Overview:
A Zur the Enchanter control-equipment hybrid deck that aims to establish board control through stax effects while building towards a voltron strategy using equipment and protective enchantments.
Primer:
This deck operates on multiple axes, combining stax elements through enchantments with an equipment-based voltron strategy. The primary gameplan involves using Zur the Enchanter to fetch key enchantments that disrupt opponents while protecting your board state. Cards like Cloud Cover, Ghostly Prison, and various tax effects create a hostile environment for opponents.
The secondary strategy involves leveraging equipment synergies through cards like Puresteel Paladin, Sram, Senior Edificer, and Ardenn, Intrepid Archaeologist to build a formidable board presence. The deck can pivot between controlling the game and presenting aggressive threats through equipped creatures, with Colossus Hammer representing a significant threat when combined with cost reduction effects.
Weaknesses:
The deck suffers from a somewhat divided focus between control and voltron strategies, which can lead to inconsistent draws. Heavy artifact removal can severely impact the equipment plan, while enchantment removal threatens the control elements. The deck is also relatively commander-dependent, as many of its strongest plays revolve around Zur the Enchanter's ability to fetch specific enchantments.
Top 10 Most Impactful Cards:
- Zur the Enchanter
- Puresteel Paladin
- Colossus Hammer
- Sigarda's Aid
- Cloud Cover
- Ghostly Prison
- Sol Ring
- Sram, Senior Edificer
- Ardenn, Intrepid Archaeologist
- Jin-Gitaxias, Progress Tyrant
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 5/10
- Interaction: 7/10
Rating Justification:
This deck operates at a focused casual level, with elements that could push it slightly higher. While it contains powerful individual cards and interactions, the split focus between control and voltron strategies impacts its consistency. The deck can establish strong board positions but typically needs several turns to set up its winning combinations. It would struggle against highly tuned decks but can hold its own in mid-power pods.
Final power level rating: 5.0 - 5.5
Zur the Enchanter