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COMMANDER(S)
Tameshi, Reality Architect
QR Code
U W
- Azorius
Bracket
4.5 - 5.0
Bracket 3
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ANALYSIS

Overview:

This Azorius artifact/enchantment recursion deck leverages Tameshi, Reality Architect as its engine commander. The strategy focuses on bouncing noncreature permanents (especially lands) to enable Tameshi's triggered draw and activated ability, which reanimates key artifacts/enchantments from the graveyard. Secondary themes include artifact affinity synergies, landfall triggers (via Retreat to Coralhelm), and incremental value from Moonfolk like Meloku the Clouded Mirror. Primary win conditions are Thassa's Oracle devotion wins enabled by mass permanent recursion, combat with artifact creatures/pilots from Shorikai, Genesis Engine, and value-based control locks. Tameshi is essential as the card advantage engine and recursion outlet, though vulnerable to removal given its low toughness and reliance on land-bounce activations.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy artifact ramp (Sol Ring, Azorius Signet, Talisman of Progress), land-searchers (Expedition Map, Walking Atlas), or value pieces (The Reality Chip, Soul-Guide Lantern). Prioritize casting Tameshi by turn 3-4. Use bounce effects (Seal of Removal, Aether Spellbomb) defensively or on your own permanents to trigger Tameshi's draw.
  2. Engine Activation (Turns 4-7): Bounce lands to reanimate key artifacts/enchantments like Ghostly Prison, Propaganda, The Everflowing Well, or Retreat to Coralhelm. Leverage Moonfolk (Wonderscape Sage, Meloku) for additional land bounce/draw. Accumulate card advantage with Shorikai, Genesis Engine, Thirst for Knowledge, and Treasure Cruise.
  3. Win Condition Execution (Turns 7+):
    • Thassa's Oracle: Mill/discard permanents (via Stillness in Motion, Lórien Revealed, Frantic Search), then reanimate multiple artifacts/enchantments with Tameshi to boost blue devotion and reduce library size. Win with Oracle ETB.
    • Combat: Overwhelm with artifact creatures (Thought Monitor, Frogmite), Thopter tokens from Sai, Master Thopterist, or Shorikai's Pilot army. Use Genku, Future Shaper to generate tokens.
    • Control Lock: Establish Ghostly Prison/Propaganda with recursion backup to stall opponents while assembling Oracle or combat wins.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color sources), early ramp, and Tameshi or a card draw engine.
  • Prioritize hands with Tameshi + a land-bounce enabler (e.g., Walking Atlas, Meloku).
  • Avoid hands lacking blue mana, early plays, or engine pieces.

Key Tips:

  • Bounce Synergies: Bounce your own lands during opponents' turns to untap with Tameshi's ability ready. Retreat to Coralhelm untaps Tameshi or mana dorks after land drops.
  • Graveyard Setup: Self-mill/discard high-impact targets (e.g., The Everflowing Well, Seal of Cleansing) for Tameshi recursion. Emry, Lurker of the Loch provides redundancy.
  • Protect Tameshi: Use Swiftfoot Boots, Shore Up, or Angelic Renewal to safeguard your commander.
  • Leverage Artifacts: Treasure Vault sacrifices for mana to fuel reanimation. Repurposing Bay upgrades artifacts for value.

Weaknesses:

Critical

  • Graveyard Hate: Rest in Peace or Leyline of the Void cripples Tameshi's recursion and Thassa's Oracle setup.
  • Commander Removal: Repeatedly killing Tameshi stalls the engine due to high recast costs and lack of haste enablers.
  • Anti-Synergy Stax: Torpor Orb nullifies ETB triggers (Oracle, Solemn Simulacrum); Cursed Totem shuts down Tameshi's activated ability.

Moderate

  • Board Wipes: Recovering from mass artifact/enchantment destruction is slow despite recursion.
  • Land Destruction: Targeting bounce lands (e.g., Azorius Chancery) disrupts mana and Tameshi activations.
  • Combo Speed: Struggles to race faster decks; Oracle win requires significant setup.

Minor

  • Hand Disruption: Forced discard can remove key combo pieces before recursion.
  • Color Fixing: Mana base has many tapped lands, slowing early plays.

Most Important Cards:

  • Tameshi, Reality Architect (Engine: card draw & recursion)
  • Thassa's Oracle (Primary win condition)
  • Emry, Lurker of the Loch (Redundant artifact recursion)
  • Shorikai, Genesis Engine (Card draw & token generation)
  • Retreat to Coralhelm (Untap enabler for Tameshi/lands)
  • The Reality Chip (Topdeck manipulation & cast)
  • Sol Ring (Critical ramp)
  • Sevinne's Reclamation (Recurs key permanents)
  • Meloku the Clouded Mirror (Land bounce & token generation)
  • Thirst for Knowledge (Card filtering & graveyard setup)

Attribute Ratings:

Speed: 5/10

  • Fastest win via Thassa's Oracle requires T7+ setup; combat/control wins are slower. Ramp enables Tameshi by T3-4, but win conditions lack early explosiveness.

Resilience: 4/10

  • Recursion provides some recovery, but over-relies on Tameshi and graveyard. Limited protection for key pieces; folds to targeted hate.

Consistency: 6/10

  • Strong card draw (Shorikai, Thirst, Lórien) and artifact synergies improve reliability, but lacks tutors for Oracle/combo pieces.

Interaction: 7/10

  • Solid bounce (Seal of Removal, Into the Flood Maw), counterspells (No More Lies, Foil), and enchantment-based removal (Seal of Cleansing). Covers most permanent types but light on stack interaction.

Rating Justification:

The deck operates at a Focused Casual level (T9-11 wins) due to its reliance on incremental value and slow setup for Thassa's Oracle, offset by consistent card draw and synergistic interaction. Its vulnerability to graveyard hate and commander removal prevents higher optimization.

Power level: 4.5 - 5.0

DECK LIST
Tameshi, Reality Architect
Creature: 20
($31.79)
1
Emry, Lurker of the Loch
2 U
1
Foundry Inspector
3
1
Frogmite
4
1
Genku, Future Shaper
2 W U
1
Lavinia, Azorius Renegade
W U
1
Malcolm, Alluring Scoundrel
1 U
1
Meloku the Clouded Mirror
4 U
1
Ornithopter of Paradise
2
1
Patron of the Moon
5 U U
1
Phyrexian Metamorph
3 U/P
1
Rook Turret
3 U
1
Sai, Master Thopterist
2 U
1
Sojourner's Companion
7
1
Solemn Simulacrum
4
1
Thassa's Oracle
U U
1
The Reality Chip
1 U
1
Thought Monitor
6 U
1
Verge Rangers
2 W
1
Walking Atlas
2
1
Wonderscape Sage
1 U
Artifact: 18
($12.35)
1
Aether Spellbomb
1
1
Arcane Signet
2
1
Azorius Signet
2
1
Expedition Map
1
1
Fellwar Stone
2
1
Lotus Bloom
1
Mind Stone
2
1
Repurposing Bay
2 U
1
Sculpting Steel
3
1
Shorikai, Genesis Engine
2 W U
1
Sol Ring
1
1
Sol Talisman
1
Soul-Guide Lantern
1
1
Surgical Skullbomb
1
1
Swiftfoot Boots
2
1
Talisman of Progress
2
1
The Everflowing Well // The Myriad Pools
2 U
1
World Map
1
Enchantment: 10
($7.43)
1
Angelic Renewal
1 W
1
Copy Land
2 U
1
Ghostly Prison
2 W
1
Propaganda
2 U
1
Retreat to Coralhelm
2 U
1
Seal of Cleansing
1 W
1
Seal of Removal
U
1
Static Prison
W
1
Stillness in Motion
1 U
1
Unstoppable Plan
2 U
Instant: 10
($12.2)
1
Brainstorm
U
1
Consider
U
1
Consign to Memory
U
1
Deduce
1 U
1
Foil
2 U U
1
Frantic Search
2 U
1
Into the Flood Maw
U
1
No More Lies
W U
1
Shore Up
U
1
Thirst for Knowledge
2 U
Sorcery: 5
($9.29)
1
Idyllic Tutor
2 W
1
Lórien Revealed
3 U U
1
Sevinne's Reclamation
2 W
1
Time Wipe
2 W W U
1
Treasure Cruise
7 U
Land: 36
($10.65)
1
Adarkar Wastes
1
Ancient Den
1
Archway of Innovation
1
Ash Barrens
1
Azorius Chancery
1
Azorius Guildgate
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
1
Glacial Fortress
1
Idyllic Beachfront
1
Irrigated Farmland
7
Island
1
Myriad Landscape
1
Mystic Sanctuary
1
Obscura Storefront
6
Plains
1
Port Town
1
Prairie Stream
1
Reliquary Tower
1
Restless Anchorage
1
Seat of the Synod
1
Skycloud Expanse
1
Temple of Enlightenment
1
Treasure Vault

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