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COMMANDER(S)
Rin and Seri, Inseparable
QR Code
G R W
- Naya
Created by  crosc002
Bracket
4.0 - 4.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Naya (RGW) deck helmed by Rin and Seri, Inseparable focuses on tribal synergy, leveraging Cats and Dogs to generate token swarms and incremental value. The commander acts as both a token generator and a finisher, creating Cat/Dog tokens with each tribal spell cast and offering a direct damage/lifegain outlet. The primary win conditions involve combat overruns with pumped tokens and Rin and Seri's activated ability, supported by anthem effects like Intangible Virtue and Dictate of Heliod. Secondary strategies include life-gain synergies (e.g., Ajani's Pridemate) and token multipliers like Growing Ranks. The deck lacks infinite combos and relies on gradual board development.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Cast low-cost Cats/Dogs (e.g., Isamaru, Hound of Konda, Alpine Watchdog) to start generating tokens via Rin and Seri.
    • Ramp with Cultivate, Rampant Growth, and signets to reach commander mana.
    • Deploy key engines like Felidar Retreat or Keeper of Fables for token/value generation.
  1. Midgame Board Development (Turns 4-7):

    • Cast Rin and Seri to amplify token production.
    • Use Jinnie Fay, Jetmir's Second to upgrade tokens into 2/2 Cats or 3/1 Dogs.
    • Activate anthem effects (King of the Pride, Dictate of Heliod) to buff the board.
  2. Win Condition Execution (Turns 6-10+):

    • Swing wide with tokens boosted by Overrun, Jazal Goldmane, or Cabaretti Charm.
    • Use Rin and Seri’s activated ability to burn opponents based on Dog count.
    • Leverage Impact Tremors (if included) for incremental damage from token ETBs.

Mulligan Priorities:

  • Prioritize hands with 3 lands (including R/G/W sources) and 1-2 early creatures/ramp.
  • Keep hands with a token generator (e.g., Felidar Retreat) or anthem effect.
  • Avoid hands with only high-CMC spells or no ramp.

Key Tips:

  • Use Whitemane Lion or Mischievous Pup to bounce Rin and Seri for recast triggers.
  • Rootborn Defenses protects tokens from wipes and populates for extra value.
  • Second Harvest doubles tokens during critical turns.
  • Prioritize resolving Jinnie Fay to maximize token quality.

Weaknesses:

Critical

  • Board wipes (e.g., Blasphemous Act) devastate the token-centric strategy with limited recovery tools.
  • Commander reliance: Removing Rin and Seri repeatedly slows token generation and removes the finisher.

Moderate

  • Anti-token hate (e.g., Crawlspace, Elesh Norn, Grand Cenobite) stalls combat wins.
  • Artifact/Enchantment removal disrupts key pieces like Intangible Virtue or Growing Ranks.

Minor

  • Graveyard interaction: Limited recursion beyond Trusty Retriever.
  • Mana consistency: Slow taplands (e.g., Jungle Shrine) and minimal land tutors.

Most Important Cards:

  • Rin and Seri, Inseparable (Token generation and finisher)
  • Jinnie Fay, Jetmir's Second (Token quality upgrade)
  • Felidar Retreat (Landfall token/counter engine)
  • Intangible Virtue (Anthem for tokens)
  • Growing Ranks (Token duplication)
  • Overrun (Combat finisher)
  • Keeper of Fables (Card draw on combat)
  • Shamanic Revelation (Mass card draw)
  • Dictate of Heliod (Permanent anthem)
  • Rootborn Defenses (Protection + populate)

Attribute Ratings:

Speed: 4/10

  • Wins via combat typically require 8+ turns to establish a critical mass of tokens and buffs.

Resilience: 5/10

  • Limited protection for key pieces, though indestructible effects (e.g., Make a Stand) mitigate some wipes.

Consistency: 6/10

  • Tribal synergy ensures some redundancy, but lacks tutors for critical noncreature spells.

Interaction: 3/10

  • Minimal removal (Path to Exile, Naya Charm) and no stack interaction beyond combat tricks.

Rating Justification:

This deck operates as a midpower tribal build with a clear combat focus, leveraging tokens and anthems for T10-12 wins. While it has synergies and some resilience, its reliance on the commander and vulnerability to wipes place it in the Casual/Precon tier.

Power level: 4.0 - 4.5

DECK LIST
Rin and Seri, Inseparable
Planeswalker: 1
($0.52)
1
Ajani, the Greathearted
2 G W
Creature: 31
($7.35)
1
Ajani's Pridemate
1
Alacrian Jaguar
4 G
1
Alpine Watchdog
1 W
1
Arahbo, the First Fang
2 W
1
Bolt Hound
2 R
1
Bronzehide Lion
G W
1
Faithful Watchdog
G W
1
Felidar Cub
1 W
1
Fleecemane Lion
G W
1
Goldhound
R
1
Helpful Hunter
1 W
1
Impostor of the Sixth Pride
1 W
1
Irregular Cohort
2 W W
1
Isamaru, Hound of Konda
W
1
Jazal Goldmane
2 W W
1
Jinnie Fay, Jetmir's Second
R/G G G/W
1
Kaheera, the Orphanguard
1 G/W G/W
1
Keeper of Fables
3 G G
1
King of the Pride
2 W
1
Kutzil, Malamet Exemplar
1 G W
1
Loyal Warhound
1 W
1
Mirror Entity
2 W
1
Mischievous Pup
2 W
1
Pack Leader
1 W
1
Pridemalkin
2 G
1
Qasali Pridemage
G W
1
Rambunctious Mutt
3 W W
1
Selfless Savior
W
1
Spirited Companion
1 W
1
Trusty Retriever
3 W
1
Whitemane Lion
1 W
Artifact: 5
($1.3)
1
Arcane Signet
2
1
Boros Signet
2
1
Commander's Sphere
3
1
Gruul Signet
2
1
Talisman of Conviction
2
Enchantment: 6
($5.24)
1
Colossification
5 G G
1
Dictate of Heliod
3 W W
1
Felidar Retreat
3 W
1
Growing Ranks
2 G/W G/W
1
Impact Tremors
1 R
1
Intangible Virtue
1 W
Instant: 12
($3.5)
1
Bestow Greatness
2 G
1
Cabaretti Charm
R G W
1
Crib Swap
2 W
1
Inspiring Call
2 G
1
Make a Stand
2 W
1
Naya Charm
R G W
1
Path to Exile
W
1
Pledge of Unity
1 G W
1
Rootborn Defenses
2 W
1
Second Harvest
2 G G
1
Unbreakable Formation
2 W
1
White Sun's Zenith
X W W W
Sorcery: 9
($3.09)
1
Camaraderie
4 G W
1
Cultivate
2 G
1
Explore
1 G
1
Farseek
1 G
1
Harmonize
2 G G
1
Hour of Reckoning
4 W W W
1
Overrun
2 G G G
1
Rampant Growth
1 G
1
Shamanic Revelation
3 G G
Land: 35
($2.48)
1
Blossoming Sands
1
Canopy Vista
1
Cinder Glade
1
Command Tower
7
Forest
1
Jungle Shrine
1
Mosswort Bridge
3
Mountain
13
Plains
1
Rugged Highlands
1
Temple of Plenty
1
Temple of Triumph
1
Temple of the False God
1
Thriving Grove
1
Wind-Scarred Crag

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