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COMMANDER(S)
Jaheira, Friend of the Forest & Far Traveler
QR Code
G W
- Selesnya
Created by  BeanedictC
Bracket
4.0 - 4.5
Bracket 1
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ANALYSIS

Overview:

This Selesnya (G/W) deck leverages Jaheira, Friend of the Forest and Far Traveler to create a token-centric strategy focused on Food generation, creature flickering, and Gates. Jaheira transforms tokens (especially Foods) into mana dorks, enabling explosive plays. Far Traveler provides consistent flicker value for ETB creatures like Archivist of Oghma, Dawnbringer Cleric, and token producers. The deck wins primarily through wide combat (boosted by anthems like Anthem of Champions and Overcome), commander damage via equipment (Bilbo's Ring, Greatsword of Tyr), and Gate synergies (Basilisk Gate). Secondary value comes from Halfling/Food synergies (Peregrin Took, Rosie Cotton of South Lane).

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize ramping with dorks (Llanowar Elves), land search (Nature's Lore, Many Partings), and deploying key engines like Jaheira, Friend of the Forest. Create early Food tokens via Many Partings, Meriadoc Brandybuck, or Generous Ent to fuel Jaheira's mana ability. Cast Far Traveler to enable flickering.
  2. Board Development (Turns 3-6): Leverage Jaheira's mana to deploy high-impact creatures and token generators: Elfsworn Giant, Protector of Gondor, Dwynen's Elite, Rosie Cotton of South Lane. Use Far Traveler to flicker value creatures (Archivist of Oghma, Dawnbringer Cleric, Elvish Visionary) or protect key pieces. Assemble Gates (Basilisk Gate, Heap Gate) for mana fixing and late-game threats.
  3. Value Amplification (Turns 5+): Convert Food tokens into mana/card advantage using Peregrin Took (draw) or Mushroom Watchdogs (counters). Equip commanders or key threats (Bag End Porter, Owlbear Cub) with Bilbo's Ring, Greatsword of Tyr, or Dúnedain Blade for evasion and power boosts. Utilize Basilisk Gate to pump a wide board or a commander-equipped threat.
  4. Win Condition Execution (Turns 7-10):
    • Combat: Overrun opponents with a wide token army boosted by Overcome, Anthem of Champions, or Might of the Masses. Use Basilisk Gate for a massive finisher.
    • Commander Damage: Equip Jaheira, Friend of the Forest or another creature with multiple equipments (Bilbo's Ring for unblockable, Greatsword of Tyr for counters) and leverage flicker for protection/ETB value.
    • Value Grind: Out-resource opponents with recursive flicker value, Food-based card draw (Peregrin Took), and mana advantage from Jaheira.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including green/white sources) and at least one ramp piece (Llanowar Elves, Nature's Lore, Arcane Signet).
  • Prioritize hands containing Jaheira, Friend of the Forest or a reliable Food generator (Many Partings, Rosie Cotton of South Lane, Meriadoc Brandybuck).
  • Look for early interaction (Dawnbringer Cleric, You Cannot Pass!) or value flicker targets (Archivist of Oghma).
  • Avoid hands lacking ramp, token generation, or a clear path to casting commanders.

Key Tips:

  • Maximize Jaheira: Sacrifice Food tokens for mana before your turn ends to float mana into combat/equip costs. Use her mana to cast multiple spells per turn.
  • Flicker Wisely: Use Far Traveler primarily on creatures with strong ETBs (card draw, removal, token generation) or to protect key pieces from removal. Flickering Jaheira resets her toughness but preserves counters/equipment.
  • Food Management: Prioritize using Foods for Peregrin Took's draw ability over life gain unless critical. Mushroom Watchdogs turns Foods into combat tricks/counters.
  • Gate Sequencing: Play tapped Gates (Heap Gate, Manor Gate) early. Use Heap Gate's Treasure ability for burst mana or fixing. Save Basilisk Gate activation for a decisive combat step.
  • Protect Key Engines: Jaheira and Far Traveler are essential. Use flicker, Your Temple Is Under Attack, or equipment like Galadhrim Bow for hexproof/reach to protect them.

Weaknesses:

Critical

  • Severely vulnerable to board wipes: Relies heavily on creature/token presence for mana (Jaheira), value, and win conditions. Limited mass recursion.
  • Highly susceptible to artifact/enchantment hate: Key pieces like Far Traveler, Anthem of Champions, Bilbo's Ring, and Food tokens are artifacts/enchantments. Lacks robust protection.

Moderate

  • Struggles against fast combo/aggro: Mediocre early interaction and speed make it vulnerable to decks aiming to win before turns 7-8.
  • Fragile mana base: Reliance on tapped lands (Gates, Graypelt Refuge, Thriving Grove) slows development. Limited non-basic land tutors.

Minor

  • Inefficient card draw: Relies on specific creatures/attacks (Archivist of Oghma, Battle Angels of Tyr, Peregrin Took) rather than consistent engines. Can run out of gas.
  • Limited stack interaction: Minimal counterspells or instant-speed answers to non-creature threats.

Most Important Cards:

  • Jaheira, Friend of the Forest (Core engine: Turns tokens into mana)
  • Basilisk Gate (Primary win condition: Massive creature pump)
  • Far Traveler (Value engine: Enables flicker for ETBs and protection)
  • Rosie Cotton of South Lane (Key token generator: Creates Food and distributes +1/+1 counters)
  • Peregrin Took (Card draw engine: Converts Food into cards)
  • Bilbo's Ring (Commander damage enabler: Grants unblockable and card draw)
  • Heap Gate (Mana fixing/ramp: Creates Treasures with Gates)
  • Archivist of Oghma (Card advantage: Punishes opponents' searches)
  • Overcome (Combat finisher: Overrun effect for wide boards)
  • Dawnbringer Cleric (Versatile interaction: Removes enchantments or exiles graveyards)

Attribute Ratings:

Speed: 4/10

  • Wins primarily through combat around turns 8-10 in ideal scenarios. Lacks fast combos or explosive early plays, relying on incremental board buildup.

Resilience: 5/10

  • Flicker provides some protection/recursion for key creatures, and Food offers minor life gain. However, heavy reliance on board presence and vulnerable commanders make it susceptible to disruption and wipes.

Consistency: 5/10

  • Moderate ramp and card draw exist, but limited tutors and reliance on specific commanders/engines lead to inconsistent access to key pieces. Gates subtheme adds variance.

Interaction: 5/10

  • Includes targeted removal (Banishing Light, Dawnbringer Cleric, Band Together) and combat tricks (Your Temple Is Under Attack), but lacks counterspells, graveyard hate, and efficient answers to diverse threats. Focused on creature combat.

Rating Justification:

This deck operates at a Casual/Precon level, aiming for wins via combat or commander damage around turns 8-10. While synergistic, its reliance on vulnerable commanders, slow mana base, and susceptibility to board wipes prevent higher consistency or resilience. It lacks the speed, protection, and efficient win conditions of optimized decks.

Power level: 4.0 - 4.5

DECK LIST
Jaheira, Friend of the Forest
Far Traveler
Creature: 36
($38.75)
1
Aragorn and Arwen, Wed
4 G W
1
Archivist of Oghma
1 W
1
Bag End Porter
3 G
1
Battle Angels of Tyr
2 W W
1
Bramble Sovereign
2 G G
1
Butterbur, Bree Innkeeper
2 G W
1
Dawnbringer Cleric
1 W
1
Dionus, Elvish Archdruid
3 G
1
Dread Linnorm // Scale Deflection
6 G
1
Druid of the Emerald Grove
3 G
1
Dwynen's Elite
1 G
1
East-Mark Cavalier
1 W
1
Eastfarthing Farmer
2 W
1
Elfsworn Giant
3 G G
1
Elvish Archdruid
1 G G
1
Elvish Visionary
1 G
1
Frodo, Determined Hero
1 W
1
Galadriel, Gift-Giver
3 G G
1
Gandalf, White Rider
3 W
1
Generous Ent
5 G
1
High-Rise Sawjack
2 G
1
Knight of the Keep
2 W
1
Kujar Seedsculptor
1 G
1
Landroval, Horizon Witness
4 W
1
Llanowar Elves
G
1
Meriadoc Brandybuck
1 G
1
Mushroom Watchdogs
1 G
1
Owlbear Cub
2 G
1
Peregrin Took
2 G
1
Protector of Gondor
3 W
1
Razorgrass Invoker
3 G
1
Rosie Cotton of South Lane
2 W
1
Sharpshooter Elf
2 G
1
Steadfast Unicorn
W
1
Westfold Rider
1 W
1
Wose Pathfinder
1 G
Artifact: 7
($12.19)
1
Arcane Signet
2
1
Bilbo's Ring
3
1
Dúnedain Blade
1 W
1
Galadhrim Bow
2 G
1
Greatsword of Tyr
1 W
1
Lantern of Revealing
3
1
Patriar's Seal
3
Enchantment: 4
($0.33)
1
Anthem of Champions
G W
1
Banishing Light
2 W
1
Flaming Fist
2 W
1
Master Chef
2 G
Instant: 7
($0.47)
1
Band Together
2 G
1
Might of the Masses
G
1
Second Breakfast
2 W
1
Stew the Coneys
2 G
1
You Cannot Pass!
W
1
You're Confronted by Robbers
3 W
1
Your Temple Is Under Attack
2 W
Sorcery: 6
($2.08)
1
Bounty of Skemfar
2 G
1
Cut a Deal
2 W
1
Hunter's Edge
3 G
1
Many Partings
G
1
Nature's Lore
1 G
1
Overcome
3 G G
Land: 38
($8.18)
1
Basilisk Gate
1
Citadel Gate
1
Command Tower
16
Forest
1
Graypelt Refuge
1
Heap Gate
1
Manor Gate
13
Plains
1
Reflecting Pool
1
Shire Terrace
1
Thriving Grove

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