









Overview:
This Naya (RGW) Equipment/Aura deck leverages Dogmeat's recursion and Junk token generation to build modified threats while maintaining card advantage. The strategy focuses on incremental value through equipment/aura synergies rather than explosive combos, positioning it as a midrange voltron build with moderate resilience.
Primer:
Core Strategy: This deck aims to establish a dominant modified creature (often Dogmeat) using cost-reduction effects like Strong Back and Puresteel Paladin, then close games through commander damage or token-fueled value engines. Key phases:
- Setup (T1-4): Develop mana with land auras (Wild Growth) and cheap equipment (Explorer's Scope). Use Dogmeat's ETB to recur key pieces like Rancor.
- Pressure (T5-7): Deploy threat-enhancing pieces like All That Glitters and Fireshrieker, generating Junk tokens through combat triggers. Use Mantle of the Ancients for mass recursion.
- Endgame: Convert Junk tokens into card advantage while protecting key threats with Heroic Intervention. Finish with Behemoth Sledge-enhanced attacks or Blasphemous Act clears.
Mulligan Priorities:
- 3 lands with color fixing (prioritize Command Tower/Path of Ancestry)
- Early mana accelerant (Sol Ring, Wild Growth)
- At least 1 equipment/aura and recursion piece (Super Mutant Scavenger, Buried Ruin)
Key Tips:
- Prioritize attaching Swiftfoot Boots to Dogmeat for hexproof
- Use Inventory Management to bypass equip costs during critical turns
- Mantle of the Ancients can recur multiple key pieces post-wipe
Avoid Traps:
- Overextending before establishing protection
- Keeping slow openers with high-cost auras like Almost Perfect
- Wasting Junk tokens without payoff engines
Weaknesses:
Critical:
- Voltron fragility: Relies on 1-2 creatures with limited protection (only 3 hexproof sources)
- No infinite combos/alt wins: Fold to lifegain/stax
Moderate:
- Slow artifact/enchantment recursion (relies on 5 recursive effects)
- Weak to mass artifact removal (Vandalblast)
Minor:
- Enter-tapped lands slow early development
- Limited card draw outside Junk tokens
Most Important Cards:
- Mantle of the Ancients
- Strong Back
- Cass, Hand of Vengeance
- Puresteel Paladin
- Super Mutant Scavenger
- Codsworth, Handy Helper
- All That Glitters
- Bloodforged Battle-Axe
- Heroic Intervention
- Buried Ruin
Attribute Ratings:
Speed: 6/10
Goldfish win by T7-8 through commander damage with ideal draws (T3 Dogmeat → T4 Strong Back → T5 lethal setup). Limited fast mana beyond Sol Ring.
Resilience: 5/10
Moderate recursion (7 recursive effects) but over-reliant on keeping commander alive. Struggles against repeated board wipes.
Consistency: 6/10
12 equipment tutors/cost reducers and 5 aura retrievers provide redundancy. Junk tokens offer pseudo-draw but lack selection.
Interaction: 5/10
10 targeted removals (Path to Exile, Chaos Warp) and 2 board wipes. Minimal stack interaction beyond Heroic Intervention.
Rating Justification:
The deck operates in the T7-8 win range with moderate interaction resistance, aligning with the "Optimized Casual/Strong Precon" tier (5.0 - "T8-10 via combat"). It exceeds precons through focused synergies but lacks cEDH staples/free interaction. Key limitations (voltron fragility, no infinite lines) prevent higher rankings despite decent consistency.
Power level: 5.0 - 5.5
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