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COMMANDER(S)
Cloud, Midgar Mercenary
QR Code
W
- Mono White
Created by  Glum
Bracket
6.0 - 6.5
Bracket 3
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ANALYSIS

Overview:

This mono-white Equipment Voltron deck leverages Cloud, Midgar Mercenary as its central engine and win condition. The strategy focuses on tutoring key Equipment with Cloud's ETB, then attaching them efficiently via cards like Sigarda's Aid, Hammer of Nazahn, and Puresteel Paladin. Once equipped, Cloud doubles all triggered abilities from Equipment (e.g., Swords' damage triggers), generating immense value and scaling threats. Win conditions include commander damage with pumped Equipment (e.g., Colossus Hammer, Kaldra Compleat), combat damage amplification (Akroma's Will, Genji Glove), and value-based attrition. Cloud acts as the linchpin—essential for tutoring, enabling double triggers, and closing games.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy ramp (Sol Ring, Pearl Medallion, Land Tax) or tutors (Stoneforge Mystic, Enlightened Tutor). Cast Cloud ASAP to fetch critical Equipment like Hammer of Nazahn or protection (Lightning Greaves).
  2. Equip & Scale (Turns 3-5): Attach Equipment using free/cheap equips (Puresteel Paladin, Sigarda's Aid). Prioritize protection (Mithril Coat, Commander's Plate) and value engines (Sram, Senior Edificer, Puresteel Paladin). Activate Cloud's double-trigger ability with Swords (e.g., Sword of Fire and Ice for double draw/damage).
  3. Win Execution (Turns 5-8):
    • Voltron: Attack with Cloud equipped with power boosters (Colossus Hammer, Kaldra Compleat) and evasion/protection. Use Genji Glove for double strike + extra combats or Akroma's Will for lethal alpha strikes.
    • Value Overload: Double triggers from Swords generate card advantage, tokens, and mana untaps (Sword of Feast and Famine), overwhelming opponents.
    • Alternate Lines: Helm of the Host copies Cloud for exponential triggers; Avacyn, Angel of Hope provides board-wide indestructible.

Mulligan Priorities:

  • Keep hands with Cloud, 2-3 lands, and at least one: ramp, Equipment tutor, or protection piece.
  • Prioritize hands containing Sol Ring, Stoneforge Mystic, or Sigarda's Aid. Avoid hands lacking early plays or Equipment synergy.

Key Tips:

  • Protect Cloud: Equip Lightning Greaves/Swiftfoot Boots immediately. Use Teferi's Protection/Flawless Maneuver against wipes.
  • Sequence Tutors: Fetch Hammer of Nazahn first for indestructible and free equips. Puresteel Paladin enables equip-free attacks.
  • Maximize Triggers: Double Sword of Hearth and Home triggers for multiple land drops/blinks. Panharmonicon doubles Cloud's ETB for two Equipment tutors.
  • Recover: Use Hall of Heliod's Generosity to recur key enchantments like Smothering Tithe.

Weaknesses:

Critical

  • Artifact/Enchantment Hate: Stony Silence, Collector Ouphe, or Vandalblast cripple Equipment reliance and mana generation (e.g., Smothering Tithe, Nykthos).
  • Board Wipes: Mass removal (Wrath of God) forces costly Cloud recasts and negates Equipment investments. Limited recovery beyond Emeria, the Sky Ruin.
  • Commander Removal: Repeated targeting of Cloud disrupts tutoring and double-trigger synergy, increasing commander tax strain.

Moderate

  • Tax Effects: Thalia, Guardian of Thraben/Sphere of Resistance slow Equipment deployment and Cloud recasts.
  • Evasion Counters: Flyers/hexproof blockers stall Voltron damage; few sources of trample/unblockable outside Sword of Vengeance.

Minor

  • Graveyard Hate: Rest in Peace disrupts Emeria, the Sky Ruin recursion but is less critical.
  • Hand Disruption: Targeted discard can remove key Equipment/tutors, but the deck tutors frequently.

Most Important Cards:

  • Hammer of Nazahn (Auto-equip, indestructible)
  • Puresteel Paladin (Free equips, card draw)
  • Stoneforge Mystic (Tutor Equipment, cheat into play)
  • Sigarda's Aid (Flash equip, free attachment)
  • Colossus Hammer (Massive power boost for lethal commander damage)
  • Sword of Feast and Famine (Untap lands, discard pressure)
  • Akroma's Will (Game-winning combat trick)
  • Teferi's Protection (Foil wipes/targeted removal)
  • Genji Glove (Double strike + extra combats)
  • Smothering Tithe (Mana acceleration against multi-opponent draws)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via commander damage or value by turns 6-8 with ideal draws (e.g., T3 Cloud → T4 Hammer + attack), but lacks fast mana for earlier kills.

Resilience: 5/10

  • Protection spells (Teferi's Protection, Flawless Maneuver) and indestructible Equipment mitigate removal, but heavy reliance on artifacts and Cloud creates fragility against targeted hate.

Consistency: 8/10

  • 10+ Equipment tutors (including Cloud), card draw engines (Sram, Swords), and redundancy in key effects ensure reliable access to core pieces.

Interaction: 5/10

  • Efficient spot removal (Swords to Plowshares, Path to Exile) and stax (Authority of the Consuls, Grand Abolisher), but minimal stack interaction and limited board wipes.

Rating Justification:

This deck demonstrates high consistency and focused Equipment synergy, enabling T7-8 wins through combat or value accumulation, but its vulnerability to artifact/commander removal and slower clock compared to top-tier decks cap its ceiling. Resilience issues offset its speed, placing it in the Focused tier.

Power level: 6.0 - 6.5

DECK LIST
Cloud, Midgar Mercenary
Creature: 13
($99.49)
1
Aerith Gainsborough
2 W
1
Avacyn, Angel of Hope
5 W W W
1
Esper Sentinel
W
1
Grand Abolisher
W W
1
Karn, Legacy Reforged
5
1
Knight of the White Orchid
W W
1
Puresteel Paladin
W W
1
Restoration Angel
3 W
1
Sram, Senior Edificer
1 W
1
Stoneforge Mystic
1 W
1
Thalia, Heretic Cathar
2 W
1
Weathered Wayfarer
W
1
Windborn Muse
3 W
Artifact: 32
($261.68)
1
Aettir and Priwen
6
1
Archaeomancer's Map
2 W
1
Assault Suit
4
1
Basilisk Collar
1
1
Buster Sword
3
1
Champion's Helm
3
1
Colossus Hammer
1
1
Commander's Plate
1
1
Excalibur II
1
1
Excalibur, Sword of Eden
12
1
Genji Glove
5
1
Hammer of Nazahn
4
1
Helm of the Host
4
1
Kaldra Compleat
7
1
Leyline Axe
4
1
Lightning Greaves
2
1
Loxodon Warhammer
3
1
Mithril Coat
3
1
Nettlecyst
3
1
Panharmonicon
4
1
Pearl Medallion
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Sword of Body and Mind
3
1
Sword of Feast and Famine
3
1
Sword of Fire and Ice
3
1
Sword of Forge and Frontier
3
1
Sword of Hearth and Home
3
1
Sword of Vengeance
3
1
Thran Dynamo
4
1
Ultima Weapon
7
1
Umezawa's Jitte
2
Enchantment: 9
($60.69)
1
Authority of the Consuls
W
1
Flowering of the White Tree
W W
1
Ghostly Prison
2 W
1
Land Tax
W
1
Pariah
2 W
1
Sigarda's Aid
W
1
Smothering Tithe
3 W
1
Spirit Link
W
1
War of the Last Alliance
3 W
Instant: 7
($86.82)
1
Akroma's Will
3 W
1
Enlightened Tutor
W
1
Flare of Fortitude
2 W W
1
Flawless Maneuver
2 W
1
Path to Exile
W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
Sorcery: 2
($5.27)
1
Open the Armory
1 W
1
Steelshaper's Gift
W
Land: 36
($71.89)
1
Eiganjo, Seat of the Empire
1
Emeria, the Sky Ruin
1
Hall of Heliod's Generosity
1
Minas Tirith
1
Monumental Henge
1
Nykthos, Shrine to Nyx
28
Plains
1
Reliquary Tower
1
Urza's Cave

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