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COMMANDER(S)
Davros, Dalek Creator
QR Code
B R U
- Grixis
Created by  loopy
Bracket
4.5 - 5.0
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Davros, Dalek Creator deck employs a Grixis artifact/combat damage strategy focused on triggering Davros's end-step ability by forcing opponents to lose life each turn. The primary game plan involves deploying evasive creatures, equipment, and damage-dealing artifacts to consistently deal combat damage, enabling Dalek token generation and card advantage through villainous choices. Davros serves as the central engine, enabling token swarms and card selection/disruption. Secondary win conditions include Leyline Tyrant mana bursts into burn spells and Ingenious Artillerist pings from artifact influx. The deck struggles with Davros's high recast cost and vulnerability to removal.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize ramping with Burnished Hart, Commander's Sphere, or Navigation Orb. Deploy evasive creatures (Nighthawk Scavenger, Winter Eladrin) or equipment carriers (Monk's Fist, Warrior's Sword tokens). Cast card draw like Consider or Artificer's Epiphany to find key pieces. Aim to cast Davros by turn 4-5.
  2. Trigger Davros (Turns 4-7): Equip creatures with Assassin Gauntlet, Throwing Knife, or Veteran's Sidearm to ensure combat damage connects. Use Send to Sleep or Ice Magic to clear blockers. Activate Coastal Piracy or Adventurer's Airship for damage-triggered draw. Focus on dealing at least 3 damage to one opponent per turn to create Daleks and force choices.
  3. Amplify & Win (Turns 6+):
    • Token Swarm: Overwhelm with growing Dalek tokens boosted by equipment or Circle of Power. Use Whirler Rogue's ability to make Daleks unblockable.
    • Burn/Combo: Stockpile red mana with Leyline Tyrant, then cast Thunder Magic (Thundaga) or Cruel Ultimatum. Ping opponents repeatedly with Ingenious Artillerist by playing artifacts like Spare Supplies or Runed Servitor.
    • Value Grind: Leverage Davros's card advantage and discard effects (The Torment of Gollum, Tormented Thoughts) to out-resource opponents. Recur threats with Fight On! or Viconia, Drow Apostate.

Mulligan Priorities:

  • Keep hands with 3-4 lands (including color fixing like Command Tower/Reflecting Pool).
  • Prioritize early ramp (Burnished Hart, Commander's Sphere) or card draw (Consider, Combat Tutorial).
  • Look for at least one evasive creature (Nighthawk Scavenger, Ahriman) or equipment setup (Monk's Fist, Utility Knife).
  • Hands containing Davros + protection (Dark Dabbling, Negate) are ideal against interaction.
  • Avoid hands lacking ramp, card draw, or a clear path to trigger Davros.

Key Tips:

  • Protect Davros: His recast cost escalates quickly. Use Dark Dabbling (Regenerate), Negate, Calculated Dismissal, or Stuck in Summoner's Sanctum to protect him. Escape Detection can bounce him in response to removal.
  • Maximize Triggers: Prioritize damaging different opponents each turn if possible to trigger Davros multiple times. Throwing Knife's sacrifice ability can force a late-turn life loss.
  • Leverage Artifacts: Ingenious Artificer turns every artifact ETB into damage. Rook Turret provides card filtering. Crystal Skull enables top-deck plays. Sacrifice artifacts like Magic Pot or Spare Supplies for value.
  • Utilize Graveyard: Quistis Trepe recasts instants/sorceries (e.g., Feed the Swarm, Ritual of Soot). Viconia, Drow Apostate and Fight On! recur creatures. Avoid over-reliance due to graveyard hate.
  • Manage Resources: Use discard/loot effects (Blitzball, Assassin Gauntlet, The Bath Song) strategically. Don't overextend into board wipes; rebuild with card advantage from Davros/Coastal Piracy.

Weaknesses:

Critical

  • Commander Dependency: Davros is essential for the primary engine. Removal sets the deck back significantly due to his high recast cost (5,7,9...). Lacks consistent hexproof/shroud protection.
  • Board Wipe Vulnerability: Relies heavily on creatures/artifacts for damage triggers and board presence. Recovers slowly from mass removal (e.g., Blasphemous Act, Damnation).
  • Graveyard Hate Cripples: Rest in Peace, Leyline of the Void nullifies Quistis Trepe, Viconia, Drow Apostate, Fight On!, and The Bath Song's recursion.

Moderate

  • Artifact/Enchantment Removal: Key pieces like Coastal Piracy, Assassin Gauntlet, Crystal Skull, and Ingenious Artillerist are vulnerable to Austere Command, Bane of Progress.
  • Slow Setup: The deck needs several turns to establish damage engines and Davros. Struggles against faster combo or aggressive decks.
  • Limited Mass Interaction: Relies on spot removal (Feed the Swarm, Sephiroth's Intervention, Lightning Bolt) and lacks efficient board wipes beyond Ritual of Soot.

Minor

  • Mana Base Inconsistency: Includes several taplands (Crumbling Necropolis, Baron, Airship Kingdom) and lacks sufficient dual/fetch lands for perfect color access early.
  • Card Draw Quality: While present, draw often involves looting/discard (Consider, Artificer's Epiphany, Rook Turret), risking loss of key pieces.

Most Important Cards:

  • Davros, Dalek Creator (Core engine: token generation & card advantage/disruption)
  • Coastal Piracy (Primary card draw engine tied to combat damage)
  • Leyline Tyrant (Mana storage for explosive burn turns)
  • Ingenious Artillerist (Significant damage output from artifact ETBs)
  • Assassin Gauntlet (Ensures combat damage & draws cards)
  • Nighthawk Scavenger (Evasive beater, lifelink, deathtouch - reliable Davros trigger)
  • Quistis Trepe (Graveyard recursion for key instants/sorceries)
  • Crystal Skull, Isu Spyglass (Card selection/advantage, enables top-deck plays)
  • Burnished Hart (Crucial ramp in a deck needing to hit 4-5 mana consistently)
  • Whirler Rogue (Creates evasive artifacts, enables unblockable attacks for Davros triggers)

Attribute Ratings:

Speed: 5/10

  • Can threaten wins via combat or Leyline Tyrant/Ingenious Artillerist bursts around turns 8-10 in ideal scenarios, but setup is often slower due to reliance on combat damage and Davros triggers.

Resilience: 4/10

  • Has some protection (Dark Dabbling, counterspells) and recursion (Fight On!, Viconia, Quistis), but is highly vulnerable to commander removal and board wipes, with recovery often being slow and mana-intensive.

Consistency: 5/10

  • Features solid card draw (Coastal Piracy, The Bath Song, looting) and some tutors (Navigation Orb for lands), but lacks direct tutors for key combo pieces or Davros enablers, relying on draw to find critical components.

Interaction: 6/10

  • Runs efficient spot removal (Feed the Swarm, Lightning Bolt, Sephiroth's Intervention), counterspells (Negate, Calculated Dismissal), and tempo tools (Send to Sleep, Ice Magic, Escape Detection), but lacks board wipes beyond Ritual of Soot and has minimal stack interaction for protecting combos.

Rating Justification:

The deck's core strategy requires significant setup time (Turns 4-7) to establish Davros and reliable damage sources, aligning with the T9-11 win benchmark of Focused Casual. While it possesses decent interaction and card draw, its critical vulnerability to commander removal and board wipes severely limits resilience, preventing it from reaching higher optimization tiers.

Power level: 4.5 - 5.0

DECK LIST
Davros, Dalek Creator
Creature: 24
($49.41)
1
Acolyte of the Inferno
2 R
1
Ahriman
2 B
1
Burnished Hart
3
1
Clockwork Fox
3
1
Dunland Crebain
2 B
1
Fleshbag Marauder
2 B
1
Gogo, Master of Mimicry
2 U
1
Ingenious Artillerist
2 R
1
Leyline Tyrant
2 R R
1
Magic Pot
3
1
Nighthawk Scavenger
1 B B
1
Nimana Skitter-Sneak
3 B
1
Qarsi Revenant
1 B B
1
Quistis Trepe
2 U
1
Reclusive Artificer
2 U R
1
Rook Turret
3 U
1
Runed Servitor
2
1
Solemn Simulacrum
4
1
Towering Viewpoint
2
1
Traxos, Scourge of Kroog
4
1
Viconia, Drow Apostate
2 B
1
Vivi Ornitier
1 U R
1
Whirler Rogue
2 U U
1
Winter Eladrin
2 U
Artifact: 13
($5.01)
1
Adventurer's Airship
3
1
Assassin Gauntlet
2 U
1
Blitzball
3
1
Commander's Sphere
3
1
Crystal Skull, Isu Spyglass
2 U U
1
Monk's Fist
2
1
Navigation Orb
3
1
Spare Supplies
2
1
Spine of Ish Sah
7
1
Throwing Knife
2
1
Utility Knife
1
1
Veteran's Sidearm
2
1
Warrior's Sword
3 R
Enchantment: 3
($0.93)
1
Coastal Piracy
2 U U
1
Stuck in Summoner's Sanctum
2 U
1
The Bath Song
3 U
Instant: 13
($2.9)
1
Artificer's Epiphany
2 U
1
Calculated Dismissal
2 U
1
Consider
U
1
Dark Dabbling
2 B
1
Escape Detection
1 U U
1
Fight On!
2 B
1
Ice Magic
1 U
1
Leap
U
1
Lightning Bolt
R
1
Negate
1 U
1
Send to Sleep
1 U
1
Sephiroth's Intervention
3 B
1
Thunder Magic
R
Sorcery: 10
($1.6)
1
Circle of Power
3 B
1
Combat Tutorial
2 U
1
Cruel Ultimatum
U U B B B R R
1
Eagle Vision
4 U
1
Feed the Swarm
1 B
1
Mordor Muster
1 B
1
Relm's Sketching
2 U U
1
Ritual of Soot
2 B B
1
The Torment of Gollum
3 B
1
Tormented Thoughts
2 B
Land: 34
($16.22)
1
Baron, Airship Kingdom
1
Bloodfell Caves
1
Bloodstained Mire
1
Command Tower
1
Crossroads Village
1
Crumbling Necropolis
1
Evolving Wilds
9
Island
1
Mage-Ring Network
7
Mountain
1
Reflecting Pool
9
Swamp
Other: 2
($)
1
Jidoor, Aristocratic Capital
1
Pelakka Predation

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