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COMMANDER(S)
Aragorn, King of Gondor
QR Code
R U W
- Jeskai
OVERVIEW
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ANALYSIS

Overview:

A monarchy-focused combat deck helmed by Aragorn, King of Gondor, utilizing combat tricks, protection effects, and board control to maintain monarch status while dealing combat damage through unblockable attacks.

Primer:

The deck's primary strategy revolves around establishing and maintaining the monarchy through Aragorn and various support pieces. Once crowned, Aragorn's ability to make creatures unblockable becomes a powerful offensive tool. The deck includes numerous protection elements (Lightning Greaves, Swiftfoot Boots, Teferi's Protection) to keep Aragorn safe, while "pillow fort" effects (Ghostly Prison, Propaganda) help maintain monarch status.

The secondary strategy involves combat manipulation through cards like Aurelia, the Warleader and Port Razer for additional combat steps, while cards like Sword of Feast and Famine and Sword of Hearth and Home provide additional value through combat damage. The deck can generate significant advantage through monarch triggers and various court enchantments, while maintaining board control through removal and interaction.

Weaknesses:

  • Heavy reliance on the commander for the primary strategy
  • Vulnerable to mass removal despite some protection
  • Limited instant-speed interaction outside of a few key pieces
  • Can struggle against decks with heavy creature removal or stax effects

Most Important Cards:

  • Teferi's Protection
  • Sword of Feast and Famine
  • Aurelia, the Warleader
  • Port Razer
  • Lightning Greaves
  • Ghostly Prison
  • Propaganda
  • Sol Ring
  • Cosmic Intervention
  • Hour of Revelation

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 6/10
  • Interaction: 5/10

Rating Justification:

This deck operates at a focused casual level, with its primary gameplan typically coming online around turns 7-8. While it includes some powerful pieces and protection effects, it lacks the explosive acceleration and consistent early-game threats of higher-powered decks. The interaction suite is modest but functional, and the deck's reliance on combat damage for wins places it firmly in the casual-optimized category.

Final power level rating: 5.0 - 5.5

The deck's mana base is reasonably well-constructed with 34 lands and good color distribution, though it could benefit from more early-game ramp. The inclusion of utility lands like Maze of Ith and Urza's Saga adds flexibility, but the deck's relatively slow speed and combat-focused strategy keep it from reaching higher power levels. While it can create strong board states, it typically won't threaten wins before turn 8-9 without perfect draws.

DECK LIST
Aragorn, King of Gondor
Creature: 25
1
Aurelia, the Warleader
2 R R W W
1
Bloodboil Sorcerer
3 R
1
Bloodthirster
5 R
1
Caves of Chaos Adventurer
3 R
1
Champions of Minas Tirith
5 W
1
Claim Jumper
2 W
1
Combat Celebrant
2 R
1
Delina, Wild Mage
3 R
1
Glasspool Mimic // Glasspool Shore
1
Guardian Scalelord
4 W
1
Keeper of the Accord
3 W
1
Knight of the White Orchid
W W
1
Loran of the Third Path
2 W
1
Midnight Pathlighter
2 W U
1
Port Razer
3 R R
1
Radiant Solar
5 W
1
Redemption Choir
2 W W
1
Sand Scout
1 W
1
Seasoned Dungeoneer
3 W
1
Stoneforge Mystic
1 W
1
The Council of Four
3 W U
1
The Jolly Balloon Man
1 R W
1
Weathered Wayfarer
W
1
White Plume Adventurer
2 W
1
Yuan-Ti Malison
1 U
Sorcery: 10
1
Corporeal Projection
U R
1
Council's Judgment
1 W W
1
Hour of Revelation
3 W W W
1
Irenicus's Vile Duplication
3 U
1
Isengard Unleashed
2 R R R
1
Lórien Revealed
3 U U
1
Ondu Inversion // Ondu Skyruins
1
Sundering Eruption // Volcanic Fissure
1
Taunt from the Rampart
3 R W
1
Tragic Arrogance
3 W W
Instant: 9
1
Arcane Denial
1 U
1
Cosmic Intervention
3 W
1
Flare of Fortitude
2 W W
1
Great Train Heist
R
1
Jwari Disruption // Jwari Ruins
1
Narset's Reversal
U U
1
Sink into Stupor // Soporific Springs
1
Teferi's Protection
2 W
1
Unexplained Absence
3 W
Artifact: 11
1
Archaeomancer's Map
2 W
1
Coveted Jewel
6
1
Cursed Mirror
2 R
1
Dowsing Dagger // Lost Vale
1
Lightning Greaves
2
1
Lost Jitte
1
1
Sol Ring
1
1
Surveyor's Scope
2
1
Swiftfoot Boots
2
1
Sword of Feast and Famine
3
1
Sword of Hearth and Home
3
Enchantment: 9
1
Collective Restraint
3 U
1
Court of Ardenvale
2 W W
1
Court of Vantress
2 U U
1
Duelist's Heritage
2 W
1
Dungeon Delver
1 U
1
Ghostly Prison
2 W
1
Loot Dispute
3 R
1
Propaganda
2 U
1
Undercellar Sweep
4 W
Land: 34
1
Arena of Glory
1
Arid Archway
1
Arid Mesa
1
Azorius Chancery
1
Boros Garrison
1
Command Tower
1
Exotic Orchard
1
Flagstones of Trokair
1
Flooded Strand
1
Hallowed Fountain
1
Island
1
Izzet Boilerworks
1
Lotus Field
1
Lotus Vale
1
Maze of Ith
1
Minas Tirith
1
Mountain
1
Mystic Monastery
1
Path of Ancestry
4
Plains
1
Raugrin Triome
1
Remote Farm
1
Restless Anchorage
1
Sacred Foundry
1
Scalding Tarn
1
Scavenger Grounds
1
Scorched Ruins
1
Steam Vents
1
Thespian's Stage
1
Urza's Saga
1
Vesuva
Other: 1
1
Pip-Boy 3000