Duplicate Bookmark
COMMANDER(S)
Omnath, Locus of All
QR Code
B G R U W
- Five-Color
Created by  ekiM2K
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
Info
Cost Cost
Info
Salt Score Salt Score
Info
Calculating...
ANALYSIS

Overview:

This Omnath, Locus of All deck is a Gates-matter control/combo build leveraging Gates for mana fixing, card advantage, and win conditions. Omnath serves as a value engine and mana accelerator, converting unused mana and potentially generating explosive colored mana when revealing multicolored spells. The primary win conditions are Crackling Perimeter damage, Basilisk Gate-boosted combat, and copying high-impact Ultimatums/Charms. Copy effects like Double Vision and Swarm Intelligence amplify spell value. Gates provide resilience through land-based synergies but suffer from inherent slowness.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Play taplands/Gates, deploy Gate tutors (Gatecreeper Vine, District Guide, Sylvan Scrying), and ramp (Growth Spiral, Explore, Circuitous Route). Prioritize finding Gond Gate to untap Gates.
  2. Engine Deployment (Turns 4-7): Resolve critical value pieces: Guild Summit for card draw, Mana Cannons for removal, Nine-Fingers Keene for Gate tutoring. Cast Omnath to refill mana and dig for key spells. Use untappers (Greenside Watcher, Blossom Dryad) to activate Gates repeatedly.
  3. Win Condition Execution (Turns 8+):
    • Perimeter Burn: Activate Crackling Perimeter repeatedly with untapped Gates (enabled by Gond Gate/untappers) to burn opponents.
    • Combat: Pump a creature with Basilisk Gate (power = Gate count) for lethal commander damage or general attacks.
    • Spell Copying: Resolve massive copied Ultimatums (Inspired Ultimatum, Cruel Ultimatum, Villainous Wealth) or Charms for overwhelming value/life swings.

Mulligan Priorities:

  • Keep hands with 3+ lands including at least 1 Gate tutor (e.g., Gatecreeper Vine) or ramp (Growth Spiral).
  • Prioritize hands containing Gond Gate, Guild Summit, or early Gate untappers.
  • Avoid hands lacking land drops or Gates synergy before turn 4.

Key Tips:

  • Sequence Lands Carefully: Play Gond Gate before other Gates to bypass their "enters tapped" clause.
  • Copy Selectively: Use Double Vision/Swarm Intelligence on high-impact spells like Villainous Wealth or Inspired Ultimatum for game-winning value.
  • Protect Engines: Shield Guild Summit and Nine-Fingers Keene with counterspells (Obscura Charm, Dromar's Charm) or recursion (Moritte of the Frost copying Summit).
  • Leverage Omnath: Hold multicolored spells with 3+ colored pips (e.g., Ultimatums) to guarantee Omnath triggers for mana acceleration.

Weaknesses:

Critical

  • Extremely slow setup due to heavy tapland reliance (22 Gates/cycles enter tapped), delaying key plays until mid-late game.
  • Crippled by land destruction/stax (Blood Moon, Back to Basics, Confounding Conundrum), as Gates are the core engine.
  • Fragile against fast aggro; lacks early blockers and cheap interaction to stabilize.

Moderate

  • Vulnerable to artifact/enchantment hate targeting Guild Summit, Mana Cannons, or copy enchantments.
  • Graveyard hate disrupts The Necrobloom land recursion and Maestros Confluence retrieval.
  • Inconsistent mana fixing despite Gates; struggles to cast demanding spells (e.g., Violent Ultimatum) on curve.

Minor

  • Susceptible to counterspells on pivotal Ultimatums or copy triggers, though some protection exists (Void Rend).
  • Limited board wipes beyond Gates Ablaze/Iridian Maelstrom, making wide boards problematic.

Most Important Cards:

  • Gond Gate (Untaps all Gates, enabling instant-speed Perimeter activations)
  • Guild Summit (Primary card draw engine scaling with Gates)
  • Crackling Perimeter (Primary win condition via direct damage)
  • Basilisk Gate (Secondary win condition via creature pump)
  • Nine-Fingers Keene (Gate tutor and potential card advantage)
  • Omnath, Locus of All (Mana refill, card advantage engine)
  • Double Vision/Swarm Intelligence (Value multipliers for game-winning spells)
  • Villainous Wealth/Inspired Ultimatum (High-impact copied win conditions)
  • Circuitous Route (Key Gate/land ramp)
  • Mana Cannons (Scaling removal tied to multicolor spells)

Attribute Ratings:

Speed: 4/10

  • Wins typically occur around turns 10-12 due to heavy tapland reliance and high-cost win conditions. Fastest wins require perfect draws and unimpeded setup.

Resilience: 5/10

  • Recovers slowly from setbacks via land-based consistency but folds to targeted land hate. Some recursion (Maestros Confluence, Obscura Charm) and protection (charms) exist but are limited.

Consistency: 6/10

  • Abundant Gate tutors (Open the Gates, Hour of Promise, Navigation Orb) and card draw (Guild Summit) ensure Gate assembly, but finding specific win enablers (copy effects) can be inconsistent.

Interaction: 6/10

  • Versatile instant-speed answers via Charms (e.g., Sultai Charm, Abzan Charm) and Void Rend, but lacks early-game counterspells/removal to handle fast threats.

Rating Justification:

This deck operates at a casual pace, leveraging Gates for incremental value but struggling with speed due to taplands and high-cost win conditions. While resilient against conventional removal, it critically falters against land hate and fast aggression. Its combat/simple-combo wins align with T10-12 benchmarks.

Power level: 4.0 - 4.5

DECK LIST
Omnath, Locus of All
Creature: 13
($1.54)
1
Blossom Dryad
2 G
1
Clifftop Lookout
2 G
1
Cormela, Glamour Thief
1 U B R
1
District Guide
2 G
1
Gatecreeper Vine
1 G
1
Greenside Watcher
1 G
1
Krosan Restorer
2 G
1
Moritte of the Frost
2 G U U
1
Nine-Fingers Keene
1 B G U
1
Portent Tracker
1 G
1
Reckless Scholar
2 U
1
Sage of the Maze
2 G
1
The Necrobloom
1 W B G
Artifact: 2
($0.23)
1
Honored Heirloom
3
1
Navigation Orb
3
Enchantment: 5
($1.38)
1
Crackling Perimeter
1 R
1
Double Vision
3 R R
1
Guild Summit
2 U
1
Mana Cannons
2 R
1
Swarm Intelligence
6 U
Instant: 23
($4.07)
1
Abzan Charm
W B G
1
Bant Charm
G W U
1
Brokers Charm
G W U
1
Crackling Doom
R W B
1
Dromar's Charm
W U B
1
Endless Detour
G W U
1
Esper Charm
W U B
1
Eureka Moment
2 G U
1
Grixis Charm
U B R
1
Growth Spiral
G U
1
Jeskai Charm
U R W
1
Jund Charm
B R G
1
Maestros Charm
U B R
1
Mardu Charm
R W B
1
Naya Charm
R G W
1
Obscura Charm
W U B
1
Riveteers Charm
B R G
1
Sultai Charm
B G U
1
Teach by Example
U/R U/R
1
Temur Charm
G U R
1
Twinferno
1 R
1
Unite the Coalition
2 W U B R G
1
Void Rend
W U B
Sorcery: 16
($3.25)
1
Circuitous Route
3 G
1
Cruel Ultimatum
U U B B B R R
1
Debt to the Deathless
X W W B B
1
Doublecast
R R
1
Explore
1 G
1
Explore the Underdark
4 G
1
Gates Ablaze
2 R
1
Hour of Promise
4 G
1
Inspired Ultimatum
U U R R R W W
1
Iridian Maelstrom
W U B R G
1
Maestros Confluence
3 U B R
1
Open the Gates
G
1
Riveteers Confluence
2 B R G
1
Sylvan Scrying
1 G
1
Villainous Wealth
X B G U
1
Violent Ultimatum
B B R R R G G
Land: 40
($5.43)
1
Azorius Guildgate
1
Baldur's Gate
1
Basilisk Gate
1
Black Dragon Gate
1
Boros Guildgate
1
Bountiful Landscape
1
Citadel Gate
1
Cliffgate
1
Command Tower
1
Deceptive Landscape
1
Dimir Guildgate
1
Evolving Wilds
1
Exotic Orchard
1
Foreboding Landscape
2
Forest
1
Gateway Plaza
1
Golgari Guildgate
1
Gond Gate
1
Gruul Guildgate
1
Heap Gate
2
Island
1
Izzet Guildgate
1
Manor Gate
2
Mountain
1
Orzhov Guildgate
2
Plains
1
Rakdos Guildgate
1
Sea Gate
1
Selesnya Guildgate
1
Sheltering Landscape
1
Simic Guildgate
2
Swamp
1
Terramorphic Expanse
1
Tranquil Landscape
1
Twisted Landscape

Enhance Your Gameplay

With premium accessories trusted by MTG players

DragonShield Sleeves
Dragon Shield Sleeves

Premium protection with industry-leading durability and shuffle feel

Use code deckcheck5 for 5% off
Shop Dragon Shield
Ultimate Guard Deck Box
Ultimate Guard Deck Boxes

Protect your deck with rugged storage solutions

Premium Playmat
TCG Playmats

Elevate your gameplay with premium playmats

Support DeckCheck by using our affiliate links - we earn a small commission at no extra cost to you.