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COMMANDER(S)
Atraxa, Grand Unifier
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B G U W
- Witch-Maw
OVERVIEW
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ANALYSIS

Overview:

A Phyrexian-themed deck leveraging Atraxa, Grand Unifier's powerful ETB ability to generate card advantage while utilizing a mix of powerful Praetors and support cards to establish board control and overwhelming advantage.

Primer:

This deck operates as a midrange value engine, using Atraxa, Grand Unifier's ability to dig deep into the library and accumulate card advantage. The strategy revolves around deploying powerful Praetors like Vorinclex, Voice of Hunger and Jin-Gitaxias // The Great Synthesis while maintaining board control through removal and countermagic. The deck includes several ways to protect its pieces through cards like Heroic Intervention and Teferi's Protection.

The deck's gameplan typically unfolds in three phases: early ramp through cards like Three Visits and Farseek, mid-game value generation through the commander and Praetors, and late-game dominance through powerful threats and control elements. The deck can win through combat damage with its efficient creatures or through alternative win conditions like Triumph of the Hordes.

Weaknesses:

  • Relatively high commander cost makes the deck vulnerable to repeated removal
  • Mana-intensive strategy that can struggle against fast aggro
  • Limited combo potential makes it somewhat predictable
  • Vulnerable to graveyard hate and mass exile effects

Most Important Cards:

  1. Vorinclex, Voice of Hunger
  2. Jin-Gitaxias // The Great Synthesis
  3. Elesh Norn // The Argent Etchings
  4. Cyclonic Rift
  5. Teferi's Protection
  6. Heroic Intervention
  7. Triumph of the Hordes
  8. Portal to Phyrexia
  9. Farewell
  10. Chromatic Lantern

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 7/10
  • Consistency: 7/10
  • Interaction: 8/10

Rating Justification:

This deck sits comfortably in the 6.5-7.0 range due to its consistent ability to generate value and interact with opponents while maintaining a strong board presence. While it lacks the explosive speed of higher-powered decks, it makes up for it with reliable interaction and multiple paths to victory. The deck's ability to recover from setbacks and protect its key pieces puts it above casual builds, but it's not quite fast or consistent enough to compete with truly competitive decks.

Final power level rating: 6.5 - 7.0

The deck's mana base is well-constructed with appropriate shock lands, fetch lands, and utility lands, though it could benefit from a few more lands given its mana-intensive strategy. The 4-color requirement is well-supported through the land base and mana fixing artifacts. The deck shows no signs of artificial power level manipulation and represents a genuine attempt at a focused, powerful strategy without trying to be deliberately deceptive about its capabilities.

DECK LIST
Atraxa, Grand Unifier
Planeswalker: 2
1
Nissa, Ascended Animist
3 G G G/P G/P
1
Tamiyo, Compleated Sage
2 G G/U/P U
Creature: 22
1
Atraxa, Praetors' Voice
G W U B
1
Brimaz, Blight of Oreskos
2 W B
1
Cankerbloom
1 G
1
Darksteel Splicer
6 W
1
Elesh Norn // The Argent Etchings
1
Essence of Orthodoxy
3 W W
1
Ezuri, Claw of Progress
2 G U
1
Glissa, Herald of Predation
3 B G
1
Grafted Butcher
1 B
1
Jin-Gitaxias // The Great Synthesis
1
Mondrak, Glory Dominus
2 W W
1
Norn's Choirmaster
3 W W
1
Norn's Inquisitor
1 W
1
Phyrexian Censor
2 W
1
Progenitor Exarch
X X W
1
Roaming Throne
4
1
Sheoldred // The True Scriptures
1
Tekuthal, Inquiry Dominus
2 U U
1
Thrummingbird
1 U
1
Vorinclex, Monstrous Raider
4 G G
1
Vorinclex, Voice of Hunger
6 G G
1
Zopandrel, Hunger Dominus
5 G G
Sorcery: 17
1
Black Sun's Zenith
X B B
1
Contentious Plan
1 U
1
Cultivate
2 G
1
Drown in Ichor
1 B
1
Expand the Sphere
3 G
1
Farewell
4 W W
1
Farseek
1 G
1
Green Sun's Twilight
X G
1
Green Sun's Zenith
X G
1
Sheoldred's Restoration
3 B
1
Sunfall
3 W W
1
Tezzeret's Gambit
3 U/P
1
Thirsting Roots
G
1
Three Visits
1 G
1
Triumph of the Hordes
2 G G
1
Unnatural Restoration
1 G
1
White Sun's Twilight
X W W
Instant: 11
1
Black Sun's Twilight
X B
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dawn's Truce
1 W
1
Excise the Imperfect
1 W W
1
Experimental Augury
1 U
1
Heroic Intervention
1 G
1
Negate
1 U
1
Serum Snare
1 U
1
Stifle
U
1
Teferi's Protection
2 W
Artifact: 13
1
Astral Cornucopia
X X X
1
Chromatic Lantern
3
1
Everflowing Chalice
0
1
Herald's Horn
3
1
Norn's Annex
3 W/P W/P
1
Norn's Wellspring
1 W
1
Patchwork Banner
3
1
Phyrexian Atlas
3
1
Portal to Phyrexia
9
1
Realmbreaker, the Invasion Tree
3
1
Replicating Ring
3
1
Staff of Compleation
3
1
Urza's Incubator
3
Enchantment: 2
1
Phyrexian Arena
1 B B
1
Realmbreaker's Grasp
1 W
Land: 32
1
Bojuka Bog
1
Boseiju, Who Endures
1
Breeding Pool
1
Cavern of Souls
1
Command Tower
1
Flooded Strand
1
Godless Shrine
1
Indatha Triome
1
Karn's Bastion
1
Marsh Flats
1
Misty Rainforest
1
Overgrown Tomb
1
Path of Ancestry
1
Polluted Delta
1
Reflecting Pool
1
Reliquary Tower
1
Sandsteppe Citadel
1
Spara's Headquarters
1
Temple Garden
1
Temple of the False God
1
The Dross Pits
1
The Fair Basilica
1
The Hunter Maze
1
The Monumental Facade
1
The Mycosynth Gardens
1
The Seedcore
1
The Surgical Bay
1
Three Tree City
1
Urborg, Tomb of Yawgmoth
1
Verdant Catacombs
1
Windswept Heath
1
Yavimaya, Cradle of Growth