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COMMANDER(S)
Hazel of the Rootbloom
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B G
- Golgari
OVERVIEW
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ANALYSIS

Overview:

A token-focused Golgari deck centered around Hazel of the Rootbloom, utilizing Squirrel tribal synergies and token multiplication to generate massive mana advantage and overwhelm opponents through both combat damage and aristocrat strategies.

Primer:

The deck operates on multiple synergistic layers, with Hazel of the Rootbloom serving as both a token multiplier and mana engine. The primary gameplan involves establishing a token-generating engine through cards like Deep Forest Hermit, Chatterfang, Squirrel General, and Scurry Oak, then leveraging these tokens for both offensive pressure and utility through Hazel's mana ability. The deck can quickly snowball through token multiplication effects and payoffs like Beastmaster Ascension and Moldervine Reclamation.

The secondary strategy involves aristocrat-style gameplay through cards like Zulaport Cutthroat and Yawgmoth, Thran Physician, allowing the deck to convert its token army into various resources. The deck maintains flexibility by including strong interaction pieces and protection effects, while cards like Skullclamp and Shamanic Revelation ensure consistent card advantage. The mana base supports both aggressive starts and longer games through utility lands and proper color distribution.

Weaknesses:

The deck is vulnerable to board wipes, though it includes some protection through Heroic Intervention and can rebuild quickly. Graveyard hate and effects that prevent token creation can significantly hamper the deck's gameplan. The reliance on creature-based strategies makes it susceptible to creature-heavy hate pieces, though the deck includes enough removal to handle most threats.

Most Important Cards:

  • Chatterfang, Squirrel General
  • Skullclamp
  • Growing Rites of Itlimoc
  • Yawgmoth, Thran Physician
  • Deep Forest Hermit
  • Scurry Oak
  • Moldervine Reclamation
  • Academy Manufactor
  • Beastmaster Ascension
  • Eldrazi Monument

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 7/10
  • Consistency: 7/10
  • Interaction: 6/10

Rating Justification:

The deck operates at a focused but not fully optimized level, typically establishing its engine by turns 4-5 and threatening wins around turns 7-8. While it includes powerful synergies and some high-impact cards, it lacks the explosive fast mana and instant-win combinations found in higher-powered decks. The inclusion of interaction and protection elements, combined with its ability to rebuild after disruption, places it solidly in the focused-optimized range.

Final power level rating: 6.0 - 6.5

The deck demonstrates consistent execution of its strategy with meaningful interaction, placing it in the focused to optimized range. While it can generate significant advantage and threaten wins through multiple angles, it operates at a fair pace that allows for interaction and doesn't rely on particularly fast or unfair strategies.

DECK LIST
Hazel of the Rootbloom
Planeswalker: 1
1
Garruk, Cursed Huntsman
4 B G
Creature: 28
1
Academy Manufactor
3
1
Bloodroot Apothecary
2 G
1
Boggart Trawler // Boggart Bog
1
Camellia, the Seedmiser
1 B G
1
Chatterfang, Squirrel General
2 G
1
Deep Forest Hermit
3 G G
1
Drey Keeper
3 B G
1
Gala Greeters
1 G
1
Gilded Goose
G
1
Hazel's Brewmaster
3 B
1
Ivy Lane Denizen
3 G
1
Jaheira, Friend of the Forest
2 G
1
Mirkwood Bats
3 B
1
Ohran Frostfang
3 G G
1
Peregrin Took
2 G
1
Ravenous Squirrel
B/G
1
Scurry Oak
2 G
1
Scurry of Squirrels
2 G
1
Springheart Nantuko
1 G
1
The Odd Acorn Gang
3 B G
1
Thornvault Forager
1 G
1
Tireless Provisioner
2 G
1
Toski, Bearer of Secrets
3 G
1
Valley Rotcaller
1 B
1
Vinereap Mentor
B G
1
Yawgmoth, Thran Physician
2 B B
1
Ygra, Eater of All
3 B G
1
Zulaport Cutthroat
1 B
Sorcery: 10
1
Blasphemous Edict
3 B B
1
Decree of Pain
6 B B
1
Farseek
1 G
1
Insatiable Avarice
B
1
Kindred Dominance
5 B B
1
Nature's Lore
1 G
1
Pest Infestation
X X G
1
Rootcast Apprenticeship
3 G
1
Shamanic Revelation
3 G G
1
Swarmyard Massacre
3 B B
Instant: 8
1
Assassin's Trophy
B G
1
Chord of Calling
X G G G
1
Heroic Intervention
1 G
1
Malakir Rebirth // Malakir Mire
1
Plumb the Forbidden
1 B
1
Revitalizing Repast // Old-Growth Grove
1
Saw in Half
2 B
1
Verdant Command
1 G
Artifact: 12
1
Arcane Signet
2
1
Banner of Kinship
5
1
Chitterspitter
2 G
1
Eldrazi Monument
5
1
Heaped Harvest
2 G
1
Idol of Oblivion
2
1
Lightning Greaves
2
1
Maskwood Nexus
4
1
Nexus of Becoming
6
1
Nuka-Cola Vending Machine
3
1
Skullclamp
1
1
Sol Ring
1
Enchantment: 5
1
Beastmaster Ascension
2 G
1
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
1
Moldervine Reclamation
3 B G
1
Promise of Aclazotz // Foul Rebirth
1 B //  2 B
1
Squirrel Sanctuary
G
Land: 35
1
Bojuka Bog
1
Cavern of Souls
1
Command Tower
1
Darkbore Pathway // Slitherbore Pathway
1
Demolition Field
1
Fabled Passage
7
Forest
1
Golgari Rot Farm
1
Llanowar Wastes
1
Mutavault
1
Nurturing Peatland
1
Oakhollow Village
1
Oran-Rief, the Vastwood
1
Overgrown Tomb
1
Path of Ancestry
1
Restless Cottage
1
Riveteers Overlook
4
Swamp
1
Swarmyard
1
The Shire
1
Twilight Mire
1
Underground Mortuary
1
Undergrowth Stadium
1
Verdant Catacombs
1
Woodland Cemetery
1
Yavimaya, Cradle of Growth