









Overview:
This Frodo, Sauron's Bane deck focuses on accumulating Ring temptations while protecting an evasive commander to trigger an instant-win condition. It combines equipment-based voltron strategies with Orzhov control elements, using efficient tutors and protection spells to enable its game plan.
Primer:
Core Strategy:
The deck aims to:
- Cast Frodo early and transform it into the Rogue mode
- Protect it with equipment (Mithril Coat, Lightning Greaves) and phasing effects (Robe of Stars)
- Accelerate Ring temptations through synergistic permanents (Call of the Ring, Samwise the Stouthearted)
- Connect for combat damage 4+ times to enable Frodo's instant-win Rogue ability
Key Phases:
Early Game (Turns 1-3):
- Deploy mana rocks (Mox Amber, Sol Ring)
- Tutor key equipment (Enlightened Tutor, Forge Anew)
- Establish card advantage engines (Esper Sentinel, Black Market Connections)
Mid Game (Turns 4-6):
- Transform Frodo to Rogue mode using BBB mana (enabled by Dark Ritual, Cabal Coffers)
- Deploy evasive equipment (Thieves' Tools, Trailblazer's Boots)
- Stack Ring temptations through ETB effects (Uruk-hai Berserker, Slip On the Ring)
Late Game (Turns 7+):
- Activate Frodo's instant-win ability
- Backup plans: One Ring to Rule Them All saga or Witch-king of Angmar attrition
Mulligan Priorities:
- Frodo protection (≥1 equipment/tutor)
- Ring temptation source
- Mana acceleration
- Interaction (Grand Abolisher, Drannith Magistrate)
Key Tips:
- Use Teferi's Protection defensively and offensively (phases out equipped Frodo)
- Forge Anew enables instant-speed equipment swaps
- Opposition Agent disrupts while progressing game plan
- Vexilus Praetor provides commander protection
Weaknesses:
Critical:
- No backup wincon if Frodo gets locked out (3+ removals)
- Relies on 4+ combat connections for primary win
Moderate:
- Vulnerable to mass artifact/enchantment removal
- Limited card advantage without Frodo
Minor:
- Life payment synergies (Ancient Tomb, Phyrexian Arena)
- Graveyard reliance mitigated by Stone of Erech
Most Important Cards:
- The One Ring
- Call of the Ring
- Mithril Coat
- Thieves' Tools
- Demonic Tutor
- Teferi's Protection
- Esper Sentinel
- Opposition Agent
- Vampiric Tutor
- Lightning Greaves
Attribute Ratings:
Speed: 6/10
Theoretical T6 win with perfect draws (T1-2 setup, T3 Frodo Rogue, T4-5 temptations, T6 lethal). Average goldfish win ~T8-9.
Resilience: 7/10
Multiple protection layers (hexproof, indestructible, phasing), 7 tutors, and 8 targeted removal spells. Weak to back-to-back board wipes.
Consistency: 7/10
11 tutors/draw engines, 8 Ring-temptation sources, and 9 evasion enablers create redundant paths. Reliant on commander staying active.
Interaction: 8/10
Premium removal (Swords, Path), stax pieces (Drannith Magistrate), and protection (Grand Abolisher). Lacks counterspell density.
Rating Justification:
This deck exceeds optimized casual (5.0) through tutor density and protection packages but lacks cEDH's speed (no T3 wins) and compact combos. It matches Focused (6.0) benchmarks with T7-8 goldfish wins and robust interaction, but commander dependency prevents higher ratings. The stax/protection suite gives it meta flexibility against faster decks.
Power level: 6.0 - 6.5
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