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COMMANDER(S)
Jinnie Fay, Jetmir's Second
QR Code
G R W
- Naya
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Jinnie Fay, Jetmir's Second deck focuses on generating a high volume of tokens and converting them into aggressive 2/2 Cats or 3/1 Dogs with haste/vigilance. The strategy leverages token doublers like Primal Vigor, anthems like Cathars' Crusade, and sacrifice outlets like Ashnod's Altar to overwhelm opponents through combat or direct damage via Impact Tremors/Goblin Bombardment. Jinnie Fay is critical to the game plan, as her ability upgrades token quality and provides immediate pressure. The deck includes backup wins via Triumph of the Hordes, Burn at the Stake, and Strixhaven Stadium, with Krenko, Mob Boss acting as a "hidden commander" for explosive token generation.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana dorks (Elvish Mystic, Druid of the Anima), token generators (Dragon Fodder, Krenko's Command), and key enchantments (Impact Tremors, Rhythm of the Wild). Use Land Tax or Cultivate to fix mana.
  2. Midgame Board Development (Turns 4-6): Cast Jinnie Fay and convert tokens into Cats/Dogs. Activate engines like Rabble Rousing, Tendershoot Dryad, or Adeline, Resplendent Cathar to scale token production. Deploy anthems (Intangible Virtue, Cathars' Crusade) to amplify threats.
  3. Win Conditions (Turns 5-8):
    • Combat: Overwhelm with massive token armies buffed by Eldrazi Monument, Champion of Lambholt, or Triumph of the Hordes.
    • Direct Damage: Sac tokens to Goblin Bombardment or Thermopod with Impact Tremors on board.
    • Combo Potential: Krenko, Mob Boss + Ashnod's Altar generates infinite tokens with sufficient goblins, enabling Burn at the Stake or Strixhaven Stadium kills.

Mulligan Priorities:

  • Keep hands with 2-3 lands (prioritize green/red sources).
  • Ensure at least one early token generator (e.g., Hordeling Outburst) or ramp spell.
  • Prioritize Jinnie Fay enablers like Rhythm of the Wild or protection (Flawless Maneuver).

Key Tips:

  • Use Ashnod's Altar to sacrifice tokens for mana to fuel more token spells or activate Strixhaven Stadium.
  • Ivy Lane Denizen + Grumgully, the Generous + Mycoloth creates a counter/sacrifice loop for exponential tokens.
  • Cadira, Caller of the Small and Rosie Cotton of South Lane synergize with Jinnie Fay’s token conversion for rapid scaling.

Weaknesses:

Critical

  • Commander Dependency: Removing Jinnie Fay neuters token quality and slows the deck’s clock.
  • Board Wipes: Blasphemous Act and other mass removal reset the board, requiring full rebuilds.

Moderate

  • Anti-Token Tech: Cursed Totem/Torpor Orb disable key abilities (e.g., Krenko, Adeline).
  • Mana Constraints: Limited fast mana outside Sol Ring slows explosive starts.

Minor

  • Graveyard Reliance: Recursion tools are sparse, making key pieces like Mycoloth vulnerable.
  • Flyer Weakness: Limited reach to block evasive threats without Eldrazi Monument.

Most Important Cards:

  • Krenko, Mob Boss (Token snowball engine)
  • Cathars' Crusade (Anthem scaling)
  • Ashnod's Altar (Sac outlet for mana/combo potential)
  • Triumph of the Hordes (Combat finisher)
  • Impact Tremors (Direct damage engine)
  • Primal Vigor (Token doubler)
  • Rabble Rousing (Token generation + card advantage)
  • Eldrazi Monument (Evasion + protection)
  • Burn at the Stake (Burst damage)
  • Goblin Bombardment (Sac outlet + damage)

Attribute Ratings:

Speed: 6/10

  • Threatens wins via combat or combo by turns 6-8, but lacks fast mana for earlier explosive plays.

Resilience: 5/10

  • Limited protection for Jinnie Fay and key engines; recovery from wipes depends on drawing anthems/recursion.

Consistency: 7/10

  • Redundant token generators and card draw (Toski, Bearer of Secrets, Rabble Rousing) ensure steady pressure.

Interaction: 4/10

  • Spot removal (Path to Exile, Swords to Plowshares) and Blasphemous Act handle threats but lack stack interaction.

Rating Justification:

This deck reliably executes a focused go-wide strategy with multiple win angles but struggles against disruption and lacks the speed/resilience of higher-tier lists. Its turn 6-8 win potential and moderate consistency align with the Focused Casual tier.

Power level: 4.5 - 5.0

DECK LIST
Jinnie Fay, Jetmir's Second
Planeswalker: 1
($1.23)
1
Xenagos, the Reveler
2 R G
Creature: 29
($34.59)
1
Adeline, Resplendent Cathar
1 W W
1
Anim Pakal, Thousandth Moon
1 R W
1
Basking Broodscale
1 G
1
Cadira, Caller of the Small
1 G W
1
Champion of Lambholt
1 G G
1
Circle of Dreams Druid
G G G
1
Druid of the Anima
1 G
1
Elvish Mystic
G
1
Grumgully, the Generous
1 R G
1
Harried Dronesmith
3 R
1
Ivy Lane Denizen
3 G
1
Jaheira, Friend of the Forest
2 G
1
Krenko, Mob Boss
2 R R
1
Krenko, Tin Street Kingpin
2 R
1
Legion Warboss
2 R
1
Llanowar Elves
G
1
Loyal Apprentice
1 R
1
Molten Gatekeeper
2 R
1
Mycoloth
3 G G
1
Ohran Frostfang
3 G G
1
Rocco, Cabaretti Caterer
X R G W
1
Rosie Cotton of South Lane
2 W
1
Ruby, Daring Tracker
R G
1
Siege-Gang Lieutenant
3 R
1
Tendershoot Dryad
4 G
1
Thermopod
4 R
1
Toski, Bearer of Secrets
3 G
1
Ulasht, the Hate Seed
2 R G
1
Venom Connoisseur
1 G
Artifact: 7
($22.51)
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Blade of the Bloodchief
1
1
Eldrazi Monument
5
1
Sol Ring
1
1
Strixhaven Stadium
3
1
Throne of the God-Pharaoh
2
Enchantment: 10
($32.61)
1
Cathars' Crusade
3 W W
1
Dazzling Theater // Prop Room
3 W
1
Death's Presence
5 G
1
Goblin Bombardment
1 R
1
Impact Tremors
1 R
1
Intangible Virtue
1 W
1
Land Tax
W
1
Primal Vigor
4 G
1
Rabble Rousing
4 W
1
Rhythm of the Wild
1 R G
Instant: 10
($25.45)
1
Artifact Mutation
R G
1
Battle Hymn
1 R
1
Call the Coppercoats
2 W
1
Flawless Maneuver
2 W
1
Guttural Response
R/G
1
Master's Call
2 W
1
Obscuring Haze
2 G
1
Path to Exile
W
1
Raise the Alarm
1 W
1
Swords to Plowshares
W
Sorcery: 9
($25.93)
1
Blasphemous Act
8 R
1
Burn at the Stake
2 R R R
1
Cultivate
2 G
1
Dragon Fodder
1 R
1
Gamble
R
1
Hordeling Outburst
1 R R
1
Krenko's Command
1 R
1
Martial Coup
X W W
1
Triumph of the Hordes
2 G G
Land: 33
($34.25)
1
Battlefield Forge
1
Bountiful Promenade
1
Cabaretti Courtyard
1
Castle Embereth
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
6
Forest
1
Fortified Village
1
Game Trail
1
Kessig Wolf Run
6
Mountain
6
Plains
1
Rockfall Vale
1
Sheltering Landscape
1
Stomping Ground
1
Temple Garden
1
Windbrisk Heights

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