









Overview:
This mono-black Demon tribal/reanimator deck leverages Ardyn, the Usurper to cheat powerful Demons onto the battlefield by exiling creatures from graveyards and creating enhanced 5/5 Demon copies. The strategy combines traditional big-mana black ramp (Cabal Coffers, Crypt Ghast) with extensive reanimation packages (Animate Dead, Reanimate, Chainer, Dementia Master) and Demon-specific synergies. Primary win conditions include Liliana's Contract, overwhelming Demon combat, Torment of Hailfire, and graveyard-fueled value engines like Gray Merchant of Asphodel or Archfiend of Despair. Ardyn acts as both a value engine and token generator, enabling explosive turns but relying heavily on graveyard setup.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Prioritize ramp (Sol Ring, Arcane Signet, Dark Ritual, Culling the Weak) and graveyard filling (Entomb, Buried Alive). Mulligan for lands/ramp + setup pieces. Use cheap interaction (Snuff Out, Imp's Mischief) defensively.
- Mid-Game Engine (Turns 4-6): Deploy Ardyn or reanimation spells (Reanimate, Animate Dead) to cheat Demons. Activate Ardyn's Starscourge ability each turn to generate token Demons. Tutor key pieces with Blood Speaker, Rune-Scarred Demon, or Varragoth, Bloodsky Sire. Leverage cost reducers (Heartless Summoning, Urza's Incubator) to cast Demons.
- Win Condition Execution (Turns 6+):
- Liliana's Contract: Assemble 4+ unique Demons for instant win.
- Combat: Overwhelm with flying Demons enhanced by Ardyn's menace/lifelink. Use Pathbreaker Ibex-like effects (e.g., Unnatural Growth absent, but large stats suffice).
- Torment of Hailfire: Amplify with Cabal Coffers/Bubbling Muck for lethal.
- Value Grind: Drain with Gray Merchant of Asphodel, Archfiend of Despair, or K'rrik, Son of Yawgmoth + card draw.
Mulligan Priorities:
- Keep hands with 2-3 lands + at least one: ramp (Sol Ring/Dark Ritual), graveyard setup (Entomb/Buried Alive), or early reanimation (Reanimate).
- Prioritize hands containing Cabal Coffers + tutors (Expedition Map) or Heartless Summoning against slower pods.
- Avoid hands lacking ramp or with only high-CMC Demons.
Key Tips:
- Graveyard Management: Use Doom Whisperer and Entomb to fuel Ardyn/reanimation. Victimize sacrifices token Demons for value.
- Protect Ardyn: Ardyn is vital for token generation. Deploy Swiftfoot Boots equivalents (absent here) or use timing (cast Ardyn post-wipe).
- Leverage Life as Resource: K'rrik, Bolas's Citadel, and Necropotence-like effects (e.g., The One Ring absent) enable explosive plays.
- Combo Awareness: Mindcrank + Bloodgift Demon/life loss effects can mill opponents out.
Weaknesses:
Critical
- Graveyard Reliance: Rest in Peace or Leyline of the Void cripples Ardyn, reanimation, and fuel for Crypt of Agadeem/Chainer.
- Board Wipe Vulnerability: Lacks mass recursion; Rise of the Dark Realms is slow. Rebuilding after wipes is resource-intensive.
- Commander-Centric: Ardyn removal stalls the primary token engine; limited protection.
Moderate
- Mana Base Fragility: Cabal Coffers/Urborg, Tomb of Yawgmoth are irreplaceable ramp; land destruction (Strip Mine) cripples the deck.
- Limited Stack Interaction: Minimal counterspells; relies on Imp's Mischief/Sudden Spoiling for disruption.
- High CMC: Average mana cost is high; stax (Thalia, Guardian of Thraben) or tax effects slow the deck significantly.
Minor
- Life Loss Risks: K'rrik and citadels can put you in range of burst damage.
- Artifact/Enchantment Weakness: Key pieces (Heartless Summoning, Liliana's Contract) are vulnerable to removal.
Most Important Cards:
- Cabal Coffers (Primary mana amplification)
- Liliana's Contract (Alternate win condition)
- Torment of Hailfire (Scalable finisher)
- Chainer, Dementia Master (Recursive reanimation)
- Blood Speaker (Demon tutor recursion)
- Buried Alive (Graveyard setup)
- K'rrik, Son of Yawgmoth (Mana cheating/life synergy)
- Gray Merchant of Asphodel (Life swing/win condition)
- Urborg, Tomb of Yawgmoth (Mana base enabler)
- Archfiend of Despair (Passive life loss/damage amplifier)
Attribute Ratings:
Speed: 6/10
- Capable of T6-7 wins via reanimation/ramp into Torment of Hailfire or Liliana's Contract, but inconsistent early explosive starts.
Resilience: 5/10
- Recovers slowly from wipes/graveyard hate; lacks protection for Ardyn/key pieces. Some recursion (Patriarch's Bidding) exists but is situational.
Consistency: 7/10
- High density of tutors (Demonic Counsel, Rune-Scarred Demon, Varragoth) and card draw (Harvester of Souls, Phyrexian Arena) ensures access to core pieces.
Interaction: 4/10
- Targeted removal (Snuff Out, Toxic Deluge) is efficient but lacks breadth. Minimal stack interaction beyond Imp's Mischief.
Rating Justification:
This deck demonstrates strong consistency and late-game power with high-impact Demons and combo finishes, typically threatening wins around T7-8. However, its vulnerability to graveyard hate, reliance on Ardyn, and moderate resilience against disruption cap its ceiling. It aligns with the "Focused" tier (T7-8 wins) but lacks the speed/protection for higher optimization.
Power level: 6.0 - 6.5
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