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COMMANDER(S)
Lord of the Nazgûl
QR Code
B U
- Dimir
Bracket
5.0 - 5.5
Bracket 1
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ANALYSIS

Overview:

This Lord of the Nazgûl deck is a Dimir spellslinger/token hybrid focused on generating Wraith tokens through instant/sorcery casts and eventually overwhelming opponents with 9/9 evasive threats. While it contains strong interaction and card advantage engines, it lacks true combo finishers and has moderate recovery from board wipes.

Primer:

Core Strategy: The deck aims to cast 10+ instants/sorceries to create a critical mass of Wraith tokens, using countermagic to protect its board while leveraging card draw engines like Kindred Discovery and Proft's Eidetic Memory. The main win condition involves achieving 9+ Wraiths for a surprise alpha strike, supported by planeswalker value from Mordenkainen and Tamiyo, the Moon Sage.

Key Phases:

  1. Early Game (Turns 1-4): Deploy mana rocks (Sol Ring, Dimir Signet), cantrips (Brainstorm, Serum Visions), and hold up interaction (Counterspell, Essence Scatter).
  2. Mid Game (Turns 5-7): Activate commander's token generation while establishing draw engines like Wizard Class and Body of Knowledge.
  3. Late Game (Turns 8+): Deploy game-enders like Finale of Revelation to refuel, using Sublime Epiphany and Cryptic Command to protect the Wraith swarm.

Mulligan Priorities:

  • Keep hands with 3 lands and early interaction/cantrips
  • Prioritize Jet Medallion/Kindred Discovery in slower metas
  • Mulligan hands without blue/black sources or early plays

Critical Synergies:

  • Proft's Eidetic Memory + token generation = +1/+1 counter scaling
  • Change of Plans phasing protects Wraiths while enabling connive
  • Marina Vendrell's Grimoire enables hand size synergies with Body of Knowledge/Triskaidekaphile

Weaknesses:

Critical:

  • No board wipe recovery beyond counterspells
  • Relies entirely on combat damage with no alternate wincons

Moderate:

  • Vulnerable to Cursed Totem-effects shutting off token generation
  • Limited graveyard recursion for key pieces

Minor:

  • Some enters-tapped lands slightly slow early development
  • Multiple commander removals delay token engine

Most Important Cards:

  • Kindred Discovery
  • Cryptic Command
  • Sublime Epiphany
  • Finale of Revelation
  • Proft's Eidetic Memory
  • Mordenkainen
  • Body of Knowledge
  • Spell Swindle
  • Marina Vendrell's Grimoire
  • Tamiyo, the Moon Sage

Attribute Ratings:

Speed: 5/10
Reaches critical Wraith mass ~T8-10 without disruption. Locks require multiple spell casts per turn cycle.

Resilience: 6/10
12 counterspells and protection effects (Shell Shield, Plaza of Heroes), but token armies vulnerable to common wipes.

Consistency: 6/10
16 cantrips/draw spells and 4 mana rocks, but only 2 tutors (Spell Swindle, Three Steps Ahead).

Interaction: 8/10
14 targeted removal/counters including Mindbreak Trap and Flusterstorm, plus phasing protection.

Rating Justification:

This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5) on the rubric. It has stronger interaction than typical precons and focused draw engines, but lacks the speed (T8-10 wins vs T8-10 benchmark) and combo redundancy of true optimized decks. The reliance on combat damage without trample/enabler limits its ceiling, while the countermagic density raises its floor compared to jankier token strategies.

Power level: 5.0 - 5.5

DECK LIST
Lord of the Nazgûl
Planeswalker: 2
($5.55)
1
Mordenkainen
4 U U
1
Tamiyo, the Moon Sage
3 U U
Creature: 3
($0.79)
1
Body of Knowledge
3 U U
1
Solemn Simulacrum
4
1
Triskaidekaphile
1 U
Artifact: 11
($16.87)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Commander's Sphere
3
1
Crowded Crypt
2 B
1
Dimir Signet
2
1
Jet Medallion
2
1
Lightning Greaves
2
1
Marina Vendrell's Grimoire
5 U
1
Mind Stone
2
1
Sol Ring
1
1
Talisman of Dominance
2
Enchantment: 3
($10.23)
1
Kindred Discovery
3 U U
1
Proft's Eidetic Memory
1 U
1
Wizard Class
U
Instant: 32
($40.52)
1
Abnormal Endurance
1 B
1
Anticipate
1 U
1
Arcane Subtraction
1 U
1
Bladebrand
1 B
1
Brainstorm
U
1
Cancel
1 U U
1
Change of Plans
X 1 U
1
Counterspell
U U
1
Cryptic Command
1 U U U
1
Downsize
U
1
Essence Scatter
1 U
1
Flusterstorm
U
1
Galestrike
2 U
1
Mana Short
2 U
1
Memory Lapse
1 U
1
Mindbreak Trap
2 U U
1
Murder
1 B B
1
Mystical Dispute
2 U
1
Professor's Warning
B
1
Quench
1 U
1
Radical Idea
1 U
1
Remand
1 U
1
Shell Shield
U
1
Shocking Grasp
1 U
1
Sorin's Thirst
B B
1
Spell Snare
U
1
Spell Swindle
3 U U
1
Strix Serenade
U
1
Sublime Epiphany
4 U U
1
Three Steps Ahead
U
1
Tribute to Urborg
1 B
1
Unlikely Aid
1 B
Sorcery: 8
($1.0)
1
Finale of Revelation
X U U
1
Funeral Rites
2 B
1
Mercurial Transformation
1 U
1
Reave Soul
1 B
1
Serum Visions
U
1
Sleep of the Dead
U
1
Strategic Planning
1 U
1
Winged Words
2 U
Land: 40
($14.67)
1
Choked Estuary
1
Command Tower
1
Darkwater Catacombs
1
Fetid Pools
21
Island
1
Plaza of Heroes
1
Reliquary Tower
1
Restless Reef
1
Rivendell
1
Sunken Hollow
9
Swamp
1
Temple of Deceit

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