiery Emancipation, Torbran, Thane of Red Fell, or Impact Tremors.
- Alternative Lines: Use Godo, Bandit Warlord to fetch Helm of the Host for non-legendary copies, Feldon of the Third Path to reanimate key creatures, or Orthion, Hero of Lavabrink for mass token creation.
Mulligan Priorities:
- Keep hands with 2-3 lands (including utility lands like Access Tunnel).
- Prioritize early ramp (Sol Ring, Arcane Signet) or protection (Greaves, Boots).
- Include at least one high-value copy target (Combat Celebrant, Kiki-Jiki) or tutor (Gamble, Imperial Recruiter).
- Dice synergy cards (Barbarian Class, Wyll) are valuable but secondary to ramp/protection.
- Avoid hands lacking ramp, protection, or viable Delina targets.
Key Tips:
- Protect Delina: Haste and shroud/hexproof are critical. Use Deflecting Swat to redirect removal.
- Sequence Attacks: Copy effects resolve before combat damage. Copying Combat Celebrant before damage ensures untaps for extra combats.
- Maximize Dice Rolls: Strionic Resonator copies Delina’s trigger. Harmonic Prodigy doubles triggers (Delina is an Elf Shaman).
- Treasure Synergy: Professional Face-Breaker/Goldspan Dragon fuel spells. Use Great Train Heist for surprise combats or mana.
- Interaction Timing: Hold Pyroblast/Red Elemental Blast for critical blue threats. Blasphemous Act clears boards cheaply.
Weaknesses:
Critical
- Commander Reliance: Delina removal cripples the primary engine; limited protection recursion.
- Board Wipes: Mass removal (e.g., Farewell) resets token boards with minimal recovery.
- Stax Effects: Torpor Orb/Cursed Totem disable ETBs/key abilities (Kiki-Jiki, Face-Breaker).
Moderate
- Graveyard Hate: Disrupts Feldon, Mimic Vat, and looting.
- Stack Interaction: Limited counterspells; struggles against instant-speed removal disrupting combats.
- Artifact Hate: Targets key equipment (Helm, Greaves) and treasure engines.
Minor
- Mana Constraints: High-cost finishers (e.g., Hellkite Tyrant) can stall hands; relies on treasures/ramp.
- Dice Variance: Low rolls on Delina can whiff without enablers (Barbarian Class).
Most Important Cards:
- Combat Celebrant (Primary infinite combat enabler)
- Kiki-Jiki, Mirror Breaker (Combo piece, value token generation)
- Lightning Greaves (Critical protection for Delina)
- Fiery Emancipation (Damage tripler for combat/Impact Tremors wins)
- Godo, Bandit Warlord (Tutors Helm of the Host for alternative win)
- Helm of the Host (Creates non-legendary copies of key creatures)
- Barbarian Class (Dice roll enhancer, enables haste)
- Imperial Recruiter (Tutors key 2-power creatures: Celebrant, Kiki)
- Professional Face-Breaker (Treasure/draw engine on token entry)
- Deflecting Swat (Free protection for Delina/combo pieces)
Attribute Ratings:
Speed: 7/10
- Capable of T4-6 wins with ideal draws (e.g., T4 Delina + Celebrant copy → infinite combats). Slower without key pieces, averaging T6-8.
Resilience: 5/10
- Protection (Greaves, Swat) and recursion (Feldon, Mimic Vat) exist but are limited; heavily commander-reliant and vulnerable to wipes.
Consistency: 6/10
- Tutors (Gamble, Imperial Recruiter) and looting find key creatures, but dice variance and lack of redundant engines hinder reliability.
Interaction: 5/10
- Efficient targeted removal (Abrade, Chaos Warp) and stack interaction (REB, Pyroblast), but lacks board wipes beyond Blasphemous Act and minimal countermagic.
Rating Justification:
The deck achieves Focused power (T7-8 wins) through explosive Delina turns enabled by fast mana and tutors, but its reliance on the commander and vulnerability to disruption caps resilience. Speed aligns with T6-7 wins in optimized scenarios, placing it below cEDH due to fragility.
Power level: 6.0 - 6.5
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