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COMMANDER(S)
Azusa, Lost but Seeking
QR Code
G
- Mono Green
Created by  jellyfishy
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-green Azusa, Lost but Seeking deck leverages land ramp synergies to deploy massive threats and generate overwhelming value through landfall triggers. Azusa enables explosive land drops (3+ per turn), fueling token generators like Avenger of Zendikar, Scute Swarm, and Rampaging Baloths. Secondary win conditions include Craterhoof Behemoth alpha strikes and land recursion loops with Crucible of Worlds/Ramunap Excavator. Azusa is essential as the engine enabler, though vulnerable to removal; her low recast cost ({2}{G}) mitigates this.

Primer:

Core Strategy Execution:

  1. Accelerate Land Drops (Turns 1-4): Mulligan for hands with Azusa, land accelerants (Exploration, Sakura-Tribe Scout), or ramp (Llanowar Elves, Nature's Lore). Prioritize playing Azusa by turn 3. Use extra land drops to deploy utility lands (Blighted Woodland, Field of Ruin) or basics.
  2. Generate Value Engines (Turns 3-6): Deploy landfall payoffs: Tireless Provisioner (Treasure/Food), Tireless Tracker (Clues), Ohran Frostfang (card draw). Recur lands from graveyard via Ramunap Excavator/Crucible of Worlds for repeated triggers.
  3. Establish Board Dominance (Turns 5-7): Resolve token generators (Avenger of Zendikar, Zendikar's Roil) or card advantage engines (Rishkar's Expertise, The Great Henge). Protect key pieces with Heroic Intervention/Tamiyo's Safekeeping.
  4. Execute Win Conditions (Turns 6-9):
    • Combat Overrun: Swing with token army boosted by Craterhoof Behemoth, Garruk's Uprising, or Return of the Wildspeaker.
    • Land Recursion Loops: Combine Ashaya, Soul of the Wild with land-fetch creatures (Sakura-Tribe Elder) for infinite landfall triggers (e.g., infinite tokens with Scute Swarm).
    • Commander Damage: Use Multani, Yavimaya's Avatar as a secondary threat with trample/reach.

Mulligan Priorities:

  • Keep hands with 3+ lands, Azusa, and at least one ramp spell or land-drop enabler.
  • Prioritize hands with early accelerants (Exploration, Utopia Sprawl, Llanowar Elves).
  • Avoid hands lacking green sources or with only high-CMC spells.

Key Tips:

  • Maximize Landfall Triggers: Ancient Greenwarden doubles landfall effects. Amulet of Vigor untaps lands entering tapped (e.g., fetch lands).
  • Graveyard Utilization: Recycle lands with Ramunap Excavator/Crucible of Worlds and recur threats via Eternal Witness/Bala Ged Recovery.
  • Tutor Efficiently: Green Sun's Zenith/Chord of Calling fetch silver bullets (Reclamation Sage for removal, Scavenging Ooze for graveyard hate).
  • Protect Critical Mass: Deploy Concordant Crossroads for surprise kills post-Craterhoof. Save interaction (Beast Within, Kogla, the Titan Ape) for stax pieces.

Weaknesses:

Critical

  • Graveyard Hate: Rest in Peace or Leyline of the Void cripples land recursion and key creatures.
  • Board Wipes: Mass removal (Blasphemous Act, Toxic Deluge) devastates token-based boards with limited recovery.
  • Land Destruction: Blood Moon/Back to Basics disrupts mana base; targeted LD slows the engine.

Moderate

  • Anti-Token Tech: Rakdos Charm or Elesh Norn, Grand Cenobite nullifies token strategies.
  • Stax Effects: Root Maze delays land drops; Collector Ouphe shuts off artifact-based ramp.

Minor

  • Hand Disruption: Forced discard can remove key pieces, but deck recovers via card draw.
  • Fliers: Limited air defense, though Ohran Frostfang deathtouch helps stall.

Most Important Cards:

  • Azusa, Lost but Seeking (Core engine for extra land drops)
  • Crucible of Worlds (Land recursion for repeated triggers)
  • Craterhoof Behemoth (Primary win condition)
  • Ancient Greenwarden (Doubles landfall triggers)
  • Scute Swarm (Token generator that scales exponentially)
  • Avenger of Zendikar (Massive board presence with landfall)
  • Crop Rotation (Tutors key utility lands)
  • Ramunap Excavator (Redundant land recursion)
  • Exploration (Early extra land drops)
  • Ashaya, Soul of the Wild (Turns creatures into lands for combos)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via Craterhoof or token swarms by turn 7-8, but lacks fast mana for earlier explosive plays.

Resilience: 5/10

  • Recursion engines (Crucible, Eternal Witness) and protection spells offer recovery, but heavily reliant on board presence vulnerable to wipes.

Consistency: 7/10

  • Multiple land tutors (Crop Rotation, Elvish Reclaimer) and card draw (Rishkar's Expertise, Ohran Frostfang) ensure access to key pieces.

Interaction: 4/10

  • Limited targeted removal (Beast Within, Kogla) and no counterspells; relies on combat tricks and protection for defense.

Rating Justification:

This deck excels at generating value through landfall synergies and can consistently threaten wins by turn 7-8 via combat overruns, aligning with the "Focused" tier (6.0). However, its vulnerability to board wipes and graveyard hate prevents higher resilience scores, capping its ceiling at 6.5 despite strong consistency.

Power level: 6.0 - 6.5

DECK LIST
Azusa, Lost but Seeking
Planeswalker: 3
($5.24)
1
Nissa, Vital Force
3 G G
1
Vivien Reid
3 G G
1
Wrenn and Seven
3 G G
Creature: 28
($57.43)
1
Ancient Greenwarden
4 G G
1
Ashaya, Soul of the Wild
3 G G
1
Augur of Autumn
1 G G
1
Avenger of Zendikar
5 G G
1
Bane of Progress
4 G G
1
Beast Whisperer
2 G G
1
Courser of Kruphix
1 G G
1
Craterhoof Behemoth
5 G G G
1
Dryad Arbor
1
Elvish Mystic
G
1
Elvish Reclaimer
G
1
Eternal Witness
1 G G
1
Kogla, the Titan Ape
3 G G G
1
Llanowar Elves
G
1
Lotus Cobra
1 G
1
Multani, Yavimaya's Avatar
4 G G
1
Ohran Frostfang
3 G G
1
Rampaging Baloths
4 G G
1
Ramunap Excavator
2 G
1
Reclamation Sage
2 G
1
Sakura-Tribe Elder
1 G
1
Sakura-Tribe Scout
G
1
Scavenging Ooze
1 G
1
Scute Swarm
2 G
1
Terastodon
6 G G
1
Tireless Provisioner
2 G
1
Tireless Tracker
2 G
1
Wayward Swordtooth
2 G
Artifact: 5
($60.54)
1
Amulet of Vigor
1
1
Conduit of Worlds
2 G G
1
Crucible of Worlds
3
1
Lifecrafter's Bestiary
3
1
Sol Ring
1
Enchantment: 6
($34.87)
1
Concordant Crossroads
G
1
Exploration
G
1
Garruk's Uprising
2 G
1
Kenrith's Transformation
1 G
1
Utopia Sprawl
G
1
Zendikar's Roil
3 G G
Instant: 8
($21.01)
1
Beast Within
2 G
1
Chord of Calling
X G G G
1
Crop Rotation
G
1
Heritage Reclamation
1 G
1
Heroic Intervention
1 G
1
Khalni Ambush // Khalni Territory
2 G
1
Return of the Wildspeaker
4 G
1
Tamiyo's Safekeeping
G
Sorcery: 10
($41.92)
1
Bala Ged Recovery // Bala Ged Sanctuary
2 G
1
Broken Bond
1 G
1
Eldritch Evolution
1 G G
1
Green Sun's Twilight
X G
1
Green Sun's Zenith
X G
1
Harmonize
2 G G
1
Nature's Lore
1 G
1
Rishkar's Expertise
4 G G
1
Skyshroud Claim
3 G
1
Tempt with Discovery
3 G
Land: 39
($9.42)
1
Blighted Woodland
1
Bonders' Enclave
1
Command Tower
1
Cryptic Caves
1
Evolving Wilds
1
Fabled Passage
1
Field of Ruin
26
Forest
1
Ghost Quarter
1
Guildless Commons
1
Mosswort Bridge
1
Myriad Landscape
1
Reliquary Tower
1
Terramorphic Expanse

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