









Overview:
This Selesnya (G/W) deck helmed by Gylwain, Casting Director combines stax elements, enchantress synergies, and compact infinite combos. The primary strategy leverages Gylwain's Role token generation to fuel enchantment-based value engines while deploying disruptive creatures. Secondary win conditions include infinite life/damage via Heliod, Sun-Crowned + Walking Ballista, infinite mana with Devoted Druid + Vizier of Remedies, and combat wins amplified by aura stacking. Gylwain acts as a value engine rather than a critical combo piece, enabling card draw via Sorcerer Roles and buffing creatures with Monster/Royal Roles.
Primer:
Core Strategy Execution:
- Early Disruption (Turns 1-3): Deploy mana acceleration (Mana Crypt, Birds of Paradise) and stax pieces (Drannith Magistrate, Deafening Silence). Use Land Tax or Sylvan Scrying to fix mana.
- Mid-Game Setup (Turns 3-5): Cast Gylwain to generate Role tokens, then chain enchantress effects (Enchantress's Presence, Sterling Grove). Tutor for combo pieces (Heliod, Sun-Crowned, Walking Ballista) or key auras (All That Glitters).
- Win Conditions (Turns 4-7):
- Combo: Resolve Heliod, Sun-Crowned + Walking Ballista (infinite damage) or Devoted Druid + Vizier of Remedies (infinite mana into Finale of Devastation).
- Combat: Pump creatures using auras like Ancestral Mask and Ethereal Armor, supported by Role token buffs.
- Stax Lock: Combine Linvala, Keeper of Silence + Collector Ouphe to disable opponents' activated abilities.
Mulligan Priorities:
- Keep hands with 2-3 lands (including duals/fetches) and at least one mana dork/stax piece.
- Prioritize early interaction (Swords to Plowshares, Veil of Summer) or tutors in removal-heavy metas.
- Avoid hands lacking ramp or with only high-CMC cards.
Key Tips:
- Use Sterling Grove and Greater Auramancy to protect critical enchantments.
- Sanctum Weaver scales with enchantment count for explosive mana.
- The Ozolith preserves +1/+1 counters from Roles/Heliod when creatures die.
Weaknesses:
Critical
- Vulnerable to Toxic Deluge/Farewell due to reliance on creature-based combos and auras.
- Stony Silence/Collector Ouphe shuts off artifact mana and Walking Ballista.
Moderate
- Graveyard hate (Rest in Peace) disrupts Eternal Witness and Finale of Devastation recursion.
- Back to Nature/Cleansing Nova can wipe multiple enchantments.
Minor
- Struggles against hexproof/shroud if aura targets are limited.
- Blood Moon impacts nonbasic land-heavy mana base.
Most Important Cards:
- Heliod, Sun-Crowned (Infinite damage/life combo)
- Walking Ballista (Primary combo payoff)
- Devoted Druid (Infinite mana enabler)
- Vizier of Remedies (Combo piece for Devoted Druid)
- Enlightened Tutor (Tutors combo/stax pieces)
- Sterling Grove (Protects enchantments, tutors)
- Mana Crypt (Explosive early mana)
- Finale of Devastation (Tutor/win condition)
- Drannith Magistrate (Stax against commanders)
- Sanctum Weaver (Scaling mana generation)
Attribute Ratings:
Speed: 8/10
- Capable of T3-4 wins with fast mana into combos, averaging T5-6 in optimized draws.
Resilience: 6/10
- Multiple protection spells (Teferi's Protection, Veil of Summer) and stax to slow opponents, but combos remain fragile to targeted removal.
Consistency: 7/10
- 10+ tutors and enchantress draw engines ensure frequent access to key pieces, though some combo lines lack redundancy.
Interaction: 7/10
- Robust suite of targeted removal (Swords to Plowshares, Force of Vigor) and stax effects, but limited stack interaction outside Silence.
Rating Justification:
This deck operates at high-power casual levels with cEDH-adjacent speed (T3-4 potential) via compact combos and premium mana acceleration. However, its reliance on creature-based win conditions and vulnerability to board wipes caps its resilience below top-tier competitive decks.
Power level: 7.0 - 7.5
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