









Overview:
Hakim, Loreweaver leads a mono-blue Aura voltron/control strategy focused on recurring powerful enchantments for value and combat wins. The deck uses Hakim's unique ability to reanimate Auras from the graveyard during upkeep, building an increasingly threatening commander while disrupting opponents with counterspells and bounce effects. Key win conditions include commander damage via Aura buffs (notably Eldrazi Conscription), stealing opponents' creatures with Corrupted Conscience, and a backup Thassa's Oracle self-mill line.
Primer:
Core Strategy:
- Early Setup (Turns 1-4): Deploy mana rocks like Thought Vessel, establish card advantage engines (Rhystic Study, Mystic Remora), and protect Hakim with cheap Auras like Eel Umbra.
- Midgame Recursion (Turns 5-7): Cast Hakim and begin recurring high-impact Auras from graveyard each upkeep. Prioritize protection (Diplomatic Immunity) before offensive tools.
- Endgame (Turns 8+): Deploy game-winning Auras like Eldrazi Conscription (10/12 flying trample annihilator) or steal key threats with Treachery. Maintain control with Cyclonic Rift overload and countermagic.
Key Synergies:
- Fool's Demise + Sacrifice Outlets: Recur Hakim while maintaining Aura attachments
- Deepglow Skate + Cumulative Upkeep Auras: Offset maintenance costs
- Omniscience + Aura Recursion: Free-cast high-cost enchantments from hand
Mulligan Priorities:
- 3+ lands with blue sources
- Early protection (Alexi's Cloak, Swiftfoot Boots)
- Card advantage engine or recursion tool (Archaeomancer, Mystic Sanctuary)
Weaknesses:
Critical:
- Complete shutdown by Back to Nature/Cleansing Meditation effects
- 3+ commander removals cripple primary strategy
Moderate:
- Struggles against Leyline of the Void/Rest in Peace
- Limited board presence without Hakim
Minor:
- Weak to land destruction (relies on Minamo, Command Beacon)
Most Important Cards:
- Eldrazi Conscription
- Corrupted Conscience
- Treachery
- Diplomatic Immunity
- Cyclonic Rift
- Thassa's Oracle
- Rhystic Study
- Mystic Remora
- Omniscience
- Deepglow Skate
Attribute Ratings:
Speed: 5/10
- T6-8 lethal commander damage possible with optimal draws
- No fast mana/tutors for explosive starts
Resilience: 4/10
- Vulnerable to repeated spot removal
- Limited recovery from mass enchantment removal
Consistency: 6/10
- Strong card draw but lacks Aura tutors
- Multiple recursion engines (Academy Ruins, Archaeomancer)
Interaction: 7/10
- 8 instant-speed counters/bounce
- Imprisoned in the Moon for permanent answers
Rating Justification:
This deck sits between "Upgraded Jank" (3.5) and "Focused Casual" (4.5) on the rubric. It can threaten T10 wins consistently through combat but lacks the speed (sub-T8) and redundancy of true optimized decks. While interaction density is above precon level, overreliance on Hakim and susceptibility to enchantment hate prevent higher rankings.
Power level: 3.5 - 4.0
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