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COMMANDER(S)
Serah Farron // Crystallized Serah
QR Code
G W
- Selesnya
Created by  Eruth
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Selesnya (G/W) deck leverages Serah Farron's cost reduction for legendary creatures to build a board of value-generating legends and Sagas. The primary strategy involves deploying multiple legendary permanents to enable Serah's transformation into Crystallized Serah, creating a potent anthem effect while utilizing Saga chapters for incremental value, token generation, and control. Win conditions include overwhelming combat with buffed creatures (enhanced by +1/+1 counters and anthem effects), stax locks via curses like Curse of Exhaustion and Overwhelming Splendor, and potential graveyard recursion loops with Teshar, Ancestor's Apostle. Serah acts as a crucial enabler and payoff, making the strategy vulnerable to repeated commander removal.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Prioritize ramp (Llanowar Elves, Avacyn's Pilgrim, Cultivate) and low-cost legends/enablers (Sythis, Harvest's Hand, Kutzil, Malamet Exemplar, Garnet, Princess of Alexandria). Use Sagas like Azusa's Many Journeys or The Restoration of Eiganjo for land acceleration/value. Aim to cast Serah Farron by turn 3-4.
  2. Board Development & Transformation (Turns 4-6): Deploy key legends (Captain Sisay, Leinore, Autumn Sovereign, Selvala, Eager Trailblazer) to meet Serah's transformation requirement. Utilize Sisay to tutor critical pieces like Flowering of the White Tree, Teshar, or The Earth Crystal. Activate Sagas (Song of Freyalise, Boseiju Reaches Skyward) for mana acceleration, card advantage, or token generation. Transform Serah ASAP for the +2/+2 anthem.
  3. Win Condition Execution (Turns 5-8):
    • Combat: Overrun opponents with creatures buffed by Serah's anthem, Flowering of the White Tree, Gavony Township, The Earth Crystal, and Saga chapters (e.g., Summon: Knights of Round's tokens + Ultimate End). Use Rogue's Passage for unblockable threats.
    • Stax Lock: Establish soft locks with Curse of Exhaustion (limiting spells) combined with Thalia, Heretic Cathar (tapping permanents) or Overwhelming Splendor (neutering creatures). Protect with Greater Auramancy.
    • Recursion Loops: Leverage Teshar, Ancestor's Apostle with low-CMC historic spells (Sagas, Legends, Artifacts) to recur creatures like Eternal Witness or value engines from the graveyard repeatedly.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including G/W sources) and at least one piece of ramp (dork, Cultivate, Rampant Growth).
  • Prioritize hands containing an early legendary creature (especially Sythis, Kutzil, Garnet) or a Saga that accelerates lands/value.
  • Hands with Captain Sisay or a tutor (Moon-Blessed Cleric for enchantments) are highly desirable.
  • Avoid hands lacking ramp, low-cost plays, or Serah herself without a clear path to casting her early.

Key Tips:

  • Maximize Saga Value: Use Evolution Sage to proliferate Saga lore counters, accelerating their effects. Garnet, Princess of Alexandria can remove counters for +1/+1 counters while letting Sagas stay on board longer. Prioritize Sagas that synergize with your board state.
  • Protect Key Engines: Greater Auramancy shields your crucial enchantments (Serah, curses, Flowering). Use Tamiyo's Safekeeping, Shalai, Voice of Plenty, and Brought Back to protect key permanents or recover from removal. Hall of Heliod's Generosity recurs vital enchantments.
  • Leverage Legendary Synergy: Patriar's Seal untaps legends like Sisay or Selvala for repeated activations. Cloud Key set to "Legendary" reduces costs significantly alongside Serah. Flowering of the White Tree provides essential ward protection and a power boost.
  • Teshar Loops: Cast cheap historic spells (e.g., Sol Ring, Arcane Signet, Sagas) to recur low-CMC creatures like Eternal Witness (getting back spells) or Moon-Blessed Cleric (tutoring enchantments). This generates immense value and can find win conditions.
  • Manage Transformation: Don't overextend trying to transform Serah if it leaves you vulnerable. Focus on establishing value engines first; the transformation will follow naturally as your board develops.

Weaknesses:

Critical

  • Extreme Vulnerability to Board Wipes: Relies heavily on creature-based ramp and board presence. Lacks mass recursion; recovery is slow and dependent on specific cards like Cosmic Rebirth or The Restoration of Eiganjo.
  • Severe Graveyard Hate Vulnerability: Rest in Peace, Leyline of the Void, etc., cripple Teshar loops, Saga recursion via Hall of Heliod's Generosity, and cards like Cosmic Rebirth/Brought Back.
  • Commander Dependency: Strategy slows dramatically if Serah is repeatedly removed before transforming or providing cost reduction. Limited protection beyond a few instants.

Moderate

  • Enchantment/Anthem Removal: Losing Flowering of the White Tree, Greater Auramancy, or Serah's transformed side significantly weakens the board and protection. Targeted removal like Nature's Claim is efficient against these.
  • Anti-Tax Effects: Boseiju, Who Endures or Cleansing Wildfire can bypass Greater Auramancy to hit crucial curses or stax pieces. Collector Ouphe/Stony Silence shuts off artifact mana/utility.
  • Stack Interaction: Limited ability to counter instant-speed interaction targeting key pieces during critical turns.

Minor

  • Slow Setup: Sagas and many value engines operate on a delay, giving opponents time to develop answers or threats.
  • Mana Base Fragility: Several lands enter tapped (Fortified Village, Overgrown Farmland), potentially slowing early plays. Reliance on dorks makes it susceptible to Pyroclasm-effects.
  • Limited Combo Finish: Lacks a compact, game-ending combo; wins primarily through incremental combat pressure or slow stax locks.

Most Important Cards:

  • Captain Sisay (Tutors any legendary win condition, stax piece, or value engine)
  • Teshar, Ancestor's Apostle (Enables powerful graveyard recursion loops for value and wins)
  • Flowering of the White Tree (Crucial anthem effect and Ward protection for legends)
  • Serah Farron // Crystallized Serah (Core enabler, cost reduction, and finisher anthem)
  • Greater Auramancy (Protects essential enchantments like Serah, curses, Flowering)
  • The Earth Crystal (Doubles +1/+1 counters, accelerates green spells, provides counter distribution)
  • Selvala, Eager Trailblazer (Mana generation scaling with power diversity, creates tokens)
  • Gavony Township (Scales the entire board with +1/+1 counters)
  • Overwhelming Splendor (Devastating stax piece that neuters opponents' creatures)
  • Curse of Exhaustion (Key piece for soft locks, limiting opponent actions)

Attribute Ratings:

Speed: 5/10

  • Capable of establishing threatening boards or stax locks by turns 6-8, but lacks turbo fast mana or efficient combos for earlier wins. Sagas inherently slow the clock.

Resilience: 4/10

  • Has some protection (Safekeeping, Auramancy, Shalai) and recursion (Teshar, Hall, Cosmic Rebirth), but is critically vulnerable to common disruption like wipes and graveyard hate. Recovery is often slow and piecemeal.

Consistency: 6/10

  • Captain Sisay provides strong legendary tutoring, and ramp/draw (Sythis, Selvala, Sagas) helps find pieces. However, relies heavily on drawing Sisay or specific enablers; lacks universal tutors for non-legends.

Interaction: 6/10

  • Runs efficient targeted removal (Swords to Plowshares, Path to Exile, Beast Within, Generous Gift, Stroke of Midnight) and stax pieces (Curses, Thalia). Lacks countermagic and has limited board wipes (only Vault 75).

Rating Justification:

This deck demonstrates focused synergy around legends and Sagas, achieving solid consistency and interaction for its strategy, enabling T6-8 win/lock attempts. However, critical vulnerabilities to board wipes and graveyard hate, combined with moderate speed and reliance on commander/engines, prevent it from reaching optimized/high-power tiers. It fits best in the Focused Casual to Optimized Casual range.

Power level: 5.0 - 5.5

DECK LIST
Serah Farron // Crystallized Serah
Creature: 24
($54.78)
1
Arasta of the Endless Web
2 G G
1
Avacyn's Pilgrim
G
1
Captain Sisay
2 G W
1
Elesh Norn // The Argent Etchings
2 W W
1
Elvish Mystic
G
1
Evolution Sage
2 G
1
Fyndhorn Elves
G
1
Garnet, Princess of Alexandria
G W
1
Karametra, God of Harvests
3 G W
1
Kutzil, Malamet Exemplar
1 G W
1
Leinore, Autumn Sovereign
2 G W
1
Llanowar Elves
G
1
Mirri, Weatherlight Duelist
1 G W
1
Moon-Blessed Cleric
2 W
1
Rinoa Heartilly
3 G W
1
Sazh Katzroy
3 G
1
Selvala, Eager Trailblazer
2 G W
1
Shalai, Voice of Plenty
3 W
1
Summon: Knights of Round
6 W W
1
Summon: Yojimbo
3 W
1
Sythis, Harvest's Hand
G W
1
Teshar, Ancestor's Apostle
3 W
1
Thalia, Heretic Cathar
2 W
1
Vorinclex // The Grand Evolution
3 G G
Artifact: 10
($15.72)
1
Aether Vial
1
1
Arcane Signet
2
1
Cloud Key
3
1
Mind Stone
2
1
Patriar's Seal
3
1
Phoenix Down
W
1
Sol Ring
1
1
Talisman of Unity
2
1
The Earth Crystal
2 G G
1
World Map
1
Enchantment: 15
($24.63)
1
Azusa's Many Journeys // Likeness of the Seeker
1 G
1
Boseiju Reaches Skyward // Branch of Boseiju
3 G
1
Curse of Clinging Webs
2 G
1
Curse of Exhaustion
2 W W
1
Elspeth Conquers Death
3 W W
1
Flowering of the White Tree
W W
1
Greater Auramancy
1 W
1
Michiko's Reign of Truth // Portrait of Michiko
1 W
1
Overwhelming Splendor
6 W W
1
Radiant Grace // Radiant Restraints
W
1
Sidequest: Catch a Fish // Cooking Campsite
2 W
1
Song of Freyalise
1 G
1
The Hunger Tide Rises
2 G
1
The Restoration of Eiganjo // Architect of Restoration
2 W
1
Vault 75: Middle School
2 W W
Instant: 9
($7.03)
1
Beast Within
2 G
1
Brought Back
W W
1
Cosmic Rebirth
1 G W
1
Generous Gift
2 W
1
Nature's Claim
G
1
Path to Exile
W
1
Stroke of Midnight
2 W
1
Swords to Plowshares
W
1
Tamiyo's Safekeeping
G
Sorcery: 4
($1.53)
1
Commune with Beavers
G
1
Cultivate
2 G
1
Esper Origins // Summon: Esper Maduin
1 G
1
Rampant Growth
1 G
Land: 37
($19.13)
1
Brushland
1
Canopy Vista
1
Clive's Hideaway
1
Command Tower
1
Eden, Seat of the Sanctum
1
Fabled Passage
10
Forest
1
Fortified Village
1
Gavony Township
1
Hall of Heliod's Generosity
1
Horizon Canopy
1
Ishgard, the Holy See // Faith & Grief
3 W W
1
Monumental Henge
1
Overgrown Farmland
10
Plains
1
Razorverge Thicket
1
Rogue's Passage
1
Sunpetal Grove
1
The Gold Saucer

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